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Subject: 
Re: Brickfest 2000 Pirate Game Postmortem
Newsgroups: 
lugnet.gaming
Date: 
Mon, 19 Jun 2000 12:47:52 GMT
Viewed: 
2730 times
  
Shiri Dori wrote:

In lugnet.fun.gaming, Richard Parsons writes:
How come the emphasis on the cutters, and not the big ships?

You start out the game with a cutter... you're supposed to move on to bigger
ships later, but most of us didn't get that far in the game.

Correct. We were playing something more akin to the campaign game where
you start with a cutter and move up. In addition to the potential for
interesting play, this also had the advantage of giving the players a
less complicated ship to deal with initially. With the battle game, one
would distribute a bunch of ships, and unless there were enough big
ships for everyone, some people would be running several smaller ships.
Had we played the battle game, I think turns would have taken MUCH
longer, and the whole game would have needed to be more coordinated
(with the campaign game, people were able to move pretty independantly).

--
Frank Filz

-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com



Message has 1 Reply:
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Well put. The first campaign I played allowed for a Class 1 with a cannon or a Class 2 without (this was Evil Stevie's fleet so there were no shortages) I took a Class 2 with extra crew and intimidated a few fishermen into 'donating' thier (...) (24 years ago, 21-Jun-00, to lugnet.gaming)

Message is in Reply To:
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)

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