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Subject: 
Re: Colinear Vertices
Newsgroups: 
lugnet.cad
Date: 
Sat, 13 Dec 2008 08:04:59 GMT
Viewed: 
6802 times
  
them.  I could probably update it to consider co-planar adjacent polygons to
have an implicit conditional line between them.  I'll have to think about that.

Something to try. If it works it would help for several shading issues I have
seen. See for example around peghole going through curved surface of
http://www.ldraw.org/cgi-bin/ptdetail.cgi?f=parts/s/62531s01.dat

Could you send me the LDraw file used to generate 61069s01a1.png?  I'll see how
much trouble it would be to fix.
You have mail!

Philo



Message is in Reply To:
  Re: Colinear Vertices
 
(...) triangle has had its surface normal pulled down. So the triangle isn't co-planar with the quad as far as the lighting is concerned. With curve smoothing, all polygons who share a smoothed vertex use a common surface normal for that vertex. But (...) (16 years ago, 13-Dec-08, to lugnet.cad)

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