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 CAD / Ray-Tracing / 1879
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Subject: 
Re: Can anyone help by suggesting some lighting tips?
Newsgroups: 
lugnet.cad.ray
Date: 
Mon, 14 Jul 2003 11:50:05 GMT
Viewed: 
2301 times
  
In lugnet.cad.ray, Allan Bedford wrote:
In lugnet.cad.ray, Will Hess wrote:
In lugnet.cad.ray, Allan Bedford wrote:

2)  What's with the jagged lines running between the bricks?  Sometimes I get
them (such as here) and sometimes I don't, which makes things look much more
realistic.  Problem is, I can't seem to figure out what does or does not cause
them.

Try using the highest resolution w/ anti-aliasing setting when you render
the model.  After the picture is done, use a image editor to resize the
picture down to a more managable size.

Makes sense.  I'll try that.

This is my latest attempt.  I've stopped using the radio_1.inc file.  It just
seemed to be too difficult to get the lighting right, while using it.

Instead, I'm happy to settle for a more 'instruction book' like image.

I'm still frustrated with the jagged lines.  This image used anti-aliasing, but
did not smooth out all the lines.

http://www.apotome.com/lego/misc/ladder110.jpg

At least the ladder isn't completely washed out as it was before.

P.S. - Nice stick (ladder truck).

I meant to clarify... in my 4-wide fire apparatus series I'm doing two kinds of
vehicles.  One set will be based on real engines or trucks, the other models
(like this ladder) are meant to be more generic.  More akin to the old LEGOland
style fire engines from the mid-1970's.  It is just meant to "look like a fire
truck" not to specifically be a rendition of a particular one.

I am curious though...did you mean to put
the wheels on backwards?

Of course I did.

NOT!

Man, what a bonehead I am.  I've looked at that image dozens of times now and
never noticed that.  I built the tyre/wheel combo on one side, then copied and
moved it to the other.  Apparently I forgot to rotate it 180 degrees.

Perhaps I'll fix that tomorrow.  ;)

Wheels are fixed.  I still feel like a bonehead though.  :)

Another thing, you might try using either a 2x4 or
a pair of 2x2 clear bricks for the windshield, unless you're trying to make
the model possible in real life.

I'm split on that idea.  On one hand, I like the idea of trying to get a clean
render, using whatever color/combo bricks are needed to achieve the model you
want.  On the other hand, I'm also creating the instructions for these 4-wide
apparatus, and want them to be buildable.  Plus, using separate bricks, gives a
slight impression (from the side) that the front brick is part of the windshield
and that the brick behind it is the side window... in the door.  I might try
switching them to 1x4's and see what happens.

I actually changed all the window bricks in the cab.  It's now a 1x4 without
center posts as the front brick.  Then 1x1's as the side windows with nothing in
between.  I think this helped a bit.  Let me know what you think.

Best regards,
Allan B.



Message has 1 Reply:
  Re: Can anyone help by suggesting some lighting tips?
 
(...) just (...) Here's some things to try: The orthographic camera setting was changed in POV-Ray version 3.5. The command works the same, but it has been moved to the beginning of the camera statement, like this: camera { orthographic #declare PCT (...) (21 years ago, 14-Jul-03, to lugnet.cad.ray)

Message is in Reply To:
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I think I'm going to go with that approach as well. I'll try a floor sometime, but once again after the lighting problems are solved. (...) Will do. Thanks! (...) Makes sense. I'll try that. (...) Thanks. :) (...) Of course I did. NOT! Man, (...) (21 years ago, 13-Jul-03, to lugnet.cad.ray)

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