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Subject: 
Re: 3D matrix math question
Newsgroups: 
lugnet.cad.dev
Date: 
Sun, 14 Dec 2008 21:26:45 GMT
Viewed: 
13083 times
  
In lugnet.cad.dev, Timothy Gould wrote:
  
   Would a simple solution just be to move the conditional points right in close to the original points at parse time? If the length of the conditional vectors is unimportant then you’d be decreasing the number of conditional points that lie outside the viewing frustum. With a distance of, say, 1/10th LDU from the line you’d rarely encounter any problems.

So I think something along these lines (or a better works-mostly solution) would be better.

I think you’re right. I’ll look into that. It seems like the most straightforward, and since it’s just a pre-processing step, it shouldn’t affect the performance for anything other than model loading.

--Travis



Message has 1 Reply:
  Re: 3D matrix math question
 
(...) OK, I applied this fix (pulling the control points to be 1 LDU from the first point of the conditional line), and it seems to work. It makes the "Show control points" option under conditional lines less useful, but that's a price I'm willing (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)

Message is in Reply To:
  Re: 3D matrix math question
 
(...) OK... I think I understand what I was getting at here. When you introduce perspective then the distance of the conditional point from the line becomes important. Eg. if you have a point that is directly behind its line in a perspective free (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)

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