Subject:
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Re: LDConfig_Alt.ldr
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Newsgroups:
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lugnet.cad
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Date:
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Sun, 29 Aug 2010 20:04:20 GMT
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Viewed:
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25845 times
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Scott Wardlaw wrote:
>
> I'm not a rendering expert, but you will probably want to remove the
> standard light sources and add several more that are not very bright.
> Lots of dim ambient light will show off the deepness of the colors
> better than a single bright light.
It's also a good idea to make all lights but one 'shadowless' so you don't
have the spotlight effect of crossing shadows. I often put a shadowless
light at the point of the camera, to make sure everything we see is reached
by *some* light.
--
Anders Isaksson
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Message has 1 Reply: | | Re: LDConfig_Alt.ldr
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| (...) A little late, but thanks Anders. I found the real source of the the light problem, "hidden" in the include file named hills.pov. It contains three light sources that make Datsville flooded with light, even when I had all the lights in the (...) (14 years ago, 9-Dec-10, to lugnet.cad)
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Message is in Reply To:
| | Re: LDConfig_Alt.ldr
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| (...) You can try to replicate the sun with just one bright light source that is very far away, but the light will not scatter the way it does on the surface of the Earth. That, and if you have ever tried to take a picture of LEGO outside on a very (...) (14 years ago, 29-Aug-10, to lugnet.cad)
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