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 CAD / Development / *11475 (-100)
  Re: Thanks to all the parts developers
 
(...) thx to you kevin for makin' pov-rendering a piece of cake. toying around with all this cryptic pov-code was never easier. w. (waiting to see his space parts certified, especially the crater plate - reviewers please!) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) I don't actually do any transformations in LDView to get the logos right. I just detect the mirroring (by tracking negative determinants and flipping the mirrored bit every time I see one) and modify my texture coordinates to un-mirror (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: 1st LSC: Call for Nominations
 
(...) I also nominate: Paul Easter -Orion (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirrored parts and studs
 
(...) Yeah, I did a search for determinant and found your note. I tried the on-the-fly fix in ldglite with the L3 structs and it seems to work, although I'm not sure I'm applying the fix correctly. Is it really as simple as multiplying some matrix (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: 1st LSC: Call for Nominations
 
(...) Thanks. I accept - Chris (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
(...) Just in case volunteering isn't sufficient: I nominate: - Orion Pobursky - Kevin Clague Presumably their having volunteered counts as accepting their nominations. :-) --Travis Cobbs (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
(...) I second. (...) And accept. Play well, Jacob (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirrored parts and studs
 
(...) We definitely don't want to do this. It's unnecessary, because the sign of the determinant in the matrix specifying the sub-part tells you whether the sub-part is mirrored. The above might allow the program to do less math, but that's not an (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Yes. That's what LDView does. --Travis Cobbs (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Nominees - Please Accept or Decline Nomination (was Re: 1st LSC: Call for Nominations)
 
Nominees - I forgot to add in the original post, please accept or decline your nomination in this thread as well. -Tim (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
(...) Whoops - brain fart - I am not sure Wayne meets the requirements. I'll ask him. -Tim (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
I nominate: - Wayne Gramlich - Paul Gyugyi - Lars Hassing -Tim (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
Quoting Dan Boger <dan@peeron.com>: (...) I second. (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
I nominate: - Steve Bliss - Chris Dee - Jacob Sparre Andersen (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirrored parts and studs
 
(...) Umm, my math is really rusty. Can the sign of the determinant also be used to detect mirroring? That could be handy. Don (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Thanks to all the parts developers
 
I just wanted to say thanks to Steve, Chris and all else that are involved with the developent, review and approval of the parts in the parts library. Programs can come and go, but without the parts library we'd have nothing. I think that the parts (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)  
 
  Re: Mirrored parts and studs
 
(...) Wait a minute. Doesn't L3Input.cpp build a threaded tree structure before outputting a single POV part? I would think you could traverse the array Parts[0...nParts] and look for toplevel parts from the PARTS directory. Then for each toplevel (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: 1st LSC: Call for Nominations
 
(...) I was going to nominate Orion, but he beat me to it. I volunteer. (...) Kevin Clague (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirrored parts and studs
 
(...) My view is that there is nothing _serious_ wrong, but that a fix should be welcome. Anyway. Since we are only talking about studs, the rendering programs _could_ simply remember to fix any mirrored studs (can be done by multiplying the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) My only concern about letting the rendering programs do this is "how they know which way to orientate the logo". Coding this within the .dat file (either with a correctly orientated stud.dat or with metadata) is preferable to storing this (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: 1st LSC: Call for Nominations
 
In lugnet.cad.dev.org.ldraw, Tim Courtney wrote: <snip> Well I volunteered before, so I volunteer now. --Orion Pobursky (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirrored parts and studs
 
(...) And mine as well. If LDView can correct for this then so can any other program. The stud logos are a bonus feature offered by many programs but are not officailly supported by the LDraw spec. (...) This further supports my position on this (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
Just for kicks and grins.(not!) I'll throw in my $1.25 (...) This may have resurfaced because of the studs with logo files on my webpage. It was a quick thought I came up with a couple years ago. I guess I should remove them and any references to (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  1st LSC: Call for Nominations
 
All - Now is the time for the call for nominations for the first LSC. If you're not familiar with the LSC, please read the latest proposal: (URL) [1] The way I am reading things at this point, we don't need a formal nomination structure this (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)  
 
  Re: Mirrored parts and studs
 
(...) That is my opinion. The programs should be changed, rather than the parts. One thing to consider: even if we 'fix' all the part files so that all studs render non-mirrored logos, mirrored logos can still occur. For example, if someone created (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs  [DAT]
 
