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 CAD / Development / 9018
9017  |  9019
Subject: 
Re: Mirrored parts and studs
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 1 Jul 2003 21:22:17 GMT
Viewed: 
1373 times
  
In lugnet.cad.dev, Orion Pobursky wrote:
If you have stud the the part and apply a mirror matrix, most of the time
nothing is wrong. Along comes L3P or LDView that, based on user preference, add
the LEGO logo to the top of the studs.  If the part is a mirror part then the
added logos also show up mirrored. Here's where we get 2 dissenting opinons:

LDView does not have a problem with mirrored studs.

1.)  Nothing is wrong with the part.  The stud logos are added by an external
program and are not part of the DAT code.  This is, therefore, a limitation of
the external program and not of the part itself.

Right!
See my posting http://news.lugnet.com/cad/dat/parts/?n=3956
Travis Cobbs also explains it well in http://news.lugnet.com/cad/ray/?n=1454

2.)  The part itself is flawed in that the studs are mirrored.  We should redo
all the mirrored parts with stud in such a way that the studs are not mirrored.

Though I acknowledge that L3P should deal with the problem
I also appreciate this initiative, because the solution is not easy,
as explained above.
/Lars ;-)



Message has 1 Reply:
  Re: Mirrored parts and studs
 
(...) Wait a minute. Doesn't L3Input.cpp build a threaded tree structure before outputting a single POV part? I would think you could traverse the array Parts[0...nParts] and look for toplevel parts from the PARTS directory. Then for each toplevel (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)

Message is in Reply To:
  Mirrored parts and studs
 
There is somewhat of a disagreeance going on over at the PT about mirrored parts and I thought I'd bring it to the whole community to discuss. Here's a little background for the non initiated: In order to same time and DAT code if a part has a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)

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