Subject:
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Re: Brickfest 2000 Pirate Game Postmortem
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Newsgroups:
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lugnet.gaming
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Date:
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Wed, 21 Jun 2000 18:23:43 GMT
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Viewed:
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2672 times
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In lugnet.fun.gaming, Frank Filz writes:
> As far as pre-sighting a spot, I think the fortress player can have
> everyone but the head GM turn away while pointing to a spot (or if the
> head GM is playing the fort, he can point out the spot to a group of
> players not involved with the fort). Another way would be to write the
> spot down on paper (estimating ranges from landmarks - and it would
> probably be fair to use a pirate ship as a landmark, you just need to
> ask the pirate player to leave a marker where his ship was, pointing in
> the direction of the ship - the way you would use this is specifying a
> sighting like '12" in front of the Pink Princess', the idea being that
> you are assuming the Pink Princess will continue straight for 12".
>
> The seige mortar sighting should be made at the same time initiative 1
> ships are plotting movement. I would also allow the seige mortar to take
> opportunity fire. Actually, I'd allow any fortress cannon to take
> opportunity fire, however, such fire should be limited to a target
> within a narrow wedge in the direction the cannon is pointing at the
> beginning of the turn (and the fortress owner can turn the cannon during
> the initiative 1 movement plotting phase).
>
> The actual effects of opportunity fire could not actually apply until
> the cannon shooting phase (in otherwards, if a mast is toppled or the
> ship loses enough crew that it is no longer able to be properly handled,
> you would't take that into consideration, likewise if a cannon were
> destroyed or cannon crew killed, the ship could still fire that cannon).
>
> It might also be worthwhile to allow ships to use opportunity fire. We
> had a few situations in the pirate game where ships passed each others
> broadsides, but the final positions left a ship not able to bring their
> broadside to bear. Unfortunately, this probably adds too much
> complexity, and there is something to be said for skilled navigation to
> allow avoidance of the enemies broadside.
>
> --
> Frank Filz
I like the way the mortars are shaping up. Opportunity fire for a fort really
is an appropriate advantage, as long as normal initiative time between shots
isn't violated, simulating load/reload time.
Sean, the pirate mad
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Message has 1 Reply:
Message is in Reply To:
| | Re: Brickfest 2000 Pirate Game Postmortem
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| (...) Go ahead and upload to Brickshelf. Please do some dissassembly if there is anything which might not be clear from the final model. (...) At this point, it will be early July before I get a chance to read the seige mortar rules in depth and (...) (24 years ago, 21-Jun-00, to lugnet.gaming)
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