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  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Don't forget pens. :-) We had a rough time with that. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Re: Brickfest 2000 Pirate Game Postmortem
 
"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
 
  Brickfest 2000 Pirate Game Postmortem
 
Ok, I've been kicked off my duff by Evil Stevie himself to write my final postmortem. We haven't seen any additional comments for a while. I'll discuss various areas as they come to me. PREPARATION: The game requires much more preparation that I had (...) (24 years ago, 18-Jun-00, to lugnet.gaming)
 
  Re: Soccer at the bar
 
(...) <snip> (...) Heh, no wonder the bartender loved it, you guys probably bought a lot more drinks like that. <grin> -Shiri (24 years ago, 17-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
 
  Re: BrikWars in DC (WAMALUG)
 
i learned a lot at the brikwars and im ready for more!! im um for some TL5, 400CP , use all the rules battle. any1 else? (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  BrikWars in DC (WAMALUG)
 
I had a great time at my first game of BrickWars at Brickfest 2000 this past weekend. Unfortunately, it just whet my appetite for more. I'm wondering who would be up for a game in DC (probably this would be WAMALUG members). My next few weekends are (...) (24 years ago, 16-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) They were added a week or two ago (a few days after I received paper copies). (...) I think changing every turn might be too much, but in our game, the wind changed direction once, and more than half the game (13 or 14 turns or something - I (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Ahh, I hadn't had a chance to re-read through the rule books yet. (...) The way Steve handles it now is that he has a chart of pre-generated wind, and you pick a random starting point on the chart, and you roll a die each turn, on a 5 or 6 the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
Hi All, Mind if I join in? :-) I'm thinking about possibly running a game during PNLTC's big event during the summer, kind of "adding on" to our event to include a Brickfest of sorts and I've been actively following along trying to gather ideas. (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) Arr. Cap'n Quigon L'Effete and the good cutter Deadly Bumblebee. best LFB (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest
 
(...) One thing which you may not have realized initially was how close to the beginning you arrived. It probably would have been worthwhile your just jumping in right away. I think you're right though, a new player probably shouldn't be placed off (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.pirates)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Of course. (...) Actually, I wouldn't want to compress the inch any. The pistol fire was difficult as it was with a -1 per inch. Compressing that would make pistols almost useless (gee - I have no chance of hitting someone on the other side of (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Great! Is this something you can share with us when it's crafted? (...) I agree--I really liked the brick rulers. However, I do think that 1x3 segments would be more useful than 1x4 segments--I'd rather have compressed the range somewhat. I (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Mortars: First Draft
 
(...) I agree. Part of the goal of rule creation was to make these bits suitably rare--they would either need to be specialised or a pirate would need to seek them out quite deliberately. (...) strong that (...) comes (...) This is a good (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) I played them for the second part of the game. =) I started off with Captain Burgundy Beard and his ship the Deadly Dingo but had to abandon them to take up the Rusty Bucket. =) ~Nathan McDowell (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest BrikWars
 
(...) Hi there, I was brand new to any kind of LEGO event, especially BrickWars. I came to Brickfest just to play Brickwars, but got happily distracted by other things (including my gf who dragged me away every night before the pub crawls, damnit). (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.org.us.wamalug)
 
  Re: pirate chasing merchant
 
(...) ...I think your melded version was great. Maybe call it a 'mini campaign' like game. And maybe next year I wont have to leave my ship on autopilot so much :-) I think the slight modification to the scale of the guns brought it a bit more (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: My Ogre was a Daily Illuminator!
 
(...) I have a minifig GEV I need to take pictures of and then post. I'm still figuring out the thrust vectoring for the turbofans at the back, and I need to plaster it with dish antennas. Unfortunately I had to upgrade my only USB equippped PC to (...) (24 years ago, 13-Jun-00, to lugnet.build, lugnet.gaming)
 
  Re: pirate chasing merchant
 
(...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: pirate chasing merchant (was "Re: Brickfest")
 
(...) Was that game a battle game or campaign game? Of all the game descriptions I've seen, it's only clear which flavor one of the games was (battle game - the players clearly started with a large ship or several small ones). I like some of the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  pirate chasing merchant (was "Re: Brickfest")
 
Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) Hey Frank, it's me Steve. I jumped in at about turn 5 with the Sea Wench under the direction of Captain Slut. A drop in wind kept me from joining the fray for several turns. SUGGESTION: that anyone who joins late is not required to start on (...) (24 years ago, 13-Jun-00, to lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest
 
(...) Cap'n Scarrrr. The Helfarrr. JIC you forgot who I am (I doubt it ;-): (URL)I would also like to ask permission of those who took pictures of the (...) Feel free to use all my pics. Unless I appear in them, it's usually me who took the pics - (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest
 
For the first part of the game, My NLS and I played Captain Wanda and First mate Colin's Ship, the Rusty Bucket. -Andy Lynch ----- Original Message ----- From: "Frank Filz" <ffilz@mindspring.com> <snip> (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest
 
(...) Nor have I. Maybe later today. (...) The Gungan Kludge. Hoppin John. (...) I think you know who I am...and Shiri's got a pic of me being goofy with my name on it anyway. (...) Once mine are up, feel free. Chris (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest BrikWars
 
(...) ...We did finally manage to get a game going. It took a bit of energy to get the momentum going to play (we sat around alot saying 'lets play' but it took randy williams showing up to really get it running :-) I didn't actually play, but every (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) A couple requests: If you played in the pirate game, and haven't already identified yourself and your ship, please let me know your ship's and captain's names. Also, pointing out yourself in one of the many pictures would be helpfull (though I (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
Well, I guess I'm going to do some piecemeal responses... I will craft a final report in a week or so though. Some quick comments before addressing some of Lindsay's comments: After looking at some of the pictures, I'm glad I forgot tape measures (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Mortars: First Draft
 
(...) I'll have to look these over when I have more time. I've definitely got some ideas on how to incorporate them, and I'm sure this first pass is most of the way there. I agree that they will probably mostly be usefull in a more battle type game, (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Pirate Game Mortars: First Draft
 
Neato! It is hard to imagine this coming into play in the normal game much. However, it seems like this game, once you have a group who plays regularly, would almost require scenario construction. And your Big Honkin' Morter(tm) would be great for a (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest BrikWars
 
(...) That's partly due to the fact that Stephen had rounded up lots of people for the Pirate Game early Saturday, and thus when the BW started there were a lot of people already involved in the Pirate Game and less prone to leave. Also, the (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
Hi Frank, Just wanted to let you know that my NLS, Jackie and I were the couple that played Colin and Wanda's ship for the first part of the pirate game. I collect, and brought two small buildings of mine for the Castle area. :-) Thanks for running (...) (24 years ago, 13-Jun-00, to lugnet.loc.us.nc, lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Brickfest BrikWars
 
I heard that you guys were going to try and run BrikWars games at the Brickfest, but I haven't seen any mention of them in the postmortems - I take it they weren't a big hit? I was interested to see how (or if) the game worked out, since as far as I (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
 
  Re: Brickfest
 
(...) Ah...well, I've been posting my info and postmortems in .fun.gaming, so check for it there. ;) best LFB (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest
 
(...) The Chief Magistrate at Port Block would be happy to collect comments and make them available anonymously as required. It seems to me that Chief Magistrate at Port Block is about as independant as one could get ;-) And I'm interested in this (...) (24 years ago, 13-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Pirate Game Postmortem (Was: Re: Brickfest)
 
Hi! (...) This is probably why Steve has many "assistants." When a game is that large, is it possible to allow people unconnected to that particular battle to mediate? I have a feeling that a 5- or 6- person Pirate Game might feasibly be run by one (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Pirate Game Mortars: First Draft
 
Hi Frank and Pirate Game folks! Here's my musing on the "Big Honkin' Mortar" issue. Comments, suggestions, detections of imbalance, etc. are welcome. ARCHIMEDES' REVENGE: Siege Mortars in Evil Stevie's Pirate Game (I haven't written an introduction (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
Christopher Weeks wrote in message ... (...) comments (...) I'll probably mostly wait (I'm close to ready to crash for today for one thing). (...) rolls (...) missing (...) But I (...) I actually have no problem with people pre-rolling. If they are (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) Either way...I can see pros and cons to waiting and to pre-empting. (...) It was fun, but as everyone knows, it was slow. Some of what should have happened was expectation management. Over on dino-island, Stephen got us to largely manage (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
(...) All right, if anyone feels uncomfortable about posting their thoughts, LMKWYT and I'll post them w/names omitted. (...) Personally, the least-fun thing was the pace. Once we started to really get going, attacking and all, we had to wait a long (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
 
