Subject:
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Re: Brickfest 2000 Pirate Game Postmortem
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Newsgroups:
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lugnet.gaming
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Date:
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Mon, 19 Jun 2000 12:47:52 GMT
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Viewed:
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2730 times
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Shiri Dori wrote:
>
> In lugnet.fun.gaming, Richard Parsons writes:
> > How come the emphasis on the cutters, and not the big ships?
>
> You start out the game with a cutter... you're supposed to move on to bigger
> ships later, but most of us didn't get that far in the game.
Correct. We were playing something more akin to the campaign game where
you start with a cutter and move up. In addition to the potential for
interesting play, this also had the advantage of giving the players a
less complicated ship to deal with initially. With the battle game, one
would distribute a bunch of ships, and unless there were enough big
ships for everyone, some people would be running several smaller ships.
Had we played the battle game, I think turns would have taken MUCH
longer, and the whole game would have needed to be more coordinated
(with the campaign game, people were able to move pretty independantly).
--
Frank Filz
-----------------------------
Work: mailto:ffilz@us.ibm.com (business only please)
Home: mailto:ffilz@mindspring.com
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Message has 1 Reply: | | Re: Brickfest 2000 Pirate Game Postmortem
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| (...) Well put. The first campaign I played allowed for a Class 1 with a cannon or a Class 2 without (this was Evil Stevie's fleet so there were no shortages) I took a Class 2 with extra crew and intimidated a few fishermen into 'donating' thier (...) (24 years ago, 21-Jun-00, to lugnet.gaming)
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