Subject:
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Re: Colinear Vertices
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 13 Dec 2008 08:04:59 GMT
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Viewed:
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6802 times
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> them. I could probably update it to consider co-planar adjacent polygons to
> have an implicit conditional line between them. I'll have to think about that.
Something to try. If it works it would help for several shading issues I have
seen. See for example around peghole going through curved surface of
http://www.ldraw.org/cgi-bin/ptdetail.cgi?f=parts/s/62531s01.dat
> Could you send me the LDraw file used to generate 61069s01a1.png? I'll see how
> much trouble it would be to fix.
You have mail!
Philo
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Message is in Reply To:
| | Re: Colinear Vertices
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| (...) triangle has had its surface normal pulled down. So the triangle isn't co-planar with the quad as far as the lighting is concerned. With curve smoothing, all polygons who share a smoothed vertex use a common surface normal for that vertex. But (...) (16 years ago, 13-Dec-08, to lugnet.cad)
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