  Re: Brickfest
 
Shiri Dori wrote in message ... (...) there (...) Something I'd like to see is comments on the game from as many players as possible. If someone could nominate themselves to collect anonymous comments if necessary that would be nice. I plan to (...) (24 years ago, 13-Jun-00, to lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: Brickfest
 
(...) I'll join in, if you don't mind. (my pics should be on later tonight-- working on it). (...) Same here! I had an all-around fab time. (...) Ooooh, I must say that the _Gloire_ was truly awesome in size and features. Lindsay did a great job on (...) (24 years ago, 13-Jun-00, to lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Brickfest
 
I haven't dealt with my pictures yet, but I thought I'd drop in some reflections on the past weekend. I'm really glad I marked off the weekend for Brickfest back when the date was first announced. I really had a great time, and it's nice to finally (...) (24 years ago, 12-Jun-00, to lugnet.loc.us.nc, lugnet.general, lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates)
 
  Re: My Ogre was a Daily Illuminator!
 
(...) ...schweeet! Now we need a game of ogre at the next fest! (...) wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 12-Jun-00, to lugnet.build, lugnet.gaming)
 
  My Ogre was a Daily Illuminator!
 
Wow! My microfig-scale Ogre and G.E.V. were the Steve Jackson Games' Daily Illuminator for May 23, 2000! Yeah! :-, Anyone want to tackle the howitzer and Mark III Ogre? ;-) Cheers, - jsproat [Following was duplicated from the Daily Illuminator (...) (24 years ago, 12-Jun-00, to lugnet.build, lugnet.gaming)
 
  Re: Return of the UNDEAD>>>
 
<snips a lot> (...) The upside down crucifix symbolizes their demonic natures (i.e., from Hell, or thereabouts...) -Chris (24 years ago, 12-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
 
  Return of the UNDEAD>>>
 
(...) Yess, all Dragons... with heavy armor-clad Knights (...) Each Wraiths warrior is different; I customize most of my elite figures. (...) Indeed, they are. The Grave Guard Regiment appears as though they were once an Imperial Roman scouting (...) (24 years ago, 12-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
 
  Re: Soccer at the bar
 
(...) soccer/football we were using when the above mentioned pics were taken (and we dont encourage playing this at home, you really need to be in a public place where you can make a big scene (the bar guy loved the game and watched it whenever he (...) (24 years ago, 11-Jun-00, to lugnet.org.us.wamalug, lugnet.gaming)
 
  Re: Medieval BrikWars Setting
 
(...) Well, Guinness (being a stout) is an ale, not a lager. Hmmm... perhaps he is referring to their strong bock-bones (or dopple bock-bones or even triple bock-bones)? Did he replace the dart-throwers with dortmunders? Are they planning a (...) (24 years ago, 9-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
 
