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Subject: 
Re: Brickfest 2000 Pirate Game Postmortem
Newsgroups: 
lugnet.gaming
Date: 
Tue, 20 Jun 2000 17:12:53 GMT
Reply-To: 
WUBWUB@WILDLINKnospam.COM
Viewed: 
2551 times
  
"Steve Jackson" <sj@io.com> wrote:

Aha! It looks like I can now read/post to the Lugnet web interface! Unless of
course this message does not show up, in which case, ignore the above.

...woohoo!

I enjoyed reading Frank's writeup. Yes, as far as I know, this is the first
major "blindtest" of the rules . . . interesting to see how they go when I'm not
around!

...Well, despite all our missteps and problems, everyone seemed had fun, which is the #1
goal of the game. And most people seemed to accept the little problems as just part of the
game so didn't even mind them :-)

Simpler damage charts for NPC ships would help

?? You can just ignore the parts you don't use . . .

...After re-reading Frank's post, I think the NPC ships as well as crew actions should be
simplified. Like have a crew counter and as you mark off 'minimum' crew, you lose the
ability to do some things in simpler turns. For example, now u have to have 2 crew per
gun, + some minimum to just sail + some to stop... perhaps as you mark off below some
point (like 6 for a cutter), you would reach a point where 'cannon fire 1 per 2 turns',
'ship can only change course 1 "notch" per turn', 'ship sails at full speed or stop (ie,
no speed determination)' etc... This would cut down on dealing with just how crew are
being used and in particular for NPC ships make it a lot easier to deal with them...

...course, ymmv :-)

- should hull hits affect speed (if they did, some of that speed loss could
be kept until the ship is properly repaired, this would reduce the need for
the hidden damage chart)

Hmm. I want to do SOMETHING to encourage people to shoot more at the hull.

...Maybe have some rigging hits don't do any damage at all (shot sailed rite thru). Given
the choice of maybe not doing any damage, people may choose to shoot at hull to at least
get 1 hit :-)



Darn, I have just GOT to make it to a Brickfest sometime . . . or maybe try to
host a Piratefest here in Austin. Wonder how many people would come to Austin
just for a weekend of brick-trading and Arrrrr!  ??

...Well, clear off the 3rd or 4th weekend in June next year :-) (we will likely decide on
a date next month and start coordinating for a _much_ better location (with AC!)) I hope
you can make it (I was excited that you even considered making it for this last one (ur
one of my heroes :-)


...you can go back to ignoring me now...

wubwub
stephen f roberts
wamalug guy  (http://wamalug.org)
Jain's Guide (http://wildlink.com/lego/jain)
Visit the wildlink (http://wildlink.com)
lugnet #160



Message is in Reply To:
  Re: Brickfest 2000 Pirate Game Postmortem
 
Aha! It looks like I can now read/post to the Lugnet web interface! Unless of course this message does not show up, in which case, ignore the above. I enjoyed reading Frank's writeup. Yes, as far as I know, this is the first major "blindtest" of the (...) (24 years ago, 20-Jun-00, to lugnet.gaming)

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