| | Re: x210c01 ChromeSilver Drill 4 x 4 x 7
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(...) If you do find a way to use primitives, you'll probably need to use the \48 ones. I don't think 16 segments is enough for the thicker part of the drill, and switching from one resolution to another part-way along seems like it would be tricky. (...) (16 years ago, 11-Dec-08, to lugnet.cad.dat.parts)
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| | Re: Colinear Vertices
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(...) Not that I know of. I'll think about adding a page to the LDView web site. (I don't think it's really appropriate to add it to ldraw.org, since it's LDView-specific.) (...) The precision is 0.0001. I multiply the coordinate by 10000 and then (...) (16 years ago, 11-Dec-08, to lugnet.cad)
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| | x210c01 ChromeSilver Drill 4 x 4 x 7
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Has anyone been working on this? I used the Peeron partnumber, would that be correct? I have determined that the shape of the "body" of the drill is extremely close to 5+(x+3)^(1/1.58), does any primitives exist that are useable for such a curved (...) (16 years ago, 11-Dec-08, to lugnet.cad.dat.parts)
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| | Re: Colinear Vertices
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(...) Thanks, Travis. BTW, are there guidelines for part authors that would improve smooth shading? What about precision in coincidence between conditional lines and matching polygon sides? I have seen _many_ instances where a quad should blend into (...) (16 years ago, 11-Dec-08, to lugnet.cad)
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| | Re: Colinear Vertices
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(...) I looked at LDDP sources (very clear BTW!). Threshold is compared against square of cross product of each angle of quad. So it depends of size of quad to 4th power! Not very good imho, but since it works for such a long time I used the same (...) (16 years ago, 11-Dec-08, to lugnet.cad)
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| | Re: SR 3D Builder version 3.2.2.3 just released
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(...) MLCad keyboard controls are not supported since the user interface is totally different and parts are by far much more easy to place and connect MPD saving is not supported, but .L3B format is compatible with .LDR except for some metacommand (...) (16 years ago, 10-Dec-08, to lugnet.cad)
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| | Re: Creator Adventcalender 2004 - Xmas Blog
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(...) Oooo! What fun! Thanks for sharing this. I must admit, I miss the advent calendars like this, with simple pieces because I used to enjoy designing alternate models as the days went on. Remember 1998's set 1298? wow. ten years ago now: (URL) (16 years ago, 11-Dec-08, to lugnet.cad)
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| | Re: Rendering for liberty
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(...) Nice! You could also try wrapping a real photograph of the sunset around a sphere. -Mike (16 years ago, 10-Dec-08, to lugnet.cad, FTX)
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| | Rendering for liberty
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I've been working on honing my skills at the whole rendering thing using many of the tools written by members of this forum and with knowledge gleaned here. I thought it was time to share! I asked my kids which model they would like me to use for a (...) (16 years ago, 10-Dec-08, to lugnet.cad, FTX)
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| | Re: Colinear Vertices
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(...) It depends on what your threshold is but taking the difference (as you do in a cross product) of two big numbers is less accurate (very much so sometimes) than taking the difference of two smaller numbers. Even without this issue it means that (...) (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: Colinear Vertices
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(...) No, I just take the cross product, and if the length (squared) is 0, I give an error. I don't see how normalizing the length of the two vectors that I feed into the cross product would improve things much here. Sure, it might mean that my (...) (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: SR 3D Builder version 3.2.2.3 just released
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(...) Wow! Very impressive! I will definitely have to try it out. A couple of questions: are MLCAD's keyboard controls supported? Can I export back into LDR/MPD format? What does the model tree look like? -Mike (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: Colinear Vertices
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--snip-- (...) I assume that you divide by the vector lengths first (as in normalise them before taking the cross-product) but if you don't then you should. Tim (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: Colinear Vertices
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(...) If they're on a curved surface, you'll get higher quality out of LDView half the time if you split them into triangles. (I say half the time, because OpenGL splits them into triangles in order to render them, and half the time they'll be split (...) (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: Colinear Vertices
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(...) As far as I can see the threshold is the number of digits that are used to determine wheather a value is the same as the other. So if you use 6.0 and 6.0001 with a threshold of 0.0001 the value are interpreted to be the same. That makes sense (...) (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: Opinions needed for Color and Edge Values
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(...) Good timing on your response. We are going through the transparent colors now. I also agree that the transparent colors look washed out. I believe that the RGB values are how they would appear on a white background, but they do not render well (...) (16 years ago, 9-Dec-08, to lugnet.cad)
