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 CAD / Ray-Tracing / *1907 (-100)
  Re: Star Wars mini models 1st wave render
 
Orion, Nice work! Excellent job of lighting in that photo. Having no shadows really gave it a sense of realism, instead of just making it seem like a bunch of models on display. Amazing what changing the spot lightsources to ambient sources will (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray)
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) It is dark blue. In fact that's the darkest I can get it wiht LDraw color number since I used dithered Black and Blue. (...) Unfortunately no (...) I used 484. 25 seemed too dark. -Orion (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Re: Star Wars mini models 1st wave render & Orange in part
 
(...) Looks nice, esp. the AT-ST. Colors seem wrong on the Slave I (I think the blue should be dark blue). Missing the TIE Bomber, though. Are the cylinders for the TIE Bomber up yet? Question related to another topic: what color orange did you use (...) (21 years ago, 6-Aug-03, to lugnet.cad.ray, lugnet.cad.dev)
 
  Star Wars mini models 1st wave render
 
Well, between Donald Sutter and myself all the parts, including patterns, used in sets 4484, 4485, 4486, 4487 have been modelled and are offical or on the Parts Tracker. I got bored and made a render of the the Mini's in the same picture: (URL) a (...) (21 years ago, 6-Aug-03, to lugnet.cad, lugnet.starwars, lugnet.cad.ray)
 
  Re: How to use Mega-Pov without LPub
 
the post process functions do not exist in MegaPov 1.0. you need MegaPov 0.7. Gary "Trev" <tjhewer@cogeco.ca> wrote in message news:HJ5oJ6.252w@lugnet.com... (...) all of (...) lines, (...) MegaPov 1.0 (...) when (...) unofficial (...) Mega-Pov I (...) (21 years ago, 5-Aug-03, to lugnet.cad.ray)
 
  How to use Mega-Pov without LPub
 
Hello. This is my first post on lugnet. I have searched and read nearly all of the topics about Mega-Pov. I have tried for a long time to get the edge lines, but I just can't seem to get it. I put the line #version unofficial MegaPov 1.0 and then (...) (21 years ago, 5-Aug-03, to lugnet.cad.ray)
 
  POV torus bug fix
 
I have made a bug fix to PovRay regarding the torus (used by L3P in the studlogo and in some primitive substitutions). (URL) guy from the POV team mailed me about permission to use my code, but couldn't tell when it will be released. Meanwhile you (...) (21 years ago, 3-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Are you making fun of me Kevin? =) I am NOT annoyed at all over Pov 3.1g vs 3.5. In fact I perfer 3.1g vs 3.5, because 3.5 takes longer to render for some reason. The ONLY reason I tolerate 3.5 is because of Jeroen De Hann's Ultra-Realtisc (...) (21 years ago, 2-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Can you tell he's annoyed? That's ok, at BricksWest he made some comment about being suprised to see me with bricks in my hands. I've had a huge push on pneumatic invention and I go where the creative surges send me. Besides work has been (...) (21 years ago, 2-Aug-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
<snip> (...) I believe that LPub is *STILL* using Pov-Ray 3.1g and MegaPOV .7. You can do two things: 1) Download POV-Ray 3.1g and MegaPOV 0.7 or 2) As Orion stated in the other post manually edit the line of code that states: #version unofficial (...) (21 years ago, 31-Jul-03, to lugnet.cad.ray)
 
  Re: Problem with LPub and MegaPOV
 
(...) Just out of curiosity, did you add the #version unofficial MegaPov 1.0; statement at the beginning of you file? -Orion (21 years ago, 30-Jul-03, to lugnet.cad.ray)
 
  Problem with LPub and MegaPOV
 
I have recently started experimenting with LPub and have got it working pretty well with POVRay. I decided to try using MegaPov as I liked the idea of edgelines, however I can't get it to render any file When MegaPov tries to process the .pov file (...) (21 years ago, 30-Jul-03, to lugnet.cad.ray)
 
  Version 2.01 of the LDraw radiosity files available (in BETA)
 
"Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HIp2yw.BLz@lugnet.com... (...) Hi all, I changed the reference from my file to Orion's. New ZIP-file is available now. Jeroen (21 years ago, 27-Jul-03, to lugnet.cad.ray)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) By all means, your welcome to it. -Orion (21 years ago, 27-Jul-03, to lugnet.cad.ray, FTX)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) Do you mind if I use your .INC file instead of my own? Yours is more complete. Jeroen (21 years ago, 27-Jul-03, to lugnet.cad.ray, FTX)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) Have a look as this post: (URL) I also made a library independant of Jeroen: (URL) under the Progran Add-ons section (21 years ago, 27-Jul-03, to lugnet.cad.ray, FTX)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) Where can I get Todd S. Lehman's L3P colours file(s)? When I attempt to you his libary POV gives me an error saying I am missing some .inc files. -AHui (21 years ago, 27-Jul-03, to lugnet.cad.ray)
 
  Re: Trouble with light-green
 
(...) I too find the "light green" colour horrid. Here's a manual method to adjust it. Find the definition of Color10 in the .pov file: #ifndef (Color10) #declare Color10 = #if (version >= 3.1) material { #end texture { pigment { rgb (...) (21 years ago, 26-Jul-03, to lugnet.cad.ray)
 
  Trouble with light-green
 
I am trying to render a model (created with MLCad) in POV-Ray using the light-green color, but it always comes out a horrid yellow. Anyone have any tips on how to fix this? Thanks, Bryan (21 years ago, 24-Jul-03, to lugnet.cad.ray)
 
  Re: Version 2 of the LDraw radiosity files available (in BETA)
 
(...) us. -- Hop-Frog (21 years ago, 23-Jul-03, to lugnet.cad.ray, FTX)
 
  Version 2 of the LDraw radiosity files available (in BETA)
 
Hi all, The Beta version of the LDraw radiosity files are available. Please use this direct link: (URL) read the instructions carefully. There ae 3 INC files and an Insert Menu item. You now just select this Insert Item and some text is added to (...) (21 years ago, 22-Jul-03, to lugnet.cad.ray)
 
  Instructions for new fire truck - Ladder 110
 
I'm working my way through a series of 4-wide fire apparatus right now. And while this isn't the first one in the series, this is the one I'm most happy with up to this point. (URL) For a few reasons: the truck itself came out pretty much exactly as (...) (21 years ago, 20-Jul-03, to lugnet.cad.ray, lugnet.inst, lugnet.town, FTX)
 
  LGEO Part 3741 (Plant Flower Stem) Fix
 
I think I may have found an error in the LGEO code for part 3741 (Plant Flower Stem). The part appears to be the mirror image of it's LDraw counterpart. To fix it, flip the sign of the number 120 on lines 120, 124, 130 & 135 of file lg_3741.inc. I (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Unless L3P shifts everything (which I doubt), pov <0,0,0> is at the same place as LDRAW <0, 0, 0> - probably close to the first brick you added to the model :-) I don't know what LPub does. -- Anders Isaksson, Sweden BlockCAD: (2 URLs) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It did! Thanks for adding another piece to this puzzle. The .8 rgb values weren't quite high enough, but I'm rerendering it now with the values a bit higher. I'll post the results tonight. (...) So, just out of curiousity... where in my (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I'm not sure if this will help. Try adding this to the end of your light statements; light_source { <360, -98, -20> rgb <0.8, 0.8, 0.8> parallel point_at <0, 0, 0> shadowless } You probably already know that adjusting the rgb values will (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) So what's the sound of a LEGO builder thumping his head against his computer monitor? You say you don't want to know? Good thing you weren't near my PC when I got home from work today. :) Quick recap: I decided to try one high quality render, (...) (21 years ago, 16-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) just (...) Here's some things to try: The orthographic camera setting was changed in POV-Ray version 3.5. The command works the same, but it has been moved to the beginning of the camera statement, like this: camera { orthographic #declare PCT (...) (21 years ago, 14-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) This is my latest attempt. I've stopped using the radio_1.inc file. It just seemed to be too difficult to get the lighting right, while using it. Instead, I'm happy to settle for a more 'instruction book' like image. I'm still frustrated with (...) (21 years ago, 14-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I think I'm going to go with that approach as well. I'll try a floor sometime, but once again after the lighting problems are solved. (...) Will do. Thanks! (...) Makes sense. I'll try that. (...) Thanks. :) (...) Of course I did. NOT! Man, (...) (21 years ago, 13-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) see (as (...) project a (...) Make a white floor and use the translate commands to move your model away from the seam where the floor and background meet. (...) don't use (...) Nope. A bare floor doesn't do much for me, so I leave it out. (...) (21 years ago, 13-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) So.... is there a way to create an invisible floor? One that you don't see (as in it's the same white color as the background) but will allow you to project a shadow of the vehicle? But wait... your renders (which I am trying hard to copy the (...) (21 years ago, 13-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) You got it. (...) (The (...) front (...) parts (...) You might want to check your DAT / LDR file, as it looks like the part is rendered in a transparent-gray instead of a solid gray. (...) vehicle, (...) some (...) realistic (...) This is (...) (21 years ago, 12-Jul-03, to lugnet.cad.ray)
 
