Subject:
|
Re: BirkWars, BrickFest, Some Questions
|
Newsgroups:
|
lugnet.gaming
|
Date:
|
Mon, 5 Jun 2000 02:38:58 GMT
|
Viewed:
|
2845 times
|
| |
| |
In lugnet.fun.gaming, Frank Filz writes:
> This of course gives an advantage to the defender.
Of course, but it's the attacker's choice whether to use the group roll or
not. For any attacks that were especially important, he would still choose to
make the rolls individually. He would only choose to use the group roll where
it didn't particularly matter to him which of the targets got hit.
> What might be more fair is
> to let each player allocate half of the hits. This gives the players equal
> incentive to usethe shortcut. In the "defender allocates all the hits" method,
> I'd let the attacker chose to exclude any critical rolls, and in the 50-50
> split, I'd allow either player to force specific rolls to be individually
> made.
This would be more fair but starts to get a little too complicated.
> What this effectively means is that if there is a line of attackers
> matched to a line of defenders, but there are one or two defenders in very
> critical positions, these will be individually rolled for (in a "defender
> choses", these guys obviously won't be hit unless the attacker scores almost
> all hits, and in the 50-50 split, they would almost always be hit - neither
> result is good).
Exactly. The important rolls are all handled first and individually, and then
the rest can be done as a group.
> Of course, another good one to apply is the "law of averages". If the attacker
> is attacking at a huge advantage such that the expected result (% chance to
> hit * number of attacks) is significantly greater than the number of defenders
> (assuming a "one hit kills" system), then just assume all the defenders are
> killed.
That would really have to be a voluntary decision from the defender. We did
that a lot of times during that same game, because we were really lazy that
day and never wanted to calculate damage. Especially when the tower fell over
and crushed all the imperial cavalry, the defending player just conceded that
they were dead because it would have been silly to calculate the damage
(something like mass of tower times stories dropped vs. trooper armor).
> (I got so annoyed at one D&D player who wanted me to roll a to hit for
> every bullet from a machine gun, the expected damage was something like 100
> times his hit points, I wanted to just roll a d100 and if I got a 00, he
> lived).
D&D has machine guns now?
- Mike Rayhawk.
--------------------------------------------------
Check out the Official BrikWars Home Page at
http://www.teleport.com/~rayhawks/brikwars.htm
--------------------------------------------------
|
|
Message has 1 Reply: | | Re: BirkWars, BrickFest, Some Questions
|
| (...) Well, not really (but they did publish stats for them in The Dragon once, ever read "Monty Haul and the German High Command"?), but hey, that was freshmen year in college, and I was still a power gamer (that was also almost 20 years ago...) (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
|
Message is in Reply To:
| | Re: BirkWars, BrickFest, Some Questions
|
| (...) If you're interested, I could use a little trick demonstrated in a game a friend from college wrote which made a trivial way to utilize a normal distribution curve to generate results from mass dice rolling. Of course you still come up against (...) (24 years ago, 5-Jun-00, to lugnet.gaming)
|
38 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|