Subject:
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Re: Pirate Game Postmortem (Was: Re: Brickfest)
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 14 Jun 2000 16:23:43 GMT
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Viewed:
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1483 times
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Thomas P. Rafert wrote:
> (taken from Evil Stevie's Pirate Game)
>
> Determining Wind Direction
Ahh, I hadn't had a chance to re-read through the rule books yet.
> Not sure if that was the "charts" you were referring to. It worked ok for us.
> He does state in there that he sets up what the wind direction and speed will
> do ahead of time. I believe that would take one possible slow down out of the
> game.
The way Steve handles it now is that he has a chart of pre-generated
wind, and you pick a random starting point on the chart, and you roll a
die each turn, on a 5 or 6 the wind changes to the next entry in the
list.
That's a good way to handle it, but the problem was the slowness of
changing (the wind didn't even necessarily change from entry to entry).
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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Message has 1 Reply: | | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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| (...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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Message is in Reply To:
| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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| Hi All, Mind if I join in? :-) I'm thinking about possibly running a game during PNLTC's big event during the summer, kind of "adding on" to our event to include a Brickfest of sorts and I've been actively following along trying to gather ideas. (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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