Subject:
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Re: Can anyone help by suggesting some lighting tips?
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Newsgroups:
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lugnet.cad.ray
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Date:
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Thu, 17 Jul 2003 01:29:35 GMT
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Viewed:
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2354 times
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> ...<snip>...
I'm not sure if this will help.
Try adding this to the end of your light statements;
light_source {
<360, -98, -20>
rgb <0.8, 0.8, 0.8>
parallel
point_at <0, 0, 0>
shadowless
}
You probably already know that adjusting the rgb values will change the
brightness of the light.
Also, if you want to see where the light is located, Try adding this sphere
line, shown below, right after the main object statement.
object { ladder110__inst__b_dot_dat #if (version >= 3.1) material #else texture
#end { Color7 } }
sphere {<360,-98,-20>,16 #if (version >= 3.1) material #else texture #end {
Color1 }}
Hope this helps,
Paul
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Message has 1 Reply: | | Re: Can anyone help by suggesting some lighting tips?
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| (...) It did! Thanks for adding another piece to this puzzle. The .8 rgb values weren't quite high enough, but I'm rerendering it now with the values a bit higher. I'll post the results tonight. (...) So, just out of curiousity... where in my (...) (21 years ago, 17-Jul-03, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Can anyone help by suggesting some lighting tips?
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| (...) So what's the sound of a LEGO builder thumping his head against his computer monitor? You say you don't want to know? Good thing you weren't near my PC when I got home from work today. :) Quick recap: I decided to try one high quality render, (...) (21 years ago, 16-Jul-03, to lugnet.cad.ray)
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