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Subject: 
Re: pirate chasing merchant
Newsgroups: 
lugnet.gaming
Date: 
Tue, 13 Jun 2000 17:03:33 GMT
Reply-To: 
wubwub@/stopspam/wildlink.com
Viewed: 
1432 times
  
"Franklin W. Cain" <fwcain@yahoo.com> wrote:

In lugnet.fun.gaming, Frank Filz writes:
Franklin W. Cain wrote:
Hmmm....  When I helped SJ run his game at CoastCon in Biloxi
("http://www.lugnet.com/market/shopping/?n=1092";
"Beware Snake Island!  BWAHAHAHAHAhahahahahahahaha!!!" ;-)
Steve had several copies of the rules printed,
and we gave each player their own copy.
Furthermore, each player rolled their own dice results
(except, of course, for any NPC ships that fired back,
but I'll cover that in a moment).

Was that game a battle game or campaign game? Of all the game
descriptions I've seen, it's only clear which flavor one of the games
was (battle game - the players clearly started with a large ship or
several small ones). I like some of the aspects of the campaign game,
but obviously it takes much more time. We basically used the ideas of
the campaign game with a battle game type of scale (the rules mention a
map or so for the campaign game, but it is not clear how that is used
and how it relates to the setup on the floor).

...I think your melded version was great. Maybe call it a 'mini campaign' like game. And
maybe next year I wont have to leave my ship on autopilot so much :-) I think the slight
modification to the scale of the guns brought it a bit more cozy... And even for what we
had just the addition we were talking of a 'non-combat' GM would have mostly fixed the
sputtering turns (perhaps vastly simplifying the killing of monsters would help too). The
'non-combat' GM could run everyone else and maybe even some of the simpler combat parts
(like shooting animals on the islands) and let time keep flowing to the outside world.


...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160



Message is in Reply To:
  Re: pirate chasing merchant
 
(...) The game in Biloxi was most definitely a "battle" game (what Steve calls a "shoot-and-sail game" in his latest update to the rules and GM charts). One of these days, I'd like to run my own %^^$^$#@ con, and invite Steve over to run the Pirate (...) (24 years ago, 13-Jun-00, to lugnet.gaming)

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