  Re: Medieval BrikWars Setting
 
(...) What - the ghost of Guinness Past? :) (...) Ugh. Ur. Bad. (...) What are these? Dragons? Crocs? Or custom - jobbies? (...) Describe, please! (...) Are these skeletons, too? (...) C'mon! let's see photos! Or at least building descriptions! (...) (24 years ago, 9-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) I (...) OK, well, it turns out that building an island of the size that I was trying with the degree of sculptural detail that I was trying takes WAY too long. I've shot several hours on crap :-) I'll just bring a small island that I threw (...) (24 years ago, 8-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) ...Well, I'm planning on bringing just about everything I own for just such emergencies :-) Including lots of burps, castle walls, 5hi bricks, and tons of 6x8 tan plates :-). Give me 10 minutes and I'll build u a nice little island :-) ...you (...) (24 years ago, 8-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Frank, Be sure to put plenty of critters on the islands, especially snakes..... >;-) ("(URL) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Yea, I'll be bringing stuff to build islands on the spot (we may also be able to raid the building room...). If you want to bring stuff to build with, please do, but we won's absolutely need it (I can pack a BUNCH of island building stuff into (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Um, looks like I won't really have time-- my grades are really borderline right now, so they depend on how much I study... :-( It's OK to build them on the spot, right? I'll bring my island BPs if needed. LMK. -Shiri (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Um, looks like I won't really have time-- my grades are really borderline right now, so they depend on how much I study... :-( It's OK to build them on the spot, right? I'll bring my island BPs if needed. LMK. -Shiri (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Probably an island. I should be able to fit both 6276 and 6277 into my stuff. Of course I'll also throw in a pile of stuff to make islands. I'd say though, go where your creativity takes you. (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Sounds good. (...) Great. (...) The Enfield and the cutter would be usefull if you can manage them. (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Well, I probably could get all of that in, if I tried. I do currently have 6285, RSB, 6250, GM, 5 cutters, and 1 brig, plus a bunch of Dino Island, plus my Blacktron stuff, plus a few train MOCs plus Jambalaya Junk Box #3, plus my box of (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Okay. I'm still probably going to take the little ironclad apart--it has just too many useful pieces! :) I think I may rebuild it into a useful ship. I'll have to work out how to spend the space in my backseat to get everything there! (...) (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) I've got no ships to bring. I've been toying with what to throw together. I was building a base, but my son started 'helping' and it turned into a green and white circus. What would be most important to bring? Island or base of some kind? (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) ...I started a ship last nite and while thinking, ended up making a small 'pirate outpost' island place compleat with a little prison :-) (...) ...I'm working on a 2 deck 16w with 1 center section ship. Its got 2 cannon at the moment, but I'm (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Frank: I'm bringing Fort El Lego on a 32x32 and a 32x16. 4 cannon (could be 5) a jail, a barracks, docks, and a tall observation tower. Plus: The Wraith, a class 6 Pirate ship. I could probably fit a few more bits in the box that I'm packing. (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) bring (...) I (...) I was looking at your list and wondering how you would fit it all into one vehicle. :-) Bruce (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) I just packed this morning for a local gathering and realized how much space its going to take to pack all these ships. I'd love to get a list of exactly what people hope to bring ship and island wise, so I can see what to leave out. I can (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!  [DAT]
 
(...) Nah, don't do that (but do bring it for the display, will you be able to bring the Gloire?). I'll probably bring some stuff and we can slap some ships together at the last minute if necessary. I've got some unopened 6280s (plus I started into (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) kind (...) It mostly just means a special for your captain or some such. Note that bonuses will also be awarded to those who help set up or supply ships or islands. You can also just stop in a toy store on your way down and pick up a pirate (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) And if it's any use, I know lots of silly "Arrrr" jokes. After their show, our Improv club went crazy with these and made up multitudes of 'em. Arrrgh! ;-) -Shiri (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) a (...) paper kids (...) Well, I don't want to find myself down too many points, but I have no Pirate gear to wear. I can, however, say "Arrrr" annoyingly often. What's the diferential in setup points for finding the getup? ;) As for that Long (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
Frank et al, My move is now complete, except for the "unpacking" phase, which I currently dread. As one might expect I am now in the "I own too much LEGO" phase as I nurse my aching back. However, _Gloire_ survived the move without even so much as (...) (24 years ago, 7-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
(...) unfortenitly no 8-( -Kyle (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.space)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
(...) (I've (...) thanks a lot Bram. Hope to see ya there! (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
(...) are ya coming kyle? if so, pls fill out the questionarre. (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.space)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
Maybe you'll get a few more posts if you send to .space too! -Kyle (...) (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.space)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
(...) I doubt I'll play, but I might be interested in seeing how BrikWars works (I've never played before). And if I build any useful troop devices in the building area, people can feel free to borrow them :) --Bram (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) ...I think a trip to a local Long John Silvers would be in order too (and the paper kids hats are fun :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) ...The 'pirate demo' is penciled in at 5ish on friday. Tho we may do it earlier since not much else is penciled in for friday as of yet anyway :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide (...) (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: BirkWars, BrickFest, Some Questions
 
(...) That's nothing. I remember when I asked about anyone who might be interested in BrikWars, and no one answered. eric (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
(...) Mike ,I like your idea. I'll try to make 1 prefab base. Some ppl pls reply! We need to get this organized! (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: An Idea
 
