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Subject: 
Re: Colinear Vertices
Newsgroups: 
lugnet.cad
Date: 
Sat, 13 Dec 2008 08:04:59 GMT
Viewed: 
12293 times
  
> them.  I could probably update it to consider co-planar adjacent polygons to
> have an implicit conditional line between them.  I'll have to think about that.

Something to try. If it works it would help for several shading issues I have
seen. See for example around peghole going through curved surface of
http://www.ldraw.org/cgi-bin/ptdetail.cgi?f=parts/s/62531s01.dat

> Could you send me the LDraw file used to generate 61069s01a1.png?  I'll see how
> much trouble it would be to fix.
You have mail!

Philo



Message is in Reply To:
  Re: Colinear Vertices
 
(...) triangle has had its surface normal pulled down. So the triangle isn't co-planar with the quad as far as the lighting is concerned. With curve smoothing, all polygons who share a smoothed vertex use a common surface normal for that vertex. But (...) (18 years ago, 13-Dec-08, to lugnet.cad)

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