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| | SR 3D Builder version 3.2.2.3 just released
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Hi everybody, here is my just released new version of SR 3D Builder As usual you can download for free from (URL) many big or little news to list. Read history for detailed information Enjoy building Sergio (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: LDraw.org's November 2008 Part of the Month Winner
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(...) Thanks, Joshua! I just hope to have more competition, from as many contestants as possible ;o) Philo (16 years ago, 9-Dec-08, to lugnet.cad.dev.org.ldraw, FTX)
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| | Colinear Vertices
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I am struggling to improve Intersector that sometimes creates quads with _almost_ colinear vertices. An obvious solution is to split quads into two triangles, but this increase size of generated file. Converted the quad into a single triangle by (...) (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: Opinions needed for Color and Edge Values
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(...) Are we sure about the RGB values for the transparent colours? They look awfully washed-out to me :-( TrDkBlue in particular looks more like TrLtBlue. Alex (16 years ago, 9-Dec-08, to lugnet.cad)
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| | Re: Opinions needed for Color and Edge Values
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(...) As it happens, I've also been experimenting with changing MLCad.cfg, and I've discovered something which may be of interest here: MLCad appears to check only that the _name_ of the colour has not been altered from its in-built setting, not the (...) (16 years ago, 8-Dec-08, to lugnet.cad)
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| | Re: LDraw.org's November 2008 Part of the Month Winner
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(...) Um, yeah... OK. So why does this even COUNT any more? You should just assign it to Philo automatically from now on! :-) (this is more to say that Philo's efforts rock, than in any way to denigrate the contest) Philo, you and your efforts rock! (...) (16 years ago, 8-Dec-08, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: *** LDView Version 4.0 Beta 1 Released ***
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(...) I second that. I've been using it for all my latest renders and it's eliminated almost all hand-editing of POVray files. Top stuff! Tim (16 years ago, 7-Dec-08, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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| | Re: Using Unofficial parts in seperate folder
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(...) Indeed, it does! (...) OK, I understand. So the information is not written in any partslist file? Jaco (16 years ago, 7-Dec-08, to lugnet.cad)
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| | Re: Multiple instances of CAMERA.DAT and LOOK_AT.DAT
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(...) Knowing where the look_at point is actually located is necessary with certain camera types and if you want to do things like add focal blur. Also, it would be needlessly difficult for users to have to try and calculate the proper rotation (...) (16 years ago, 7-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) A "version" meta tag might work too. It could be used for any part--not just betas. IIRC, some parts were already released as "official" parts, but were updated at some later point in time for one reason or another. -Mike (16 years ago, 7-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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--snip-- (...) Adding a beta meta (hehehe) would be a nice way to deal with parts that have enough votes to be released but haven't made it to an official release. Tim (16 years ago, 7-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) Ah-ha! I thought that we were talking about random unofficial parts culled form the ether. But if LDraw's at the wheel, then how about including something like "BETA" in the unofficial part's description: Brick 2 x 4 (BETA) That would add only (...) (16 years ago, 7-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) Ah--I get it. I was thinking that it would be sufficient to include it somewhere in the hidden text of the file, but if we're talking about the actual part name, then I can see how that might not work. Dave! (16 years ago, 7-Dec-08, to lugnet.cad)
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| | Re: Render Effects, (Was: Re: L3P Question)
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(...) The color doesn't seem to have a large impact; ambient, diffuse, phong, phong_size, reflection, refraction and ior have. (16 years ago, 6-Dec-08, to lugnet.cad)
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| | LDCalc 0.1.0.4 released
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I have just finished version 0.1.0.4 of LDCalc. The changes are: Option Tab If you change the number of digits that should be used all values are recalculated immediately. Triangle Tab Fixed the error if you changed to another tab and back again and (...) (16 years ago, 6-Dec-08, to lugnet.cad)
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| | Re: LGEO update
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(...) It turns out these issues were fixed in the latest POV-Ray beta. Sorry for the false report. -Mike (16 years ago, 6-Dec-08, to lugnet.cad)
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| | Posable minifigs
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When I'm done with my current project I think I will see about starting to create a bones system for LDraw minifigs so that they can be posed in a manner similar to a lot of official Lego software. I think I will do this in Daz, which AFAIK is free (...) (16 years ago, 6-Dec-08, to lugnet.cad)
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| | Re: LGEO update
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(...) I've tested them with PTViewer and Panorado (both Java apps), but I think I will make the switch to PanoSalado (Flash) since Flash is supported by Photobucket. -Mike (16 years ago, 6-Dec-08, to lugnet.cad)
