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Subject: 
Re: Brickfest 2000 Pirate Game Postmortem
Newsgroups: 
lugnet.gaming
Date: 
Wed, 21 Jun 2000 18:23:43 GMT
Viewed: 
2672 times
  
In lugnet.fun.gaming, Frank Filz writes:
As far as pre-sighting a spot, I think the fortress player can have
everyone but the head GM turn away while pointing to a spot (or if the
head GM is playing the fort, he can point out the spot to a group of
players not involved with the fort). Another way would be to write the
spot down on paper (estimating ranges from landmarks - and it would
probably be fair to use a pirate ship as a landmark, you just need to
ask the pirate player to leave a marker where his ship was, pointing in
the direction of the ship - the way you would use this is specifying a
sighting like '12" in front of the Pink Princess', the idea being that
you are assuming the Pink Princess will continue straight for 12".

The seige mortar sighting should be made at the same time initiative 1
ships are plotting movement. I would also allow the seige mortar to take
opportunity fire. Actually, I'd allow any fortress cannon to take
opportunity fire, however, such fire should be limited to a target
within a narrow wedge in the direction the cannon is pointing at the
beginning of the turn (and the fortress owner can turn the cannon during
the initiative 1 movement plotting phase).

The actual effects of opportunity fire could not actually apply until
the cannon shooting phase (in otherwards, if a mast is toppled or the
ship loses enough crew that it is no longer able to be properly handled,
you would't take that into consideration, likewise if a cannon were
destroyed or cannon crew killed, the ship could still fire that cannon).

It might also be worthwhile to allow ships to use opportunity fire. We
had a few situations in the pirate game where ships passed each others
broadsides, but the final positions left a ship not able to bring their
broadside to bear. Unfortunately, this probably adds too much
complexity, and there is something to be said for skilled navigation to
allow avoidance of the enemies broadside.

--
Frank Filz

I like the way the mortars are shaping up.  Opportunity fire for a fort really
is an appropriate advantage, as long as normal initiative time between shots
isn't violated, simulating load/reload time.

Sean, the pirate mad



Message has 1 Reply:
  Siege Mortar Pics (Was: Re: Brickfest 2000 Pirate Game Postmortem)
 
OK, pics of the Pirate Game Siege Mortar are up: (URL) provide more info if needed, but I'm dead tired right now...just back from MI. I'm crossposting it to .build given all the questions I had about the things at Brickfest, but followups will (...) (24 years ago, 22-Jun-00, to lugnet.gaming, lugnet.build)

Message is in Reply To:
  Re: Brickfest 2000 Pirate Game Postmortem
 
(...) Go ahead and upload to Brickshelf. Please do some dissassembly if there is anything which might not be clear from the final model. (...) At this point, it will be early July before I get a chance to read the seige mortar rules in depth and (...) (24 years ago, 21-Jun-00, to lugnet.gaming)

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