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 CAD / Development / 9018
9017  |  9019
Subject: 
Re: Mirrored parts and studs
Newsgroups: 
lugnet.cad.dev
Date: 
Tue, 1 Jul 2003 21:22:17 GMT
Viewed: 
3025 times
  
In lugnet.cad.dev, Orion Pobursky wrote:
> If you have stud the the part and apply a mirror matrix, most of the time
> nothing is wrong. Along comes L3P or LDView that, based on user preference, add
> the LEGO logo to the top of the studs.  If the part is a mirror part then the
> added logos also show up mirrored. Here's where we get 2 dissenting opinons:

LDView does not have a problem with mirrored studs.

> 1.)  Nothing is wrong with the part.  The stud logos are added by an external
> program and are not part of the DAT code.  This is, therefore, a limitation of
> the external program and not of the part itself.

Right!
See my posting http://news.lugnet.com/cad/dat/parts/?n=3956
Travis Cobbs also explains it well in http://news.lugnet.com/cad/ray/?n=1454

> 2.)  The part itself is flawed in that the studs are mirrored.  We should redo
> all the mirrored parts with stud in such a way that the studs are not mirrored.

Though I acknowledge that L3P should deal with the problem
I also appreciate this initiative, because the solution is not easy,
as explained above.
/Lars ;-)



Message has 1 Reply:
  Re: Mirrored parts and studs
 
(...) Wait a minute. Doesn't L3Input.cpp build a threaded tree structure before outputting a single POV part? I would think you could traverse the array Parts[0...nParts] and look for toplevel parts from the PARTS directory. Then for each toplevel (...) (23 years ago, 2-Jul-03, to lugnet.cad.dev)

Message is in Reply To:
  Mirrored parts and studs
 
There is somewhat of a disagreeance going on over at the PT about mirrored parts and I thought I'd bring it to the whole community to discuss. Here's a little background for the non initiated: In order to same time and DAT code if a part has a (...) (23 years ago, 1-Jul-03, to lugnet.cad.dev)

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