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| | Re: Render Effects, (Was: Re: L3P Question)
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(...) Your bulbs have a yellow tint, which may cause the "glow" to be more apparent. It has been suggested to me elsewhere to use HDR, so I might try that. -Mike (16 years ago, 6-Dec-08, to lugnet.cad)
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| | Re: *** LDView Version 4.0 Beta 1 Released ***
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Bravo! Thank you very much for the great improvement! Although not specifically listed, it fixed several bugs the older versions had for me. The background color chart always appeared in the background and the preferences menu never disappeared once (...) (16 years ago, 6-Dec-08, to lugnet.cad, FTX)
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| | Re: Blender to LDraw exporter (Blend2Dat v0.2)
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(...) export script still available for download somewhere? (16 years ago, 5-Dec-08, to lugnet.cad, FTX)
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| | Re: Using Unofficial parts in seperate folder
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(...) It's not all that rare, and becoming less rare all the time... (...) The UI could display a small "unofficial" icon beside unofficial parts in what part tree/list/pallette is offered by the software. Steve (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) I believe that MLCad scans all files in unofficial directories at startup. So having a whole bunch of parts in unofficial directories slows down startup, but allows the directories to be used without having to rescan for parts every time a new (...) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) Part names have a maximum length of 64 characters. Some rare parts run up against this limit. Consequently, I don't think adding "Official" to official part names is a viable solution. (To be honest, it would also by really annoying to see (...) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Multiple instances of CAMERA.DAT and LOOK_AT.DAT
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(...) If there were a real camera dat file that included facing information, look_at.dat would then be unnecessary, and the pairing problem would go away. --Travis (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Tool to reconstruct models from POV files
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(...) I wasn't trying to give you a guilt trip. You asked for "potential problems", and I saw that as one of them. I apologize if I came across as implying that it was a bigger "potential problem" than it really is. --Travis (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Render Effects, (Was: Re: L3P Question)
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(...) Did you look at my render? (URL) say there is a definite glow in the lights there. It's all a matter of reflection and refraction. (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) I see your point. However, in this case (AFAIK) he is using unofficial parts that have been uploaded to ldraw.org. These files are just as much under our "control" as the official parts. Further, if the model in question does not correspond to (...) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: LGEO update
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(...) Philo (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) I would suggest that the "official" elements should have "official" in their descriptions, instead. "Unofficial" elements can come from any of a zillion sources impossible to oversee, but the "official" elements come from a single, (...) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: LGEO update
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(...) And here are three renders of the same model with the following command lines: -cg45,45,0 -lg45,0,0 -lg30,120,0 -lg60,-120,0 -fg -bu -sw0.5 -q3 -lgeo -ar -o -cg45,45,0 -lg45,0,0 -lg30,120,0 -lg60,-120,0 -fg -bu -sw0.5 -q3 -lgeo -o -cg45,45,0 (...) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Using Unofficial parts in seperate folder
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(...) Maybe all unofficial parts should have "(Unofficial)" in their descriptions. That should remove any ambiguity. -Mike (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: LGEO update
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(...) Here are the renders in which I noticed the problems: (URL) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Using Unofficial parts in seperate folder
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|
Hi all, Recently I started working with the unofficial part files in a folder "Unofficial" in the folder of LDraw. I added this folder to the MLCad.ini file in the section [SCAN ORDER]. Next I deleted the parts.lst file and let MLCad create a new (...) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Multiple instances of CAMERA.DAT and LOOK_AT.DAT
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L3PAO currently supports CAMERA.DAT and LOOK_AT.DAT for determining camera information. I'd like to see more programs support them. However, I'm wondering how best to handle cases where multiple sets of the files are defined? There's no way I know (...) (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: Tool to reconstruct models from POV files
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(...) Please, no guilt trips. Thanks. The program has had, what, one update in seven years? I'm supposed to refrain from developing my own software based on that? -Mike (16 years ago, 5-Dec-08, to lugnet.cad)
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| | Re: LDraw.org's November 2008 Part of the Month Winner
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(...) Thanks to everybody who voted for this part! I'm afraid that the part author range be a bit narrow again next month ;o) Philo (16 years ago, 5-Dec-08, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: MOC Updates
