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Subject: 
Re: LDConfig_Alt.ldr
Newsgroups: 
lugnet.cad
Date: 
Sun, 12 Dec 2010 18:35:34 GMT
Viewed: 
30836 times
  
In lugnet.cad, Tore Eriksson wrote:
> In lugnet.cad, Anders Isaksson wrote:
> > Scott Wardlaw wrote:
> > > 
> > > I'm not a rendering expert, but you will probably want to remove the
> > > standard light sources and add several more that are not very bright.
> > > Lots of dim ambient light will show off the deepness of the colors
> > > better than a single bright light.
> > 
> > It's also a good idea to make all lights but one 'shadowless' so you don't
> > have the spotlight effect of crossing shadows. I often put a shadowless
> > light at the point of the camera, to make sure everything we see is reached
> > by *some* light.
> 
> A little late, but thanks Anders.
> 
> I found the real source of the the light problem, "hidden" in the include file
> named hills.pov. It contains three light sources that make Datsville flooded
> with light, even when I had all the lights in the main file remmed out. That
> explains a lot.

So does LDConfig_Alt look any better now?



Message has 2 Replies:
  Re: LDConfig_Alt.ldr
 
(...) Too early to say. First, I have to work with the Datsville files a while. Every time I've been away for a while, it takes hours to straighten out exactly where I left it last time. /Tore (16 years ago, 12-Dec-10, to lugnet.cad)
  Re: LDConfig_Alt.ldr
 
(...) It sure does! Now that I finally have got it less flooded in light, maybe I've gone too far in the the darkness. Let's see where it all ends up after some more tweaking. But I must say this... (URL) very much better than this... (URL) all for (...) (16 years ago, 26-Dec-10, to lugnet.cad)

Message is in Reply To:
  Re: LDConfig_Alt.ldr
 
(...) A little late, but thanks Anders. I found the real source of the the light problem, "hidden" in the include file named hills.pov. It contains three light sources that make Datsville flooded with light, even when I had all the lights in the (...) (16 years ago, 9-Dec-10, to lugnet.cad)

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