To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / 9022 (-100)
  Re: Mirrored parts and studs
 
(...) And mine as well. If LDView can correct for this then so can any other program. The stud logos are a bonus feature offered by many programs but are not officailly supported by the LDraw spec. (...) This further supports my position on this (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
Just for kicks and grins.(not!) I'll throw in my $1.25 (...) This may have resurfaced because of the studs with logo files on my webpage. It was a quick thought I came up with a couple years ago. I guess I should remove them and any references to (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) That is my opinion. The programs should be changed, rather than the parts. One thing to consider: even if we 'fix' all the part files so that all studs render non-mirrored logos, mirrored logos can still occur. For example, if someone created (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs  [DAT]
 
(...) **snip** (...) Ah, the perennial question. During a past discussion of this very topic I offered what I thought to be a semi-workable option similar to #2 above, which I reiterate in the interest of further stirring the pot: We could redo the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) LDView does not have a problem with mirrored studs. (...) Right! See my posting (URL) Cobbs also explains it well in (URL) 2.) The part itself is flawed in that the studs are mirrored. We should redo (...) Though I acknowledge that L3P should (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) I'm not going to comment on the actual question, but I want to make it clear that LDView should NOT display the logo mirrored, ever. It automatically detects that the stud has been mirrored, and mirrors the logo back to its correct (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Good summation. My preference is 1... a sufficiently clever convertor could perhaps detect this rotation and use rotated versions of the studs that it substitutes somehow in a preprocess step??? If there is a way to do 2 (perhaps with a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Thats what i did with the re-upload of some files from the 2865.dat & 32087.dat parts (9V straight track, 9V track cross ) and the recently posted 2867.dat (9V Curved track). I moved the studs from the subparts to the main file. With the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
I am generally against new meta-commands, but inspired by "0 BFD INVERTNEXT", how about something like "0 MIRRORING KEEPPOSITIVENEXT". The more accurate syntax, I leave to the gurus... /Tore (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs  [DAT]
 
(...) I favour the following scenario - put the part detail in a subpart, but the studs themselves in the main part files. s\xxxxs01.dat bulk of part excluding decorated surfaces and studs (handedness of lowest numbered part) xxxx.dat 1 0 0 0 1 0 0 (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Mirrored parts and studs
 
There is somewhat of a disagreeance going on over at the PT about mirrored parts and I thought I'd bring it to the whole community to discuss. Here's a little background for the non initiated: In order to same time and DAT code if a part has a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Math questions
 
(...) Cool, Thanks. --Orion (21 years ago, 30-Jun-03, to lugnet.cad.dev)
 
  Re: Math questions
 
(...) (URL) Also, how about a reference to how to detect bow-tie quad? (URL) that the link inside above posting to L3Input.cpp is dead, please use (URL) much more info on quads, please read (URL) (21 years ago, 30-Jun-03, to lugnet.cad.dev)
 
  Math questions
 
Could someone point me toward a good reference on how to extract the angles from a transformation matrix? Also, how about a reference to how to detect bow-tie quad? Thanks in advance, Orion (21 years ago, 29-Jun-03, to lugnet.cad.dev)
 
  Re: "the new way" (was: Re: Self-Certification in parts tracker)
 