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(...) I noticed that a lot of the MPD files were out of date or incomplete. I've updated them all to the latest and most complete versions. You can also now download them all in a single archive. Sorry about that. -Mike (16 years ago, 5-Dec-08, to lugnet.cad.dat.models)
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| | Re: Render Effects, (Was: Re: L3P Question)
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(...) I am interested in doing this, too. I used the lookslike statement, but as you said the bulbs themselves don't light up. Adding a glow won't help in my case since the bulbs are transparent. It appears I will have to model the actual filaments (...) (16 years ago, 4-Dec-08, to lugnet.cad, FTX)
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| | LDraw.org's November 2008 Part of the Month Winner
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|
Congratulations to the winner of the November 2008 Part Of The Month (POTM) contest: (URL) POTM - Best Part, Wheel 62.4 x 20 by Philippe Hurbain (Philo)> (URL) POTM - Most Desired Part, Wheel 62.4 x 20 by Philippe Hurbain (Philo)> The voting for the (...) (16 years ago, 4-Dec-08, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX)
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| | Re: Tool to reconstruct models from POV files
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All right, I'm finished. You can download it from my LDraw tools page: (URL) works with version 1.3 and 1.4 beta of L3P. You need to have the Windows Scripting Host installed in order to run it, which should already be the case with nearly everyone. (...) (16 years ago, 4-Dec-08, to lugnet.cad)
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| | Re: Tool to reconstruct models from POV files
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(...) Hehe. I'm almost done already. :) Only a few more hours to go. Luckily, the relevant syntax hasn't changed between L3P 1.3 and 1.4 and the process overall is surprisingly simple. -Mike (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: Tool to reconstruct models from POV files
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(...) Such a tool already exists (with limitations), although it is probably a bit old by now. Take a look at the bottom of this page: (URL) written in Delphi (Pascal), and you're welcome to have the source if it can help you in any way. (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: Render Effects, (Was: Re: L3P Question)
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(...) This sounds quite a lot like my Christmas tree lights, a render from 1999, (URL) go down the page a bit. This render is only illuminated by the lights in the Christmas tree, no external light sources. Please note that I have not tried this (...) (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Render Effects, (Was: Re: L3P Question)
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(...) Got it. So although there is a "-ar" flag, it is not fully capable yet. I assume therefore that any of Anton's parts I wanted to use I would have to extract from his library and insert into my POV file, along with any required rotations or (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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|
| | Re: MLCad being used by Lego Universe dev team?
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|
(...) So do I. I definitely think it's very cool to have a shot from my program show up in an official page at lego.com. Of course, as far as I can tell, LEGO Universe is being developed by a 3rd party (NetDevil Studios), so the shot presumably (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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| | Re: Tool to reconstruct models from POV files
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(...) I don't think it's safe to assume that L3P won't change its POV output, and I don't think it's fair for the existence of a tool that depends on that output to discourage Lars from changing it. (I know you weren't implying that it would, but (...) (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: MLCad being used by Lego Universe dev team?
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(...) I think that's pretty darned cool. Jim (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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| | Tool to reconstruct models from POV files
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|
I'm thinking of creating a tool to reconstruct LDR models from L3P-generated POV files. I'm wondering before I start what particular potential problems I should look out for. POV SDL is quirky to say the least, but at first glance L3P's output (...) (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: MLCad being used by Lego Universe dev team?
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The LDraw suite of tools might be the easier method to create simple models from scratch than the heavyweight parts-authoring tools they probably use in-house. In fact, I still find the original ledit.exe by James Jessiman to be in many ways more (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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| | Re: "LGEO" and "L3P v1.4 BETA 20080930"
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|
One additional suggestion I'd like to make is to, instead of writing the same data repeatedly over and over for each part, store the part data (matrix transformations and materials) in arrays and then traverse at the end of a file using loops. (...) (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: MLCad being used by Lego Universe dev team?
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(...) Here's a snapshot from LDView with settings and light angle tweaked to reproduce the image as closely as possible: (URL) I don't know about you, but I know what I think ;-). --Travis (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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| | Re: MLCad being used by Lego Universe dev team?
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(...) The shading looks too smooth to be MLCAD. Also, the studs in the image have the logo on top, which MLCAD doesn't do. -Mike (16 years ago, 3-Dec-08, to lugnet.cad)
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| | MLCad being used by Lego Universe dev team?