  Re: Building instructions for USS Eggster
 
(...) Including lugnet.inst here. Jake --- Jake McKee Webmaster - BIP (URL) (21 years ago, 6-Jul-03, to lugnet.cad, lugnet.cad.ray)
 
  Building instructions for USS Eggster
 
Hi all, Using the great LPub, I created full building instructions for my latest creation, the USS Eggster. See (URL) uses 2 Duplo Eggs as cockpits and is inspired by Star Trek ships. See: (URL) for more! PLMKWYT Jaco (21 years ago, 6-Jul-03, to lugnet.cad, lugnet.cad.ray)
 
  Re: I need help with pov-ray
 
(...) Wow thanks. I inserted the little version thing and it worked! Im going to try a few more files tonite to make sure its not a fluke, then ill close up this thread. Thanks -Spencer (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Here it is-a deep link (URL) There are 3 tabs at the top, are you trying to run colors.inc? or the (...) Im running desk-doesnt work, but when i try to run it the colors.inc pops up and gives me the error (...) Once again here it is: (URL) (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: BFC in MLCad
 
(...) Here's what I dug up, it hasn't made it to the server yet because I don't recall being presented with a final version to post. (URL) this helps! -Tim (21 years ago, 4-Jul-03, to lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: BFC in MLCad
 
Hi Jaco, "Jaco van der Molen" <jmolen@zonnet.nl> schrieb im Newsbeitrag news:HHEyG3.LoB@lugnet.com... (...) Hmm there is a specification about this feature somewhere on ldraw.org or on this server. Maybe Tim Courtney has the link somewhere or if you (...) (21 years ago, 4-Jul-03, to lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: I need help with pov-ray
 
(...) Ok, I can see the picture you posted now, but I do not see the error message. There are 3 tabs at the top, are you trying to run colors.inc? or the Desk-dosen't work.pov? To see the error message window, go to the pull down menus. Select (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) No it is NOT a deep link. Deep links provide the *ACTUAL* file name at the end of the url. Here is an example. This link will get you to the folder with all the images. (URL) how it has a number at the end of it) This link IS A DEEP LINK to a (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) thats odd. Its a deep link. I guess all i can do is wait for it to be modded and ask everyone to be patient :) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Please check the settings at Brickshelf. I get this reply to your link; "This file is not yet public " Paul (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
I reinstalled POV-RAY, and all the files that worked before still work. However, now i get this error: (URL) at a loss. Id really appreciate some help to get this working. E-mail me if you need any details on my system or what files im trying to (...) (21 years ago, 4-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Hmmm..tried that. It starts going thru the list on the bottom of the screen, then the colors.inc tab comes up and the error message appears. I tried to close colors again, but it always pops up when i try to render the file. -Spencer (who is (...) (21 years ago, 3-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Close the file 'colors.inc' and try rendering the 'futurecar.pov' file instead. (see the tabs at the top of the screen?) HTH Allister (21 years ago, 3-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
In lugnet.cad.ray, Ahui Herrera wrote: SNIP (...) The LDraw site. (...) I finally got it to work, rendering car.dat and pyramid.dat with no problem. Now, however, i get this message: (URL) i try to do this file: (URL) not a deep link so plz wait for (...) (21 years ago, 3-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: I need help with pov-ray
 
