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Subject: 
Re: Brickfest
Newsgroups: 
lugnet.gaming
Date: 
Tue, 13 Jun 2000 01:06:45 GMT
Viewed: 
3850 times
  
In lugnet.general, Frank Filz writes:
> Something I'd like to see is comments on the game from as many players as
> possible. If someone could nominate themselves to collect anonymous comments
> if necessary that would be nice.

All right, if anyone feels uncomfortable about posting their thoughts, LMKWYT
and I'll post them w/names omitted.

> If you feel comfortable, even if you have already discussed things in
> private with me, please respond in public also (or at least send an e-mail
> to me to remind me of the issues you saw).

Personally, the least-fun thing was the pace. Once we started to really get
going, attacking and all, we had to wait a long time until you (as the only
GM) rolled the dice, etc. That made the game very slow, and a bit boring while
you were waiting.

Also, I was really frustrated with that merchant ship, 'coz I followed it
diligently, yet every time I caught up on her, you moved it further away.
Perhaps having it move a constant distance each turn (wind-related, of
course), and actually measuring the distance (instead of arbitrarily moving
the ship) might've been a better idea, then I could predict where it'd end up
and board her.

I guess that's it from me. Feel free to send any anonymous critique to me and
I'll forward it here!

-Shiri



Message has 2 Replies:
  Pirate Game Postmortem (Was: Re: Brickfest)
 
Hi! (...) This is probably why Steve has many "assistants." When a game is that large, is it possible to allow people unconnected to that particular battle to mediate? I have a feeling that a 5- or 6- person Pirate Game might feasibly be run by one (...) (26 years ago, 13-Jun-00, to lugnet.gaming)
  pirate chasing merchant (was "Re: Brickfest")
 
Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (26 years ago, 13-Jun-00, to lugnet.gaming)

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