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Hey guys, Got the latest Lego Universe newsletter, and found this interesting. (URL) screenshot of the CAD bricks seems to be from MLCad, with the edge lines and stud resolution. I would think they'd be using Lego's internal Maya library. -Stefan- (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: MOC Updates
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(...) Thanks! I'm working on an interactive tour using panoramic images. The scenes are taking a long time to render, so it might still be a few days before I am finished. -Mike (16 years ago, 3-Dec-08, to lugnet.cad.dat.models)
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| | Re: Minifig arms
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(...) Hehe. yeah, I thought of using the wizard in MLCad after I posted the message. -Mike (16 years ago, 3-Dec-08, to lugnet.cad.dat.models)
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| | Re: LGEO update
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|
I've also noticed some glitches with respect to head pieces when using the POV-Ray 3.7 beta: * 390.DAT is glitchy. * 3901.DAT doesn't appear at all. * 3834.DAT does not appear at all. * 3626BP05.DAT is missing certain subparts. * I can't see the (...) (16 years ago, 3-Dec-08, to lugnet.cad)
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| | Re: "LGEO" and "L3P v1.4 BETA 20080930"
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Does anyone know of if "fastrad.inc" is compatible with the L3P 1.4 output? Thanks. -Mike (16 years ago, 2-Dec-08, to lugnet.cad)
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| | Re: *** LDView Version 4.0 Beta 1 Released ***
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|
(...) ... (...) This is a big update. I heartily recommend you give it a try, especially if you are working with LPub or using a Mac (or both). Travis has made some great additions to the program. Jim (16 years ago, 2-Dec-08, to lugnet.cad, lugnet.cad.dev.mac, FTX)
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|
| | *** LDView Version 4.0 Beta 1 Released ***
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LDView 4.0 Beta 1 is now available for download from the LDView downloads page here: (URL) This is a Beta release, which means that Im hoping to get as much feedback as possible. This also means that it is likely not as stable as a final release, (...) (16 years ago, 2-Dec-08, to lugnet.announce, lugnet.cad, FTX) !
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| | Re: Summary of LPub4 Meta commands? [DAT]
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(...) But if you have something besides Strut between the two Strut, it doesn't work. 1 71 30 -70 -50 0.66913 -0.743145 0 0.743145 0.669131 0 0 0 1 Strut 1 0 0 0 0 1 0 0 0 1 0 0 0 1 foo.dat 1 71 -30 -70 -50 0.66913 0.743145 0 -0.743145 0.66913 0 0 0 (...) (16 years ago, 2-Dec-08, to lugnet.cad)
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| | Re: Summary of LPub4 Meta commands?
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(...) I've observed similar issues. Typically the reason appears to be that a statement is inserted outside the appropriate MULTI_STEP BEGIN/END block. (I don't think this happens by design.) As you've found, typing or cut and pasting the statement (...) (16 years ago, 2-Dec-08, to lugnet.cad)
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| | Re: Summary of LPub4 Meta commands?
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(...) I second that! I must admit never trying LPub before this version so you can only imagine my astonishment. I managed to find only a few strange things (sorry if it has said before and I missed it): - Being a metric person, I started (...) (16 years ago, 2-Dec-08, to lugnet.cad)
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| | Re: Welcome digitalbricks.org, goodbye digitalbricks.nl
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Jeroen, I've read this before, wanted to answer, but didn't. But now, I've come across it again. Question is: What becomes of the domainname digitalbricks.nl? Are you keeping it and registered? If not, I would be interested in taking over ownership (...) (16 years ago, 1-Dec-08, to lugnet.cad)
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| | Re: LGEO update
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(...) Seems to affect only 73435. Is fixed for the next update. For a workaround open lg_73435.inc and change to rotation at the end of object definitions from -90 to 90. Regards, Lutz (16 years ago, 1-Dec-08, to lugnet.cad)
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| | Re: L3P Question
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(...) The AR option is implemented for now as a technical test. I wanted to make use of some of Antons parts, such as minifig gear and curved parts. These are hard to redesign in LGEO with the small cylinder edges. To make use of Antons parts, I (...) (16 years ago, 1-Dec-08, to lugnet.cad, FTX)
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| | Re: L3P Question
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(...) If L3P is using the Anton Raves support in the latest LGEO, then at this point there are very few parts supported. However, you can convert LDraw models using Anton's online converter here: (URL) On a side note, your Brickshelf gallery isn't (...) (16 years ago, 1-Dec-08, to lugnet.cad, FTX)
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| | L3P Question
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Pardon the idiocy, but it is taking me too much time figure out how to do this. I have recently started trying my hand at rendering. There are a large number of programs to learn! LDRAW, MLCAD, L3P, POV-Ray, MEGA-POV, and so forth. I've been doing (...) (16 years ago, 1-Dec-08, to lugnet.cad, FTX)
