Subject:
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Re: Pirate Game Postmortem (Was: Re: Brickfest)
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 14 Jun 2000 18:08:05 GMT
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Viewed:
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1586 times
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Thomas P. Rafert wrote:
>
> Frank Filz wrote:
>
> > The way Steve handles it now is that he has a chart of pre-generated
> > wind, and you pick a random starting point on the chart, and you roll a
> > die each turn, on a 5 or 6 the wind changes to the next entry in the
> > list.
> >
> > That's a good way to handle it, but the problem was the slowness of
> > changing (the wind didn't even necessarily change from entry to entry).
>
>
> Just found the GM tables on his site, I didn't see them a month ago must have added
> them recently.
They were added a week or two ago (a few days after I received paper
copies).
> We had a fun time rolling for wind/speed changes each turn, added the factor of
> having to adjust direction of our ships almost ever turn. On the small scale we've
> done this has worked well, we'll see how it goes this weekend will 20+ ships, 6+
> islands, and 2-3 bases.
I think changing every turn might be too much, but in our game, the wind
changed direction once, and more than half the game (13 or 14 turns or
something - I lost track) ran under a light wind from the west.
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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Message has 1 Reply: | | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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| (...) I think we'll go for something like every 2nd turn rolling for a speed change and every 3rd turn a direction change, or something along those lines. If it will help anyone I'll keep track of how many turns we run for and how I handled the (...) (24 years ago, 15-Jun-00, to lugnet.gaming)
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Message is in Reply To:
| | Re: Pirate Game Postmortem (Was: Re: Brickfest)
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| (...) Just found the GM tables on his site, I didn't see them a month ago must have added them recently. We had a fun time rolling for wind/speed changes each turn, added the factor of having to adjust direction of our ships almost ever turn. On the (...) (24 years ago, 14-Jun-00, to lugnet.gaming)
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