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Subject: 
Re: LDConfig_Alt.ldr
Newsgroups: 
lugnet.cad
Date: 
Thu, 9 Dec 2010 22:17:40 GMT
Viewed: 
31137 times
  
In lugnet.cad, Anders Isaksson wrote:
> Scott Wardlaw wrote:
> > 
> > I'm not a rendering expert, but you will probably want to remove the
> > standard light sources and add several more that are not very bright.
> > Lots of dim ambient light will show off the deepness of the colors
> > better than a single bright light.
> 
> It's also a good idea to make all lights but one 'shadowless' so you don't
> have the spotlight effect of crossing shadows. I often put a shadowless
> light at the point of the camera, to make sure everything we see is reached
> by *some* light.

A little late, but thanks Anders.

I found the real source of the the light problem, "hidden" in the include file
named hills.pov. It contains three light sources that make Datsville flooded
with light, even when I had all the lights in the main file remmed out. That
explains a lot.

/Tore



Message has 1 Reply:
  Re: LDConfig_Alt.ldr
 
(...) So does LDConfig_Alt look any better now? (16 years ago, 12-Dec-10, to lugnet.cad)

Message is in Reply To:
  Re: LDConfig_Alt.ldr
 
(...) It's also a good idea to make all lights but one 'shadowless' so you don't have the spotlight effect of crossing shadows. I often put a shadowless light at the point of the camera, to make sure everything we see is reached by *some* light. (16 years ago, 29-Aug-10, to lugnet.cad)

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