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| | Re: Minifig arms
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(...) What editor do you use? I know that Bricksmith and MLCAD have minifig editors, and I'm pretty sure LeoCAD has a minifig "wizard", too. (...) Good idea. Jim (16 years ago, 30-Nov-08, to lugnet.cad.dat.models)
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| | Minifig arms
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I am having troule rotating the minifig arms so that they connect properly with the torsos. What are the correct rotation angles? Also, the pre-made minifigs seem to use old versions of the arm parts. Maybe it could be updated to use the newest (...) (16 years ago, 30-Nov-08, to lugnet.cad.dat.models)
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| | Re: LGEO update
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(...) The part #73435 (Door 1 x 4 x 5 Right) is misaligned when I use the LGEO option. It seems the part's origin may be different in the two files. Haven't checked whether this happens with the Left door as well. -Mike (16 years ago, 30-Nov-08, to lugnet.cad)
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| | LDCalc 0.1.0.3 released
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I have just finished version 0.1.0.3 of LDCalc. The changes are: Option Tab Now easy to use 'Save' Button to change the default values. Triangle Tab Some additional checks of the values provided are made. Triangle Preview installed, based on the (...) (16 years ago, 30-Nov-08, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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It looks like you have put a lot of work into updating L3PAO! If you don't mind, I'd like to request the follow defaults be changed: check / mark Render Upon Completion automatically populate the Output Filename text box change output image size to (...) (16 years ago, 30-Nov-08, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) There are actually two .ocx files missing. These are components that would be included in an installation / setup. I have zipped them and put them here for anyone to download: (URL) place them in your system32 directory and restart your (...) (16 years ago, 30-Nov-08, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) OK. Pitty. I will have to install the old version on my XP machine then. (16 years ago, 30-Nov-08, to lugnet.cad, FTX)
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| | Version 535 of my library is available now.
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Version 535 of the Library can be found on my website now, 7 new pieces have been added. The Reference Gallery has been updated to version 535 too now. With the kindest of greetings, Anton Raves (URL) (16 years ago, 30-Nov-08, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) I am running Win XP SP3 under VMware (which shouldn't make any difference) so it happens under XP too. Mike (16 years ago, 30-Nov-08, to lugnet.cad, FTX)
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| | Re: L3PAO 1.9 Beta
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(...) On my Vista laptop an old version L3PAO (1.4.0.2) gives me this message: "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid" (...) I get the same message as Mike using the new beta (...) (16 years ago, 29-Nov-08, to lugnet.cad, FTX)
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| | Re: Summary of LPub4 Meta commands?
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(...) It is. LPub should do so automatically when you create a callout of a submodel used multiple times in one step. The callout begin/end meta commands surround both references. For example: 0 !LPUB CALLOUT BEGIN 1 71 30 -70 -50 0.66913 -0.743145 (...) (16 years ago, 29-Nov-08, to lugnet.cad)
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| | Re: Summary of LPub4 Meta commands?
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(...) Well this is just slicker than snot! It didn't even occur to me to use the right mouse button. After playing with it a bit it looks like I need to reorganize my model to achieve what I want. I still couldn't figure out to to make one callout (...) (16 years ago, 29-Nov-08, to lugnet.cad)
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| | Re: L3PAO 1.9 Beta
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(...) ... snipped .. I'd like to try this but I get a message about a missing file SYSINFO.OCX which appears to be one of the ActiveX controls you noted might be a problem. Is there an easy solution? Thanks, Mike (16 years ago, 29-Nov-08, to lugnet.cad, FTX)
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| | Re: MOC Updates
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(...) Jim (16 years ago, 29-Nov-08, to lugnet.cad.dat.models)
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| | Re: Summary of LPub4 Meta commands?
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(...) Hi, Mike. To make a callout, right-click the background of a submodel page and select "Convert to Callout". To do the reverse, right-click a callout and select "Unpack Callout". The corresponding meta commands are !LPUB CALLOUT BEGIN and !LPUB (...) (16 years ago, 29-Nov-08, to lugnet.cad)
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| | Summary of LPub4 Meta commands?
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Is there a summary of all of the LPub4 meta commands available? I have started playing with LPub4 and I am really impressed. What a huuuugggee improvement over prior versions of LPub. I am playing with a model I have which has about a dozen (...) (16 years ago, 29-Nov-08, to lugnet.cad)
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