Subject:
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Re: Mirrored parts and studs
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Newsgroups:
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lugnet.cad.dev
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Date:
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Tue, 1 Jul 2003 21:38:12 GMT
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Viewed:
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1423 times
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Orion Pobursky wrote:
> 1.) Nothing is wrong with the part. The stud logos are added by an external
> program and are not part of the DAT code. This is, therefore, a limitation of
> the external program and not of the part itself.
>
> 2.) The part itself is flawed in that the studs are mirrored. We should redo
> all the mirrored parts with stud in such a way that the studs are not mirrored.
My view is that there is nothing _serious_ wrong, but that a fix should
be welcome.
Anyway. Since we are only talking about studs, the rendering programs
_could_ simply remember to fix any mirrored studs (can be done by
multiplying the rotation matrix of the object with the sign of its
determinant).
Play well,
Jacob
--
Horse (building instructions):
http://jacob.sparre.dk/LEGO/Dyr/Hest/
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Message has 1 Reply:
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| | Mirrored parts and studs
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| There is somewhat of a disagreeance going on over at the PT about mirrored parts and I thought I'd bring it to the whole community to discuss. Here's a little background for the non initiated: In order to same time and DAT code if a part has a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
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