(...) **snip** (...) Ah, the perennial question. During a past discussion of this very topic I offered what I thought to be a semi-workable option similar to #2 above, which I reiterate in the interest of further stirring the pot: We could redo the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) LDView does not have a problem with mirrored studs. (...) Right! See my posting (URL) Cobbs also explains it well in (URL) 2.) The part itself is flawed in that the studs are mirrored. We should redo (...) Though I acknowledge that L3P should (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) I'm not going to comment on the actual question, but I want to make it clear that LDView should NOT display the logo mirrored, ever. It automatically detects that the stud has been mirrored, and mirrors the logo back to its correct (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Good summation. My preference is 1... a sufficiently clever convertor could perhaps detect this rotation and use rotated versions of the studs that it substitutes somehow in a preprocess step??? If there is a way to do 2 (perhaps with a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
(...) Thats what i did with the re-upload of some files from the 2865.dat & 32087.dat parts (9V straight track, 9V track cross ) and the recently posted 2867.dat (9V Curved track). I moved the studs from the subparts to the main file. With the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs
 
I am generally against new meta-commands, but inspired by "0 BFD INVERTNEXT", how about something like "0 MIRRORING KEEPPOSITIVENEXT". The more accurate syntax, I leave to the gurus... /Tore (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Re: Mirrored parts and studs  [DAT]
 
(...) I favour the following scenario - put the part detail in a subpart, but the studs themselves in the main part files. s\xxxxs01.dat bulk of part excluding decorated surfaces and studs (handedness of lowest numbered part) xxxx.dat 1 0 0 0 1 0 0 (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  Mirrored parts and studs
 
There is somewhat of a disagreeance going on over at the PT about mirrored parts and I thought I'd bring it to the whole community to discuss. Here's a little background for the non initiated: In order to same time and DAT code if a part has a (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)
 
  formatting errors in FTX?? (wa Re: LSC Proposal 0.99a
 
In lugnet.cad.dev.org.ldraw, Tim Courtney wrote: I like this draft a lot however there seem to be some word lossages here and there... the tail end of some phrases are missing, and I think it may be due to the FTX formatting??? for example: On the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.org.ldraw, lugnet.admin.general, lugnet.publish)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Chris, I think the LGEO parts are worth the effort, which is now pretty minimal -- downloading the LGEO library (two files: the 'complete' library through update 14, and update 15, at (URL)), setting the LGEODIR environment variable, and (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.mac, FTX)
 
  LSC Proposal 0.99a
 
This is a re-post of the LSC proposal 0.99 with two changes: I removed the stipulation under 'voting' about the ad-hoc committee per (URL) this thread>. I changed the dates for voting from one day (July 20) to five days, July 17-22. This covers both (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Thanks for the update Lars. Tom, I have been playing a bit with L3P, but I have never used the LGEO parts. Are they worth the extra effort? (I have no idea how to use them, but I am sure that I can figure it out from the available info... that (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
I am sorry to interrupt your interesting discussion, but I would like to unsubscribe to this mailing list. Unfortunately, I have changed to a new computer so I've lost the info on how to go on with that. Again, sorry to interrupt. / Patrick Fridh - (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I'll try to get the fixed version of L3P Launcher out this or next week. Unfortunately, I got myself hooked on RPG's. So I haven't been too productive lately... WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but got (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
 
  Re: Math questions
 
(...) Cool, Thanks. --Orion (21 years ago, 30-Jun-03, to lugnet.cad.dev)
 
  Re: Math questions
 
(...) (URL) Also, how about a reference to how to detect bow-tie quad? (URL) that the link inside above posting to L3Input.cpp is dead, please use (URL) much more info on quads, please read (URL) (21 years ago, 30-Jun-03, to lugnet.cad.dev)
 
  Math questions
 
Could someone point me toward a good reference on how to extract the angles from a transformation matrix? Also, how about a reference to how to detect bow-tie quad? Thanks in advance, Orion (21 years ago, 29-Jun-03, to lugnet.cad.dev)
 
  Re: "the new way" (was: Re: Self-Certification in parts tracker)
 
(...) [snip] I remembered this old post, and thought I'd post a followup. Better late than never. Here is a summary of part updates by year Year Files Updates 1997 128 3 1998 806 10 1999 685 6 2000 376 2 2001 224 3 2002 848 6 2003 81 1 So, based on (...) (21 years ago, 29-Jun-03, to lugnet.cad.dev)
 