(...) Spencer look at the 1st link on this webpage for an overview of how LDraw and POV-Ray interact. (URL) online tutorials are you refering to? The ones on the ldraw site or the POV-Ray site? Have you read Conversion 101 found here: (URL) (...) (21 years ago, 2-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  BFC in MLCad
 
Hi all, Since I am translating (and re-writing) the helpfiles of MLCad in Dutch, I would like some more explaination on BFC. What does the option Use BFC Statements do in MLCad? Settings > General > Change... Tab Rendering and only available when (...) (21 years ago, 2-Jul-03, to lugnet.cad.mlcad, lugnet.cad.ray)
 
  Re: I need help with pov-ray
 
(...) One of the first things you need is a program like l3p, to convert the .dat files into .pov files. Programs like these can be found on the ldraw site at: (URL) L3p will give you enough of a file that yu can do a decent rendering. Should you (...) (21 years ago, 2-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  I need help with pov-ray
 
I would like step-by-step instructions on the software necessary to render mlcad creations in pov-ray. I have already tried to do everything by the online tutorials, but so far i have wasted 3 hours without being able to do the file conversions. It (...) (21 years ago, 2-Jul-03, to lugnet.cad.ray, lugnet.off-topic.geek, lugnet.cad, lugnet.people.newbie, lugnet.publish)
 
  Re: Can anyone help by suggesting some lighting tips?
 
"Allan Bedford" <ExpertBuilder-DELET...otome.com> skrev i meddelandet news:HHBnzC.uH@lugnet.com... (...) suggested (...) Sorry, I have never used it, just read about it. It is supposed to place a light at exactly at the spot where you put that piece (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) First off... let me say again, a big thank you to everyone who has contributed to this thread. Due to input from each of you I feel as though I've been able to make good progress in the direction of the types of renders I hope to achieve for (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I'm quite happy/comfortable editing the .pov file directly... it's just the values and directions I'm still trying to get a grip on. (...) Is this different than some of the .inc files that others have already suggested using? And if so, can (...) (21 years ago, 1-Jul-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) (I don't know how much of this you can affect from LPub) One way is to add a 'light.dat' to your model at a position you want the light to come from. Not to close though... I usually put the lights far, far away from the model, to get more of (...) (21 years ago, 30-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Sorry to take so long to respond. I don't post from work, and was away all evening. But I did see the work you'd done as soon as it was moderated on Brickshelf. Thank you so much for taking the time to help me understand this process. I will (...) (21 years ago, 28-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
Hi Allan, You can find pictures of your (lovely!) model here: (URL) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) No magic involved here. Best way is to be inspired by real photos. Take a good look at a picture you like (or where you like the lighting) and try to figure out where the light s coming from and where the camera was placed. A rough guide: (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Hi Jeroen, (...) In fact, I dropped down to using radio_1. I'm not interested in 100% realistic pics, but I knew that what I was producing could look better. Thanks for the advice though. :) (...) light. Is there some magical way in which you (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Actually, as long as you are rendering your file manually in POV, you can delete all of those command line options. There're really only used by LPub with it's generating instruction images and LPub will add them back in automatically. -Orion (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) D'oh! I'm such an idiot. I was so busy trying to find it in the code, I didn't even think to look on the interface for it. Thank you so much for saving my sanity! (...) Currently (with no manual intervention from me) it reads: LPub +W800 +H600 (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) L3P generates color definitions based on the colors in your model. These are usually towards the top of the file after some declare statements. If you add the line: #include "lugnetcolors.inc" after the rad file include you should be good. If (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Yes, you got it exactly <snip> (...) In POV there should be a little drop down list in the upper left. It'll have something like 600x800, A.A. 0.3 displayed. This is where you set the picture size. Also, if there are any +W or +H commands in (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) On your site, you mention the following: The declaration of this file should be made just before the color declares in you POV model file. Based on previous suggestions, I'm now using radio-1.inc for the radiosity settings etc. It includes an (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Ah, O.K. I think I see how this works. You're effectively telling POV-RAY, "here's a color file I want you to use. Now, here's what color you should assign that file to. In other words, when I say RED from now on, I want you to use that LUGNET (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Ok, I quickly whipped up an include file for all the LDraw colors in the LUGNET Color Guide library. Find it here: (URL) under the Program Addins Section. It's down at the bottom. (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
In lugnet.cad.ray, Allan Bedford wrote: <snip> (...) I found a much easier way to include these colors Add the following lines after the radiosity include statement. If you don't add them after the radiosity include, the colors will be overrriden by (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It's working but very,very slowly. If the POV clock hasn't stopped, then its still rendering. Like I wrote above, it'll take a long time to render on Rad Level 3. Try Rad Level 1 first and then, if you like the way the scene is set up, use (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It seemed to be going along well, so I left it overnight. However this morning it appeared to have stopped. The clock on POV-RAY was still running, but the PPS rate was 0. :( (...) I found that file. Do I need to edit it? I've found the spot (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) <snipped> (...) Hi Allan, First of all, please do use the radio_2 settings. Radio_3 uses extreme high radiosity settings and radio_2 is a bit more CPU-friendly. Changes are that you'll get some artifacts (strange dark patches) but then, (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Well, just to warn you.. This picture: (URL) Took this long to render: (URL) On rad level 3 with a P4 2.0 GHz with 1MB of DDR333 RAM. Your's shouldn't take nearly that long since it is a much smaller file. (...) Yes they do alter some of the (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I grabbed those files. I started it again with radio-3.inc and only a couple of my original lights. The radio file seems to include an ambient light setting, but by itself this still seemed a bit dark. I also commented out the line that (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Have a look at Jeroen's POV Radiosity includes at (URL) It's great, despite the long render times. --Orion (21 years ago, 25-Jun-03, to lugnet.cad.ray, FTX)
 
