To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 10926
10925  |  10927
Subject: 
Re: 3D matrix math question
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 14 Dec 2008 03:21:30 GMT
Viewed: 
12349 times
  
In lugnet.cad.dev, Travis Cobbs wrote:
   In lugnet.cad, Travis Cobbs wrote:
   In lugnet.cad, Philippe Hurbain wrote:
   I made a quick try - and it doesn’t work very well, even when it should (between a cylinder and a cone).

Example: http://www.brickshelf.com/gallery/Philo/Misc/cedgetst1.dat (cedge primitive is here included). Cedge seems to behave correctly on the more sloped cone, but not on the other, it appears when it should not. Maybe this is caused by huge scaling factor?

Looks like you found another LDView bug ;-). Zoom out and it works fine. It only doesn’t work when the control points are clipped by the edge of the window. I’ll have to figure out a way to fix that.

I think I need help. I thought I was using gluProject for the conditional calculations, but discovered that I’m not. I multiple the projection matrix by the model-view matrix to get my transformation matrix, then run the points through that to see how they project into 2D. Apparently, when the points are outside the view frustum, this doesn’t work right, though. Does anyone have any suggestions on how to counteract this, or am I just stuck?

More details:
  • Calculate the transformation matrix by multiplying the projection matrix by the model-view matrix.
  • Transform the four 3D points in the conditional line using the transformation matrix from above, and keep the resulting X/Y values.
  • If both 2D transformed control points from the conditional line are on the same side of the 2D transformed line formed by the line, then the line needs to be drawn.
The second step appears to be producing invalid results when any of the points involved are outside the view frustum. Any help that anyone could provide would be greatly appreciated.

--Travis

If I understand correctly you shouldn’t be checking on the projection, only on the full 3D transformed points. That means you should check after stage 2.5.

You’ll need the Z value to work out which side things lie on.

Tim



Message has 1 Reply:
  Re: 3D matrix math question
 
(...) Actually, the projected points are all that I am checking, and that's how it's supposed to work. (...) No. The way that conditional lines work is that if the two control points lie on the same side of the conditional line on the screen (in (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)

Message is in Reply To:
  3D matrix math question
 
(...) I think I need help. I thought I was using gluProject for the conditional calculations, but discovered that I'm not. I multiple the projection matrix by the model-view matrix to get my transformation matrix, then run the points through that to (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)

39 Messages in This Thread:









Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR