Subject:
|
Re: BirkWars, BrickFest, Some Questions
|
Newsgroups:
|
lugnet.gaming
|
Date:
|
Tue, 6 Jun 2000 04:04:30 GMT
|
Viewed:
|
2880 times
|
| |
| |
Man, does anybody remember back in say, January, when fun/gaming never got
more than one or two posts every two weeks? Lately I can't even keep up.
In lugnet.fun.gaming, Randy Williams writes:
> Man, you ruin all the fun :). BTW, I was wondering if theyre was a way to add
> poision to seige weapons, like having a ChemikalWarhead, that dissapates the
> same way that explosions do (like having full poison damage at the target, -
> 1d6 1" away, etc). But it wouldnt do any physical damage.
>
> 2nd Question - Can you have a large 'firebomb' o be drooped from a flyer? Its
> basically like the trooper firebomb, but does 3d10 exp danage and 5d6 fire 'do
> to plamsa.)
Yeah, you can make basically anything you want, as long as everybody's still
having fun. If your opponents start getting angry or throwing temper tantrums
or something then you'll know you've gone too far.
There are a number of different ways to make a chemical warhead, let me see
where they are in the rulebook... huh, they must have gotten lost in the y2k
conversion. I could have sworn I put them in there.
What the rules used to say was, the payload of any explosive can be changed to
any other type of damage, covering the same area. Concussion grenades would
do Stun damage and knockback without physical damage. Incendiaries would roll
d10's but do no damage except any d10 coming up 6 or more would increase a
target's Fire rating. If you wanted to convert explosion damage to Poison
damage, based on the table at the bottom of chapter 2 I would say 1d10
Explosion damage is equivalent to 6 Poison points.
> Thanks a lot,
> ~~Randy Williams, who's trying to exploit evry loophole in the brikwars
system.
That might take awhile, I did my best to leave every conceivable loophole
open. I wouldn't want to restrict anybody.
- Mike Rayhawk.
--------------------------------------------------
Check out the Official BrikWars Home Page at
http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------
|
|
Message has 1 Reply:
Message is in Reply To:
| | Re: BirkWars, BrickFest, Some Questions
|
| (...) :) (...) Heh- I planned on having them 'genetically engineered'. But i created them mostly on the fact that they're going to be a defenite CP budget, like somewhere around 200-600 (...) immune to rifle fire? thats the point. (...) aw man, (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
|
38 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|