(...) [snip] I remembered this old post, and thought I'd post a followup. Better late than never. Here is a summary of part updates by year Year Files Updates 1997 128 3 1998 806 10 1999 685 6 2000 376 2 2001 224 3 2002 848 6 2003 81 1 So, based on (...) (21 years ago, 29-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Absolutely no reason that I can think of. Unless a program deliberately wanted to have separate settings (or multiple settings). (...) Good point. (...) Or check both places. :) Steve (21 years ago, 28-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Well, looking at the LDraw.ini, it apppears that we could swap over to using it. -Orion (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) According to my "Sent Items" folder I sent mklist13.zip including both mklist.c and mklist.exe to you at July 3rd, 2000. On your request I resent it to you on May 14th, 2002. And today I'll send it for the third time :-) /Lars (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Hey, I'm with you. ldglite checks the environment variables first, then looks in the <windir>/ldraw.ini file before using a default. env_str = platform_getenv("LDRAWDIR"); if (env_str != NULL) strcpy(pathname, env_str); else if (...) (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Was there some reason that y'all didn't use <windir>\ldraw.ini? If for nothing else, it has the ldraw path. Steve (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Are you planning to support plugins via dlopen and dlsym? That'd be fantastic. I just modified my plugin test program to take a plugin name on the command line and ran some more of the lddp plugins successfully. (I think the bezier plugin (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Not in the plugins directory, in the directory of the program that calls the dll (...) Yes, we are currently working on a Linux port. --Orion (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) That's great. So it should work if I make a plugins directory off whatever directory ldglite.exe resides in. I take it that's where you'd look for the lddp.ini file as well. Is the lddp.ini file a replacement for the lddp registry entries? (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Unfortunately no. The component library I used for rendering, GLScene, is only available for Windows. Though I read that they were think of proting to Kylix. As soon as they relase a stable version, I'll work on it (...) I love for you to use (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Hey, cool. Is there a linux port in the works? (...) I have questions. I think these plugins are pretty cool, so would it be OK to use them as plugins for the LEDIT mode in ldglite? I did a quick and dirty feasibility test and it looks doable. (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) Ok, I tried to recreate the changes for 1.3 based on the message strings contained in the executable. The -i and -o commands work for both windows and linux, but I couldn't tell what else may have changed or been fixed for 1.3. You can try the (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) I asked Lars to add -i and -o functionality to mklist (so I could index various directories of part and primitive files). He sent along the EXE, but not the source. When LDraw 0.27 was being finished up, I included in the 1.3 mklist.exe. I (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) A quick check reveals the source I used was from mklist.c v1.2 That's the one included in the zip file inside ldraw027.exe and complete.exe. Oddly, I noticed that ldraw027.exe includes the v1.3 executable with the -i and -o options, but the (...) (21 years ago, 25-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) It doesn't appear to do anything with -i or -o command line options. Is there a newer version of the source, or were you asking me to add that? I only changed two lines of mklist.c (the rest was done in the missing include files), so it should (...) (21 years ago, 25-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) Does this version include the -i and -o command line options, to control the source directory, and output filename? If it does, and if we could get a fresh DOS compile, I'd like to include the new version in the next parts update. Steve (21 years ago, 25-Jun-03, to lugnet.cad.dev)
 
  portable version of mklist?
 
As part of my attempt to add part lookup (finally!) to ldglite I had to build a portable version of mklist. I'm not sure what to do with it, so for now I've put it here. (URL) builds with gcc on Linux and Windows, and the tweak to the original (...) (21 years ago, 24-Jun-03, to lugnet.cad.dev)
 
  Re: LDDesignPad Feature Suggestion
 
"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HGLCJo.1nyJ@lugnet.com... (...) We (the LDDP developers) already thought about this. ;) Surely everyone who wants to participate and implement this is welcome to the LDDP (...) (21 years ago, 20-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Hmmm, how about trying the packages actually "blessed" by your distribution. According to this page: (URL) might be possible to build Opengl programs with these two packages. 14 May 2003 RPM mesaglu-devel 5.0 (i586) 1433 kB Patch-RPM (...) (21 years ago, 18-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, that's discouraging. It's still happening inside the Mesa startup code. Here's a link to what looks like a bug report from over year ago which seems to indicate it might be an out of memory error. But I don't see any evidence of a (...) (21 years ago, 17-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Ok, here's the output: (gdb) run Starting program: /usr/local/bin/ldglite Program received signal SIGFPE, Arithmetic exception. 0x0816ce13 in _mesa_test_os_sse_ex...on_support () (gdb) cont Continuing. Program received signal SIGSEGV, (...) (21 years ago, 17-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Wait a minute! You're not done yet. I poked through the MESA code (common_x86.c) and realized something. The SIGFPE is normally caught by the exception handlers in MESA but in gdb the program stops anyhow. You need to tell gdb to continue to (...) (21 years ago, 17-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) I installed it per the instructions on the LDraw website, so I guess I built it myself. (...) I'll try that when I get a free moment. I was kinda hopeing that this problem was a problem with my Linux install and not hardware. Oh well... Thanks (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) More searching reveals some tantalizing hints, but nothing concrete. Setting MESA_NO_SSE=1 is mentioned, but I'm not clear if it's an environment variable, or a compiler option. By the way, did you build MESA yourself, or was it installed by a (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Hmmm, a quick google search seems to indicate you're not the first person to encounter this problem. (URL) appears to be a problem with MESA hardware opengl support and the ATI Mobility chipset. I'll have to muck around a bit more with google (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) I'm running: P3 500 Dell Inspiron 8000 Laptop with 128 MB of memory ATI RAGE Mobility M4 Graphic card SuSe Linux 8.2 Mesa Lib 5.0.1 and here's the output from gdb: (gdb) run Starting program: /usr/local/bin/ldglite Program received signal (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  LDDesignPad Feature Suggestion
 