  Re: L3P Launcher for Mac OS X
 
(...) James, I like the overall approach, and look forward to seeing the finished product. One note is that checking the 'Use LGEO Library' box on the 'Other' pane leads to an error from the LGEODIR environment variable not being set. For this (...) (21 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) I haven't used the LGEO substitution. I haven't seen comments from anyone else on this list that indicated they use them either. Sorry! (21 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P v1.3 for Mac OSX
 
(...) First off, many thanks to Lars for making this tool available for OS X! L3P has been working very well overall, but I'm having an issue with LGEO parts substitution, which I'm curious to know if anyone else has seen. This is with the 20021209 (...) (21 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Absolutely no reason that I can think of. Unless a program deliberately wanted to have separate settings (or multiple settings). (...) Good point. (...) Or check both places. :) Steve (21 years ago, 28-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Well, looking at the LDraw.ini, it apppears that we could swap over to using it. -Orion (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) According to my "Sent Items" folder I sent mklist13.zip including both mklist.c and mklist.exe to you at July 3rd, 2000. On your request I resent it to you on May 14th, 2002. And today I'll send it for the third time :-) /Lars (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Hey, I'm with you. ldglite checks the environment variables first, then looks in the <windir>/ldraw.ini file before using a default. env_str = platform_getenv("LDRAWDIR"); if (env_str != NULL) strcpy(pathname, env_str); else if (...) (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Was there some reason that y'all didn't use <windir>\ldraw.ini? If for nothing else, it has the ldraw path. Steve (21 years ago, 27-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Are you planning to support plugins via dlopen and dlsym? That'd be fantastic. I just modified my plugin test program to take a plugin name on the command line and ran some more of the lddp plugins successfully. (I think the bezier plugin (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Not in the plugins directory, in the directory of the program that calls the dll (...) Yes, we are currently working on a Linux port. --Orion (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) That's great. So it should work if I make a plugins directory off whatever directory ldglite.exe resides in. I take it that's where you'd look for the lddp.ini file as well. Is the lddp.ini file a replacement for the lddp registry entries? (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Unfortunately no. The component library I used for rendering, GLScene, is only available for Windows. Though I read that they were think of proting to Kylix. As soon as they relase a stable version, I'll work on it (...) I love for you to use (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.6
 
(...) Hey, cool. Is there a linux port in the works? (...) I have questions. I think these plugins are pretty cool, so would it be OK to use them as plugins for the LEDIT mode in ldglite? I did a quick and dirty feasibility test and it looks doable. (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) Ok, I tried to recreate the changes for 1.3 based on the message strings contained in the executable. The -i and -o commands work for both windows and linux, but I couldn't tell what else may have changed or been fixed for 1.3. You can try the (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) I asked Lars to add -i and -o functionality to mklist (so I could index various directories of part and primitive files). He sent along the EXE, but not the source. When LDraw 0.27 was being finished up, I included in the 1.3 mklist.exe. I (...) (21 years ago, 26-Jun-03, to lugnet.cad.dev)
 
  Re: portable version of mklist?
 
(...) A quick check reveals the source I used was from mklist.c v1.2 That's the one included in the zip file inside ldraw027.exe and complete.exe. Oddly, I noticed that ldraw027.exe includes the v1.3 executable with the -i and -o options, but the (...) (21 years ago, 25-Jun-03, to lugnet.cad.dev)
 
  Re: MBC 0.6.1 comments
 
(...) Actually, I'd prefer it if you just make a separate .sit (or zip) file with source and put it in the same folder on the internet as the executable program. That way anybody can look at it. You never know when someone might come from nowhere (...) (21 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: MBC 0.61 comments
 
(...) Well, maybe you would know for sure, but not me :) (...) Just out of curiosity, disabling GL_Lighting before drawing lines is slower because you still have to do lighting anyway, and if it isn't GL_LIGTHING, then it is going to be slower? I (...) (21 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: portable version of mklist?
 
(...) It doesn't appear to do anything with -i or -o command line options. Is there a newer version of the source, or were you asking me to add that? I only changed two lines of mklist.c (the rest was done in the missing include files), so it should (...) (21 years ago, 25-Jun-03, to lugnet.cad.dev)
 
  Re: MBC 0.6.1 comments
 
I'll intersperse my answer with Don's observations. (...) You're dead right there - actually I've never considered altering GL_LIGHTING for Type 2 lines, it makes good sense. Actually I haven't altered the parsing and rendering routines since about (...) (21 years ago, 25-Jun-03, to lugnet.cad.dev.mac)
 
  Re: portable version of mklist?
 