  Can anyone help by suggesting some lighting tips?
 
I've been working at rendering a more realistic version of my little 4-wide fire engine. I've gotten it to look much better than my first attempts, which did not use radiosity and were quite cartoonish. So... here's where I'm at so far: (URL) think (...) (21 years ago, 25-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi Rick and others, After reading your post, I took the challenge to make a render as realistic as the above mentioned picture. I took a standard LEGO engine from the 7xxx serie and placed it on a 9V track. If you look close to the Royal Train (...) (21 years ago, 25-Jun-03, to lugnet.cad.ray)
 
  Re: USS Eggster
 
(...) the good work ;) (21 years ago, 22-Jun-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  USS Eggster
 
Hi all! Inspired by other people's creations that used the top of the Duplo Egg as cockpit, windscreen or canopy I decided to try something myself. Render: (URL) instructions created with LPub: (URL) greetingz... Jaco (URL) (21 years ago, 22-Jun-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)
 
  Re: Problems with POV-Ray
 
(...) I don't quite understand what the problem is. Could you be more specific? Better yet, could you email me the file? -Orion (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Re: Problems with POV-Ray
 
(...) Hi Orion ! Thanx. I did. There are no more problems with this I/O restrictions but now everytime I wanna render with LGEO parts new file appears - colors.inc - and POV-ray wants render that file and not the selected LEGO model. Can you help me (...) (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Re: Problems with POV-Ray
 
(...) Here's the solution: Open POV-Ray Go to Options->Script I/O Restrictions and change the value to something other than 'Restrict Read and Write' --Orion (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Problems with POV-Ray
 
Hi all, I downloaded the newest version of POV-Ray. All is OK besides that when I want to rebder some scenes using LGEO parts library I get this message in POV-Ray: I/O Restriction Activated I/O restriction prohibits read acces to 'C:\lgeo\' for (...) (21 years ago, 21-Jun-03, to lugnet.cad.ray, lugnet.cad, lugnet.cad.mlcad)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Well, first you'll need to stop working with the lighting to bring out as much detail as possible from the black brick. Real photos are usually slightly muddy. Also, you'll need to add some digital dust to your model, and make the surfaces (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi, Travis, First of all, nice model! I don't have too many tips on making a render photorealistic, but one thing that may help is if you decrease the camera angle and then move the camera farther away so you see the whole model. That will (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Example: light_source { <-5107.64,-5423.1,-2948.9> // Latitude,Longitude,Radius: 30,120,6810.19 color rgb 0.8*<1,1,1> shadowless } I've also started to always put a (darker, shadowless) light at the same position as the camera. This way, (...) (21 years ago, 11-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Yes, it's me again, There are some good tips in the "Digital lighting & rendering" book by Jeremy Birn: You should use at least 2 lights: a key light [KL] (your main light) and a fill light [FL] (to fill the shadows created by the KL) You want (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
well i'm still at it. and i'm please to say that I think that things are getting better and better. Still not photo realistic, but I think that certian parts (ei... the inverse wedges on the roof) will never render correctly until the part is more (...) (21 years ago, 10-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: UPDATE Re: vose inspection car render
 