(...) Hey, since ldlist and LDDP are both Delphi apps, wouldn't it be nice if LDDP had support for drag and drop from ldlist? And then, maybe a linux port of ldlist could be included as part of the linux port of LDDP. Would that be cool, or what? (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Sorry for the delay. My cable modem no longer gets a strong enough signal and the local cable company isn't to speedy about fixing it. So while I couldn't reply over the weekend, I did manage to build the latest linux sources. I could only do (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, when I tryed to run it from the file manager and I got nothing so I got curious and tryed to run it for the shell window. All I get is the message: Segementation Fault --Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, a segmentation error is when the program tries to access some memory that it doesn't own, so it's usually a bad pointer. How did you run the program? From a shell window? If so, what kind of shell was it? Probably bash, but you never (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Maybe I spoke too soon. When I try to run LDGLite in KDE I get a Segmentation Error, whatever that means. Any thoughts? -Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) It works now, Thanks -Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.5
 
(...) I just recently got a chance to take it for a test spin. Pretty nifty! Preview works fine on this Win2K pc with TNT video card. Here's a few notes. How about a selection for the background color in the preview window? The parts in the preview (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, being a noodle head probably has nothing to do with it this time. The problem is that I don't currently have much access to a linux PC that's attached to a monitor, just embedded devices and ssh servers. So I haven't exactly kept the (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  LDGLite Linux install question
 
Maybe it's just becuase I'm a Linux noodle head (I am learning, albiet not as fast as I'd like) but I'm having problems building LDGLite from the latest CVS download. Here's a dump of the makefile output: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: Meta Commands in Part Files
 
(...) BFC KEYWORDS CATEGORY I can't think of any others off the top of my head. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Re: Meta Commands in Part Files
 
(...) Nope, just refreshing my memory so that I can update the Lego Spec 1.0.0 page. So it's: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV BFC Statements Anything (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: Meta Commands in Part Files
 
(...) BFC assertions? (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: Meta Commands in Part Files
 
hi orion are you developing some kind of cad? br pixel "Orion Pobursky" <orion@dontaddthis.p...ursky.com> wrote in message news:HG7uG5.1Lr4@lugnet.com... (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Meta Commands in Part Files
 
I'm trying to remember which Meta commands are allowed in part files. Here's my list: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV Are there more than this? --Orion (21 years ago, 9-Jun-03, to lugnet.cad.dev, FTX)
 
  Re: 30104 Chain - Generate it!
 
Thanks, guys, but I'm looking to more physical realism in my renderings than a formulaic (synthesis) approach will deliver. 2 chains will be securing a stack of logs (made of 9 2x2 round bricks) on a train car. Not only do the chain ends attach (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) Oh yeah, forgot to add this link to the chain generator spreadsheet. (URL) you like the spreadsheet method, there's also a net generator and a hoser spreadsheet there as well. (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) Take a peek at the source: (URL) see a few references to CHAINs (especially in band.c), but I don't think it actually includes this particular type of chain. Since it's open source, this might be a reasonable feature for someone else to try (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
(...) If I recall, LSynth already does this. Correct me if I'm worng, Kevin. -Orion (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: 30104 Chain - Generate it!
 
