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Subject: 
Re: Pirate Game Postmortem (Was: Re: Brickfest)
Newsgroups: 
lugnet.gaming
Date: 
Wed, 14 Jun 2000 16:23:43 GMT
Viewed: 
1419 times
  
Thomas P. Rafert wrote:
(taken from Evil Stevie's Pirate Game)

Determining Wind Direction

Ahh, I hadn't had a chance to re-read through the rule books yet.

Not sure if that was the "charts" you were referring to.  It worked ok for us.
He does state in there that he sets up what the wind direction and speed will
do ahead of time.  I believe that would take one possible slow down out of the
game.

The way Steve handles it now is that he has a chart of pre-generated
wind, and you pick a random starting point on the chart, and you roll a
die each turn, on a 5 or 6 the wind changes to the next entry in the
list.

That's a good way to handle it, but the problem was the slowness of
changing (the wind didn't even necessarily change from entry to entry).

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com



Message has 1 Reply:
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
(...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)

Message is in Reply To:
  Re: Pirate Game Postmortem (Was: Re: Brickfest)
 
Hi All, Mind if I join in? :-) I'm thinking about possibly running a game during PNLTC's big event during the summer, kind of "adding on" to our event to include a Brickfest of sorts and I've been actively following along trying to gather ideas. (...) (24 years ago, 14-Jun-00, to lugnet.gaming)

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