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Subject: 
Re: Pirate Game Mortars: First Draft
Newsgroups: 
lugnet.gaming
Date: 
Tue, 13 Jun 2000 19:05:37 GMT
Viewed: 
1721 times
  
In lugnet.fun.gaming, Christopher L. Weeks writes:
Neato!  It is hard to imagine this coming into play in the normal game much.
However, it seems like this game, once you have a group who plays regularly,
would almost require scenario construction.

   I agree.  Part of the goal of rule creation was to make these
   bits suitably rare--they would either need to be specialised or
   a pirate would need to seek them out quite deliberately.

And your Big Honkin' Morter(tm) would be great for a scenario where the
"empire strikes back."  Imagine a scene where the pirates have gotten so • strong that
they have serious pirate fortifications and they're starting to align into a
pirate nation.  The "civilized" world gets together with a huge fleet and • comes
gunning for them.  Included are mortar boats out to wreck the pirate
fortifications.  If the empire wins, then it was a fun scenario.  If they
lose, and the pirates capture mortars, then look out.  The next scenario will
be pirate raids against mainland settlements and fortifications.

   This is a good possibility for chain scenarios--I hadn't thought
   about that option, but now that you mention it I like it a lot.
   But cooperation among thieves and brigands being so testy, I'd
   wonder about this "pirate nation" thing--perhaps it could be,
   instead, a situation where the pirates are the "swing factor"
   in a colonial war between red and blue?

I think the rules you came up with all sound good.  It seems that a ship that
doesn't want to be hit by mortar (and I'd think that would be all of them) can
easily avoid it.  And base owners don't deserve them if they can't field a
defensive fleet.  It also seems that if the mortar ships want to hit, they • must
be stationary, so mortars on land can return fire.

   Again, you bring up an angle I hadn't thought of--but that's
   very true!  It might require that smaller ships come close to
   land to disable said mortar, or *shudder* it might require a
   Drake-like raid on fortifications *by land* to eliminate the
   shore-based mortars.  We might also state that land-based
   mortars have a slightly greater range--a result of having the
   planet as an opposing force rather than a ship, which moves--
   so that bomb ketches can't just sit *far enough* away from the
   base to destroy part of it in close proximity to the land mortar.
   Maybe giving the fort mortar a max range of 48" instead of 42"
   could reflect this.

   (Why do I have the music from "Rampart" in my head, suddenly?)

Why can't I fill a morter with grapeshot?  I'd like to put a circle of shot
down on the board and do rigging and deck damage to an area affect.  Is that
historically unaccurate?  It seems like an obvious use for a weapon with that
kind of range.  And what about incendiary ordnance?  If it was done from
catapults, couldn't it be done from mortars?

   I suppose one could use pitch in a mortar, which would explode
   and cause fire (but not on the scale of explosive shells).
   Grape isn't an option for mortars because, well, mortars are
   indirect-fire weapons.  In order to shoot 24", you have a
   parabolic arc (for argument's sake) and so the range is actually
   much further (~36"), but also the shot slows much more quickly
   and the effect would be greatly diminished.  It's better to use some
   kind of explosive.  But one major reason why flaming pitch or
   other primitive incendiaries aren't useable is because they're
   usually hot when loaded, and the propellant gunpowder loaded
   behind them just doesn't react well to high heat so the chance
   of a mishap would be far greater.  I wonder if we can put a
   trebuchet on a ship, and fire dead livestock into our foes?

   So the rules for explosive shot are really meant to cover the
   "annihilate everything above deck level" issue.  These may of
   course be tweaked to one's liking.

   best

   Lindsay



Message is in Reply To:
  Re: Pirate Game Mortars: First Draft
 
Neato! It is hard to imagine this coming into play in the normal game much. However, it seems like this game, once you have a group who plays regularly, would almost require scenario construction. And your Big Honkin' Morter(tm) would be great for a (...) (24 years ago, 13-Jun-00, to lugnet.gaming)

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