While we are talking about that, would it be possible to create a program/plugin to generate a chain in a model? Perhaps in LSynt or as plugin in LDDP? Jaco "Will Chapman" <will@actionbrick.com> schreef in bericht news:HG0w0C.15s0@lugnet.com... (...) (21 years ago, 6-Jun-03, to lugnet.cad, lugnet.cad.dat.parts, lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) Ah, yes, the missing documentation. Since ldglite is really just ldlite made portable with some extensions, I've been pretending that you can get by with the ldglite documentation here: (URL) supplementing it with my really poor readme.txt (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) Oh you star, that looks pretty much like what I need without hacking the program :-) I got it to produce a png, (I now know how part of your hard disc is layed out :-) ), are there any docs for it, I'd like to try to understand the parameters. (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Idea for an ldraw related program
 
(...) You could try something like this. ldglite -l3 -a1,0,0,0,1,0,0,0,1 -s2 -Q -i1 -MS973p65.png 973p65.dat I think that's an example of what what you're looking for, and it comes with source, which should save you some time. Enjoy, Don (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Idea for an ldraw related program
 
I'm a user of both Lego CAD programs and the sticker printer program and thought that it might be possible to combine some of the functionality into one program. My Idea ------- With the ldraw parts library you have a large number of patterned (...) (21 years ago, 4-Jun-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) that did it. I still had to manually add the -L/usr/local/lib -L/usr/local/lib/pth, but that's ok. coool :) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  (canceled)
 
 
  Re: Difficulties in LPub
 
Does anyone else have trouble with this? And how does one solve it? Thanks. Jaco "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HFCDFH.Frs@lugnet.com... (...) (21 years ago, 26-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)
 
  Re: LDDP open source project: Source code released!
 
Hello Don! Thank you.. that was a great hint. Looks much better to me than WinCVS and hasn't that much overhead. I will enjoy ;) Carsten "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HFG6JD.EJD@lugnet.com... (...) ;). (...) (21 years ago, 25-May-03, to lugnet.cad.dev)
 
  Re: LDDP open source project: Source code released!
 
(...) If it helps any, this CVS client claims to be easier to use for Windows developers. Plus it has a cute mascot. (URL) (21 years ago, 25-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Symmetries other than 16 and 48?
 
"Steve Bliss" <steve.bliss@earthlink.net> wrote in message news:8ljscv8fn458bfv...4ax.com... (...) 73071 (...) and (...) of (...) That makes a lot of sense, especially for segments that would not be used by other parts. (...) I guess that would (...) (21 years ago, 24-May-03, to lugnet.cad.dev)
 
  LDDP open source project: Source code released!
 
Hi! I just want everyone to know that I just uploaded the LDraw DesignPad Delphi sourcecode into the CVS branch at (URL) . Please be aware that the sourcecode is offered under the GPL license. Next steps in development will be: - Linux version of (...) (21 years ago, 24-May-03, to lugnet.cad.dev, lugnet.cad.dev.org.ldraw)  
 
  Re: Symmetries other than 16 and 48?
 
(...) For parts with unusual symmetries, I would suggest either (or both): 1. Make a subfile in parts\s with 1 segment of the part, then use that subfile as many times as you need. 2. Find a higher-level symmetry that is common with 16 or 48 (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  [Parts Tracker] Notes for Admins
 
Just a quick note for authors & reviewers on the Parts Tracker -- if you need an admin to address something, please email parts@ldraw.org about it -- if you just leave a comment in a review, the admins will only pick up on it by chance. Actually, (...) (21 years ago, 23-May-03, to lugnet.cad.dev)
 
  Re: Is anyone making part 44224.dat?
 
The mating part is refered to as 44225 on both Peeron and Bricklink... Philo (...) (21 years ago, 23-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Symmetries other than 16 and 48?
 
What is the general way of handling parts/primitives that have rotational symmetries other than 16 and 48? I am currently looking at reworking 73071 (the old Technic Differential), which has a rotational symmetry of 28, and 3649 (Technic Gear 40 (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
Thanks Don and Paul. I think that pretty much answers my questions for now (but no doubt I will have more later). Now to go fix some of my primitives and parts... --Lance-- (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?  [DAT]
 
(...) I'll drop a few quick secrets on how I use conditional lines. First off, I use LDAO and L3lab for the largest amount of part modeling. Usually check occasionally with LDview and Ldraw. So if you are using MLCad, and do not have LDAO, I would (...) (21 years ago, 22-May-03, to lugnet.cad.dev)
 
  Re: How exactly DO I code optional lines, anyway?
 
