Subject:
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Re: Colinear Vertices
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 11 Dec 2008 14:19:39 GMT
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Viewed:
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6511 times
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> As far as I can see the threshold is the number of digits that are used to
> determine wheather a value is the same as the other.
> So if you use 6.0 and 6.0001 with a threshold of 0.0001 the value are
> interpreted to be the same. That makes sense if we use at maximum three digits.
> LDView (3.2) has a threshold of 0.0000001, so 6 and 6.0000001 are interpreted to
> be the same.
>
> I hope this helps.
>
> cu
> mikeheide
I looked at LDDP sources (very clear BTW!). Threshold is compared against square
of cross product of each angle of quad. So it depends of size of quad to 4th
power! Not very good imho, but since it works for such a long time I used the
same method in Intersector.
Philo
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Message is in Reply To:
| | Re: Colinear Vertices
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| (...) As far as I can see the threshold is the number of digits that are used to determine wheather a value is the same as the other. So if you use 6.0 and 6.0001 with a threshold of 0.0001 the value are interpreted to be the same. That makes sense (...) (16 years ago, 9-Dec-08, to lugnet.cad)
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