(...) Does this version include the -i and -o command line options, to control the source directory, and output filename? If it does, and if we could get a fresh DOS compile, I'd like to include the new version in the next parts update. Steve (21 years ago, 25-Jun-03, to lugnet.cad.dev)
 
  portable version of mklist?
 
As part of my attempt to add part lookup (finally!) to ldglite I had to build a portable version of mklist. I'm not sure what to do with it, so for now I've put it here. (URL) builds with gcc on Linux and Windows, and the tweak to the original (...) (21 years ago, 24-Jun-03, to lugnet.cad.dev)
 
  Re: Status of the LDRaw.org contest?
 
(...) I think that the problem is related to the move from the NBI to the Peeron server. Not all scripts were transfered since the same functionality is available in the CMS the LDraw.org site is switching to. Play well, Jacob (who is irresponsible (...) (21 years ago, 23-Jun-03, to lugnet.cad.dev.org.ldraw)
 
  Re: MBC 0.61 comments
 
In lugnet.cad.dev.mac, Christopher Masi wrote: The color of the lines was also somewhat angle dependent. This is probably because MBC leaves lighting enabled when rendering the edge lines. Hmm, maybe it's time to ask for the source because then we'd (...) (21 years ago, 24-Jun-03, to lugnet.cad.dev.mac)
 
  MBC 0.61 comments
 
I got tired of writing so I got out my poking stick. I was looking at my caboose mode. (I am thinking of changing the trucks) and I noticed that some of the 1x2 bricks had white lines next to them, the one on the bottom in (URL) others, the other (...) (21 years ago, 24-Jun-03, to lugnet.cad.dev.mac)
 
  MBC's QTVR objects
 
I was getting some strange behavior from the QTVR objects that MBC was making. If I made the mistake of trying to rotate the object in the vertical plane, the object would stop rotating in the horizontal plane. I finally remembered that I had a (...) (21 years ago, 22-Jun-03, to lugnet.cad.dev.mac)
 
  Status of the LDRaw.org contest?
 
Hi! I just would like to know if there may be a contest in the enar future. The last (supposed to be monthly) contest was held in February? What is wrong atm? Play well Carsten (21 years ago, 20-Jun-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LDDesignPad Feature Suggestion
 
"Don Heyse" <dheyse@hotmail.spam....away.com> schrieb im Newsbeitrag news:HGLCJo.1nyJ@lugnet.com... (...) We (the LDDP developers) already thought about this. ;) Surely everyone who wants to participate and implement this is welcome to the LDDP (...) (21 years ago, 20-Jun-03, to lugnet.cad.dev)
 
  Mac Brick CAD (carbon version) - New Release
 
I have prepared Mac Brick CAD (MBC) version 0.6.1 and placed it on my .Mac page. (URL) file is called MBC 0.6.1.sit) This version fixes many reported bugs and adds the following new feature Export to Pictures Export to Quicktime Virtual Reality (...) (21 years ago, 21-Jun-03, to lugnet.cad.dev.mac)
 
  Re: LDGLite Linux install question
 
(...) Hmmm, how about trying the packages actually "blessed" by your distribution. According to this page: (URL) might be possible to build Opengl programs with these two packages. 14 May 2003 RPM mesaglu-devel 5.0 (i586) 1433 kB Patch-RPM (...) (21 years ago, 18-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, that's discouraging. It's still happening inside the Mesa startup code. Here's a link to what looks like a bug report from over year ago which seems to indicate it might be an out of memory error. But I don't see any evidence of a (...) (21 years ago, 17-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Ok, here's the output: (gdb) run Starting program: /usr/local/bin/ldglite Program received signal SIGFPE, Arithmetic exception. 0x0816ce13 in _mesa_test_os_sse_ex...on_support () (gdb) cont Continuing. Program received signal SIGSEGV, (...) (21 years ago, 17-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Wait a minute! You're not done yet. I poked through the MESA code (common_x86.c) and realized something. The SIGFPE is normally caught by the exception handlers in MESA but in gdb the program stops anyhow. You need to tell gdb to continue to (...) (21 years ago, 17-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) I installed it per the instructions on the LDraw website, so I guess I built it myself. (...) I'll try that when I get a free moment. I was kinda hopeing that this problem was a problem with my Linux install and not hardware. Oh well... Thanks (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) More searching reveals some tantalizing hints, but nothing concrete. Setting MESA_NO_SSE=1 is mentioned, but I'm not clear if it's an environment variable, or a compiler option. By the way, did you build MESA yourself, or was it installed by a (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Hmmm, a quick google search seems to indicate you're not the first person to encounter this problem. (URL) appears to be a problem with MESA hardware opengl support and the ATI Mobility chipset. I'll have to muck around a bit more with google (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) I'm running: P3 500 Dell Inspiron 8000 Laptop with 128 MB of memory ATI RAGE Mobility M4 Graphic card SuSe Linux 8.2 Mesa Lib 5.0.1 and here's the output from gdb: (gdb) run Starting program: /usr/local/bin/ldglite Program received signal (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  LDDesignPad Feature Suggestion
 