(...) Yes. They're needed to render transparent parts correctly. (URL) they're useful for the curve smoothing algorithm in LDview and perhaps other programs. (...) It's often easiest to place the 3rd and 4th points on the corner of an adjacent (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  How exactly DO I code optional lines, anyway?
 
In reading past posts, it seems that putting in optional lines is encouraged, but I have not been able to find any information on the proper way of using them. First, clearly I use them on outside curves, but I was not able to determine definitively (...) (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Ok, send me an email. I forgot how to login, or ssh forgot my public key or something like that. Don (21 years ago, 21-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) I couldn't get the full LDGLite to compile with the current version of the source code. I have GCC-3.2 on the system I compiled the off-screen-only version on LDGLite on. I haven't tested it on Munin yet. You're welcome to do that. Play well, (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I didn't know kylix/delphi wasn't available on Mac OS X. Oops, my bad. Several X11 implentations are available on Mac OS X though, if that is what you mean by visual environment. Oh well. Guess there is always Virtual PC. That's better than (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Ell.. Since there is Linux for Mac available it would be a way to run it on Mac that way. Problem is that you dont need 'just a pascal' compiler but the complete visial enviroment and that isn't available on the Mac platform in any form. Play well (...) (21 years ago, 20-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Network rendering
 
Did anyone have any experience with this tool an can help me intalling it on a win2k machine? Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 20-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
thx for your answer. i'll look at it Andreas "Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HF5LMz.1zDB@lugnet.com... (...) pictures/animation (...) find (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) FWIW, I (think that I) didn't need the c++ libs for the off-screen build on the BSD box. Dan (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Network rendering
 
(...) (URL) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Network rendering
 
Hi, is there any usable solution for networkrendering PovRay pictures/animation on some windows systems? I'm just searching since some hours and didn't find something. Andreas (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Hey, thanks for the reminder, it's in there now. I wonder which release of gcc it is that suddenly requires me to include the C++ libraries. I've been trying to avoid C++ to keep the ldglite executables smaller. Jacob, is the libc++ only a (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) I imagine that's because kylix/delphi doesn't exist on OS X, because with a sourceforge project, LDDP programmers would have access to the sourceforge compile farm (which includes a OS X box). However, once the source is available perhaps (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Status of LDDP open source release
 
Hello! (...) Well.. since there is no platform on Mac we would be able to compile it on there eventually won't. I dont know if there exists some kind of emulator (Linux or Windows) for Mac.. maybe that would be an alternative. But there will be for (...) (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) It seems like that. Here's the exact change I made to make it work: % cvs diff makefile.osmesa Index: makefile.osmesa ===...=== RCS file: /cvsroot/ldglite/ldg...e.osmesa,v retrieving revision 1.2 diff -u -3 -p -r1.2 makefile.osmesa --- (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Please see (URL) makefile correction apparently didn't make it back to sourceforge... /Lars (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Tried that. Here's the tail of the output from the build: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o gleps.o (...) (21 years ago, 19-May-03, to lugnet.cad.dev)
 
  Re: Status of LDDP open source release
 
(...) James (21 years ago, 19-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.dev.org.ldraw)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) That did fix the problem. the make finished successfully! and it works! (URL) need to get Steve to teach me how to use it :) (...) nothing - no match. Thank you so much for your help :) Dan (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) Standard? Not unless you're a Microsoft follower. However, I must admit I'm baffled by this one. The -DUNIX is supposed to tell platform.h to define some flags which cause the stricmp and strnicmp functions in platform.c to get built. You've (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
(...) ok, cool - got that, now I get this: $ gmake -f makefile.osmesa gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER -DUSE_BMP8 -DNEED_MIN_MAX -DUSE_PNG -DTILE_RENDER_OPTION -DOSMESA_OPTION -IMesa-5.0.1/include ldliteVR_main.o platform.o dirscan.o (...) (21 years ago, 18-May-03, to lugnet.cad.dev)
 
  Is anyone making part 44224.dat?
 
It's the click joints on the AT-TE and AT-AT. If not, I'll give it a go. The mate to 44224 doesn't have a number I can find, does anyone know it? -Orion (21 years ago, 18-May-03, to lugnet.cad.dev, lugnet.cad.dat.parts)


Next Page:  5 more | 10 more | 20 more | 100 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR