Subject:
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Re: Brickfest
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Newsgroups:
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lugnet.gaming
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Date:
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Tue, 13 Jun 2000 01:06:45 GMT
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Viewed:
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1222 times
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In lugnet.general, Frank Filz writes:
> Something I'd like to see is comments on the game from as many players as
> possible. If someone could nominate themselves to collect anonymous comments
> if necessary that would be nice.
All right, if anyone feels uncomfortable about posting their thoughts, LMKWYT
and I'll post them w/names omitted.
> If you feel comfortable, even if you have already discussed things in
> private with me, please respond in public also (or at least send an e-mail
> to me to remind me of the issues you saw).
Personally, the least-fun thing was the pace. Once we started to really get
going, attacking and all, we had to wait a long time until you (as the only
GM) rolled the dice, etc. That made the game very slow, and a bit boring while
you were waiting.
Also, I was really frustrated with that merchant ship, 'coz I followed it
diligently, yet every time I caught up on her, you moved it further away.
Perhaps having it move a constant distance each turn (wind-related, of
course), and actually measuring the distance (instead of arbitrarily moving
the ship) might've been a better idea, then I could predict where it'd end up
and board her.
I guess that's it from me. Feel free to send any anonymous critique to me and
I'll forward it here!
-Shiri
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Message has 2 Replies: | | Pirate Game Postmortem (Was: Re: Brickfest)
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| Hi! (...) This is probably why Steve has many "assistants." When a game is that large, is it possible to allow people unconnected to that particular battle to mediate? I have a feeling that a 5- or 6- person Pirate Game might feasibly be run by one (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
| | | pirate chasing merchant (was "Re: Brickfest")
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| Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (24 years ago, 13-Jun-00, to lugnet.gaming)
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