Subject:
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Re: UPDATE Re: vose inspection car render
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Newsgroups:
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lugnet.cad.ray
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Date:
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Wed, 11 Jun 2003 18:30:06 GMT
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Viewed:
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989 times
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travis wrote:
> I'd like to find a way to trun off its shadow though...
Example:
light_source {
<-5107.64,-5423.1,-2948.9> // Latitude,Longitude,Radius: 30,120,6810.19
color rgb 0.8*<1,1,1>
shadowless
}
I've also started to always put a (darker, shadowless) light at the same
position as the camera. This way, anything you can see is also guaranteed to
be illuminated, which removes much of the 'flatness' in the dark corners.
Don't make it too bright though, as shadowless light goes through walls!
--
Anders Isaksson, Sweden
BlockCAD: http://user.tninet.se/~hbh828t/proglego.htm
Gallery: http://user.tninet.se/~hbh828t/gallery/index.htm
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