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Subject: 
Colinear Vertices
Newsgroups: 
lugnet.cad
Date: 
Tue, 9 Dec 2008 15:14:06 GMT
Viewed: 
6522 times
  
I am struggling to improve Intersector that sometimes creates quads with
_almost_ colinear vertices. An obvious solution is to split quads into two
triangles, but this increase size of generated file. Converted the quad into a
single triangle by suppressing the aligned vertex is not an option imho since it
leaves a teeny gap (this also creates to T-junctions that should be avoided).

Question is, is it really annoying? LDDP at normal setting complains at a
threshold of 0.0001 (but I don't now really what is measured). LDview sets a
warning only for completely aligned vertices.

Is there any benefit of avoiding almost degenerated quads?

Philo



Message has 1 Reply:
  Re: Colinear Vertices
 
(...) As far as I can see the threshold is the number of digits that are used to determine wheather a value is the same as the other. So if you use 6.0 and 6.0001 with a threshold of 0.0001 the value are interpreted to be the same. That makes sense (...) (16 years ago, 9-Dec-08, to lugnet.cad)

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