(...) I had always planned to put all these things on the Brikwars site eventually, but after college, work, and answering megs and megs of Brikwars e-mail I just keep falling further and further behind. Secondly, there are some pretty tight limits (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
(...) A Space Brikwars game is not going to be much fun without (more than a few) buildings, so people should try to bring buildings and scenery if they can - however, Space-age weapons are pretty serious and there's a pretty good chance that your (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: BirkWars, BrickFest, Some Questions
 
Man, does anybody remember back in say, January, when fun/gaming never got more than one or two posts every two weeks? Lately I can't even keep up. (...) Yeah, you can make basically anything you want, as long as everybody's still having fun. If (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) For the most part, bases should look cool. It would be good if they have space for some (or many) cannon. I haven't decided how many cannon bases should have, but they should have enough to require a pretty good sized fleet to assualt them. I (...) (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) If I have time this week to breathe between finals (I probably will, I'm such a slacker ;-) I'll try to tinker around with some bases. Whaddaya think a base should have? I haven't quite figured out what role the bases play. (...) How early is (...) (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: Ships needed for Brickfest pirate game!
 
Stephen F Roberts wrote in message ... (...) I need to figure out how many cannon I actually need. I may actually have extra cannon. (...) another hull (...) minifigs I could (...) If we go for the campaign game, people start with a class 1 ship. (...) (24 years ago, 6-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  Re: ATTN: Brikfest Space Brikwars Players
 
i just thought, maybe you can 'set up' a few samll buildings or something, but not full-blown bases. (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: An Idea
 
(...) Yes, Yes, YYESSSS!!!!!!! I had an idea to have instructions/ability sets for brikwars and the such, and other cool stuff. this is such a great idea! maybe we can make a PBBWG (PBB Wargamer group) or PWLUG or something :) brikwars.org anyone? (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: An Idea
 
If there is, I'll be glad to do the layout... That actually, I feel, Is a good idea- instead of scouring the forums/ Jains/ and the brokwars site, you could have an easy centralized resouce to work from. It would be much easier to find events, were (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  An Idea
 
Hmm. I was thinking the other day... LDRAW has a centralized resource (ldraw.org, duh) and I was wondering if it would be worth making one for us PBB wargamers? The site could contain the following: - Archive for game systems - archive of battle (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Hot Plastic Death Is Here!
 
It's here! I finally got off my rear end and wrote the rules :) Well, okay... I lied. The construction manual (a whole couple pages) isn't done yet. But that's only ten minutes of work. The game book is about six pages long, and has quite a few (...) (24 years ago, 6-Jun-00, to lugnet.gaming)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) ...ooh! I want some!! :-) (...) ...Yea, but I wanna patrol around with a class 7 ship :-) and I can salvage another hull from another boat and go class 8... bwahahahahaha!!! the sheer weight of minifigs I could bring to bear would be fun! :-) (...) (24 years ago, 5-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)
 
  ATTN: Brikfest Space Brikwars Players
 
It came to my attention that we need to organize a bit for the space brikwars at brikfest. Here are some details: 1.How many people are going to play? If you plan on playing , pls reply to this message. 2. Terrain issues: I have a few bits a (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
 
  Re: New PBB War Game!
 
(...) Thanks! I just put up the stats. They are only for the Original Series Robot Masters at this site, though: (auto loading MIDIs, turn your speakers to your preference) (URL)Have you tried playing it yet? Not this exact game, but I have tried a (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
 
  Re: Medieval BrikWars Setting
 
This may not help you gentlemen, because I live in Toronto, but I’ve already got a lager undead contingent. About 50 skeleton warriors (these skeletons aren’t shabby and rag-tag corpse, their fully armed and all wear jet-black capes) comprise the (...) (24 years ago, 5-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
 
  Re: Medieval BrikWars Setting
 
(...) I'd be up for playing it, too bad we don't live closer together. (I'm in Bellingham, WA right in the middle between Seattle and Vancouver) (24 years ago, 5-Jun-00, to lugnet.loc.ca.on.tor, lugnet.gaming)
 
  Re: Ships needed for Brickfest pirate game!
 
(...) Cannon is another thing people need not worry about. I have something like 50 shooting cannon service packs (what can I say, back when I was looking for people to swap 6716 parts with, I got an offer to get cannon service packs from Italy, (...) (24 years ago, 5-Jun-00, to lugnet.gaming, lugnet.pirates, lugnet.org.us.wamalug)


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