Hi Travis, (...) Making a light shadowless is quite simple, just add shadowless: casting shadows: light_source { <90, 12, 20> color rgb 0.5 } not casting shadows: light_source { <90, 12, 20> color rgb 0.5 shadowless } Remember that this only (...) (21 years ago, 9-Jun-03, to lugnet.cad.ray)
 
  UPDATE Re: vose inspection car render
 
hey guys, the emails about the color libraries came all morning, and i'm glad to say that now I can use all the cool colors from (URL) well as the original colors from color.inc. This souped up render has replaced the orignial. Here is the link. (...) (21 years ago, 9-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  vose inspection car render
 
hey guys, I studied all weekend and after a serious amount of trial and error, I have a rendering that I'd like to share and get some feedback on. here it is... (URL) is done with the Jeroen's radiosity library2. I used ambient light and 2 actual (...) (21 years ago, 9-Jun-03, to lugnet.cad.ray, lugnet.cad.mlcad, lugnet.trains)
 
  Re: First Time POV User
 
(...) Max you can find tutorials at this page for your question. (URL) me if you have more questions. -AHui LDraw Help Desk (21 years ago, 5-Jun-03, to lugnet.cad.ray, lugnet.cad)
 
  First Time POV User
 
After looking at many pictures created with POV-Ray, I want to know more about how to use it. Where do I get started, what do I need, how do I install and use it? Is it free to download? Please help! Max (21 years ago, 5-Jun-03, to lugnet.cad.ray, lugnet.cad, FTX)
 
  Re: Gray parts in LPub
 
Great! This works. Thanks! "Kevin L. Clague" <kevin_clague@yahoo.com> schreef in bericht news:HFqzoL.IGp@lugnet.com... (...) PLIST (...) (21 years ago, 31-May-03, to lugnet.cad.ray)
 
  Re: Gray parts in LPub
 
(...) This is actually an L3P bug. If you create a DAT with a single part in it and run it through L3P, you get the part in grey, no matter what the color of the part really is. Work around? Put in a second part in exactly the same position, and use (...) (21 years ago, 31-May-03, to lugnet.cad.ray)
 
  Gray parts in LPub
 
In a model I created the first part of submodel is renderd gray!? In the next step it is blue, like it is supposed to be. What is happening here? Jaco (21 years ago, 31-May-03, to lugnet.cad.ray)
 
  Re: Create only BOM and parts used in LPub
 
Yes! Ofcourse. I could have figured that out myself! Thanks a lot (again) Kevin! Jaco "Kevin L. Clague" <kevin_clague@yahoo.com> schreef in bericht news:HFo229.13qE@lugnet.com... (...) having (...) the (...) (21 years ago, 30-May-03, to lugnet.cad.ray)
 
  Re: Create only BOM and parts used in LPub
 
(...) Hi Jaco, I'm doing this from memory because I don't have LPub in front of me, but.... Go to the Building Instructions tab, then the Steps sub-tab. Uncheck the Construction Images check box. Pull down the Generate->Instruction Images menu. (...) (21 years ago, 29-May-03, to lugnet.cad.ray)
 
  Create only BOM and parts used in LPub
 
Hi, Is it possible to just generate part images or the BOM image, without having to render the complete model? Jaco (21 years ago, 29-May-03, to lugnet.cad.ray)
 
  Re: Difficulties in LPub
 
(...) Yes. (...) The bug I know of has to do with buffer exchange. The step that contains a buffer exchange retrieve sometimes, but not always does not *grey* out the previous parts. In your case it is graying out everything. As always I need (...) (21 years ago, 26-May-03, to lugnet.cad.ray)
 
  Re: Difficulties in LPub
 
Does anyone else have trouble with this? And how does one solve it? Thanks. Jaco "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HFCDFH.Frs@lugnet.com... (...) (21 years ago, 26-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)


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