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Subject: 
Re: LDConfig_Alt.ldr
Newsgroups: 
lugnet.cad
Date: 
Sun, 12 Dec 2010 18:35:34 GMT
Viewed: 
18982 times
  
In lugnet.cad, Tore Eriksson wrote:
In lugnet.cad, Anders Isaksson wrote:
Scott Wardlaw wrote:

I'm not a rendering expert, but you will probably want to remove the
standard light sources and add several more that are not very bright.
Lots of dim ambient light will show off the deepness of the colors
better than a single bright light.

It's also a good idea to make all lights but one 'shadowless' so you don't
have the spotlight effect of crossing shadows. I often put a shadowless
light at the point of the camera, to make sure everything we see is reached
by *some* light.

A little late, but thanks Anders.

I found the real source of the the light problem, "hidden" in the include file
named hills.pov. It contains three light sources that make Datsville flooded
with light, even when I had all the lights in the main file remmed out. That
explains a lot.

So does LDConfig_Alt look any better now?



Message has 2 Replies:
  Re: LDConfig_Alt.ldr
 
(...) Too early to say. First, I have to work with the Datsville files a while. Every time I've been away for a while, it takes hours to straighten out exactly where I left it last time. /Tore (14 years ago, 12-Dec-10, to lugnet.cad)
  Re: LDConfig_Alt.ldr
 
(...) It sure does! Now that I finally have got it less flooded in light, maybe I've gone too far in the the darkness. Let's see where it all ends up after some more tweaking. But I must say this... (URL) very much better than this... (URL) all for (...) (13 years ago, 26-Dec-10, to lugnet.cad)

Message is in Reply To:
  Re: LDConfig_Alt.ldr
 
(...) A little late, but thanks Anders. I found the real source of the the light problem, "hidden" in the include file named hills.pov. It contains three light sources that make Datsville flooded with light, even when I had all the lights in the (...) (14 years ago, 9-Dec-10, to lugnet.cad)

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