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Subject: 
Re: pirate chasing merchant (was "Re: Brickfest")
Newsgroups: 
lugnet.gaming
Date: 
Tue, 13 Jun 2000 16:09:21 GMT
Viewed: 
4199 times
  
Franklin W. Cain wrote:
> Hmmm....  When I helped SJ run his game at CoastCon in Biloxi
> ("http://www.lugnet.com/market/shopping/?n=1092";
> "Beware Snake Island!  BWAHAHAHAHAhahahahahahahaha!!!" ;-)
> Steve had several copies of the rules printed,
> and we gave each player their own copy.
> Furthermore, each player rolled their own dice results
> (except, of course, for any NPC ships that fired back,
> but I'll cover that in a moment).

Was that game a battle game or campaign game? Of all the game
descriptions I've seen, it's only clear which flavor one of the games
was (battle game - the players clearly started with a large ship or
several small ones). I like some of the aspects of the campaign game,
but obviously it takes much more time. We basically used the ideas of
the campaign game with a battle game type of scale (the rules mention a
map or so for the campaign game, but it is not clear how that is used
and how it relates to the setup on the floor).

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com



Message has 1 Reply:
  Re: pirate chasing merchant
 
(...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (26 years ago, 13-Jun-00, to lugnet.gaming)

Message is in Reply To:
  pirate chasing merchant (was "Re: Brickfest")
 
Ahoy, lass! Arrrr! (...) Hmmm.... When I helped SJ run his game at CoastCon in Biloxi ("(URL) Snake Island! BWAHAHAHAHAhahahahahahahaha!!!" ;-) Steve had several copies of the rules printed, and we gave each player their own copy. Furthermore, each (...) (26 years ago, 13-Jun-00, to lugnet.gaming)

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