Subject:
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Re: MLCad being used by Lego Universe dev team?
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 3 Dec 2008 17:53:14 GMT
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Viewed:
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6705 times
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In lugnet.cad, Michael Horvath wrote:
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In lugnet.cad, Stefan Garcia wrote:
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Hey guys,
Got the latest Lego Universe newsletter, and found this interesting.
http://universe.lego.com/en-us/newsnetwork/Story.aspx?id=91070
The screenshot of the CAD bricks seems to be from MLCad, with the edge lines
and stud resolution. I would think theyd be using Legos internal Maya
library.
-Stefan-
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The shading looks too smooth to be MLCAD. Also, the studs in the image have
the logo on top, which MLCAD doesnt do.
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Heres a snapshot from LDView with settings and light angle tweaked to reproduce
the image as closely as possible:
I dont know about you, but I know what I think ;-).
--Travis
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Message has 2 Replies: | | Re: MLCad being used by Lego Universe dev team?
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| The LDraw suite of tools might be the easier method to create simple models from scratch than the heavyweight parts-authoring tools they probably use in-house. In fact, I still find the original ledit.exe by James Jessiman to be in many ways more (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
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