(...) Hey, since ldlist and LDDP are both Delphi apps, wouldn't it be nice if LDDP had support for drag and drop from ldlist? And then, maybe a linux port of ldlist could be included as part of the linux port of LDDP. Would that be cool, or what? (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Sorry for the delay. My cable modem no longer gets a strong enough signal and the local cable company isn't to speedy about fixing it. So while I couldn't reply over the weekend, I did manage to build the latest linux sources. I could only do (...) (21 years ago, 16-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, when I tryed to run it from the file manager and I got nothing so I got curious and tryed to run it for the shell window. All I get is the message: Segementation Fault --Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, a segmentation error is when the program tries to access some memory that it doesn't own, so it's usually a bad pointer. How did you run the program? From a shell window? If so, what kind of shell was it? Probably bash, but you never (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Maybe I spoke too soon. When I try to run LDGLite in KDE I get a Segmentation Error, whatever that means. Any thoughts? -Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) It works now, Thanks -Orion (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: Minifig Generator Plugin for LDDesignPad Version 1.5
 
(...) I just recently got a chance to take it for a test spin. Pretty nifty! Preview works fine on this Win2K pc with TNT video card. Here's a few notes. How about a selection for the background color in the preview window? The parts in the preview (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: LDGLite Linux install question
 
(...) Well, being a noodle head probably has nothing to do with it this time. The problem is that I don't currently have much access to a linux PC that's attached to a monitor, just embedded devices and ssh servers. So I haven't exactly kept the (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  LDGLite Linux install question
 
Maybe it's just becuase I'm a Linux noodle head (I am learning, albiet not as fast as I'd like) but I'm having problems building LDGLite from the latest CVS download. Here's a dump of the makefile output: gcc -g -DUNIX -DUSE_OPENGL -DUSE_L3_PARSER (...) (21 years ago, 13-Jun-03, to lugnet.cad.dev)
 
  Re: L3P Launcher for Mac OS X
 
(...) You're right. Back in December I used remote ssh access to his Mac, but this time I went to his office to borrow his Mac for five minutes :-) /Lars (21 years ago, 13-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) you had was remote ssh terminal access, like what I have on the sourceforge compile farm OSX machine. I didn't realize you could actually see what you're doing. That's cheating! ;^) Have fun, Don (21 years ago, 13-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) I have occational Mac OSX access at a colleague's Mac. I used this to make the MacOSX L3P: (URL) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Um, Lars must have Mac OS X...? Here are some screenshots: (URL) app is Cocoa, so I can easily make the GUI using Apple's Interface Builder, which is just a drag and drop GUI maker. Easiest thing in the world. I just set the background to (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Hey, how'd Lars get to see the interface? I didn't see any screenshots on the webpage. I'm curious, does it look like l3pao, or lpub, or something completely different? James, have you considered talking to Kevin about providing a GUI for lpub (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher for Mac OS X
 
(...) Showing the L3Globe is a good idea, but it seems you have mixed up latitude/longitude colors, see (URL) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  L3P Launcher for Mac OS X
 
I am releasing a beta of an app I am working on that runs l3p without the Terminal.app. I have already made alot of changes to the window, but it "doesn't work" yet. So in the mean time, I am releasing this version that works. Moral is don't get use (...) (21 years ago, 12-Jun-03, to lugnet.cad.dev.mac)
 
  Re: Meta Commands in Part Files
 
(...) BFC KEYWORDS CATEGORY I can't think of any others off the top of my head. Steve (21 years ago, 10-Jun-03, to lugnet.cad.dev)
 
  Re: Meta Commands in Part Files
 
(...) Nope, just refreshing my memory so that I can update the Lego Spec 1.0.0 page. So it's: The Standard Part header including Name, Filename, Author, and File Type CMDLINE L3P IFPOV, L3P IFNOTPOV, L3P ELSEPOV, L3P ENDPOV BFC Statements Anything (...) (21 years ago, 10-Jun-03, to lugnet.cad.dev, FTX)


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