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Subject: 
Re: BirkWars, BrickFest, Some Questions
Newsgroups: 
lugnet.gaming
Date: 
Mon, 5 Jun 2000 12:59:29 GMT
Viewed: 
5454 times
  
In lugnet.fun.gaming, Eric Joslin writes:
> In lugnet.fun.gaming, Mike Rayhawk writes:
> 
> > In our game in Portland there were a couple of super-tough vehicles, the
> > trick to taking them down was to have a big swarm of highly mobile little
> > units with no sense whatsoever of self-preservation.
> 
> That is both my problem and my solution:  In past games, I've been too afraid
> of losing troops to it, and in the future I intend to swarm it (see below).

Yah you have been kind of chicken :-).

> 
> > Finally, big vehicles are not always so tough against unconventional attacks,
> > especially because they aren't very maneuverable.  (Remember the sticky-bombs
> > in Saving Private Ryan or ATATs vs. tow cables in Empire Strikes Back.)
> 
> One of my very first ideas for a BrikWars army consisted of nothing but a
> pilot with a fast vehicle with lots of cargo room, and a bunch of spaceslaves
> with MkII Explosives.  They would all ride the vehicle, then jump off and run
> forward and glom 'splosives to everything in sight.  Any that survived would
> have the honor of using the MkIII 'splosives back on the vehicle.
> 
> But for some reason, I opted for a more "tactically sound" force.  Duh!  Next
> time, I'm just going for the big 'splosions.

I have to find time to build a new Mech.  My current Mech of ultimate mass
distrution is not going to be quite as effective as I use it more and more.
Eventually a strategy is going to be found to take it out and I don't have much
in my arsenal to back it up.

Oh well I guess its my loss if I don't have time to build a new Mech soon.


Eric Kingsley

The New England LEGO Users Group
http://www.nelug.org/

View My Creations at:
http://www.nelug.org/members/kingsley/



Message has 1 Reply:
  Re: BirkWars, BrickFest, Some Questions
 
(...) .... and my victory muhahahahhaaaaaaa ;) -s (26 years ago, 5-Jun-00, to lugnet.gaming)

Message is in Reply To:
  Re: BirkWars, BrickFest, Some Questions
 
(...) That is both my problem and my solution: In past games, I've been too afraid of losing troops to it, and in the future I intend to swarm it (see below). (...) One of my very first ideas for a BrikWars army consisted of nothing but a pilot with (...) (26 years ago, 5-Jun-00, to lugnet.gaming)

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