Subject:
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Re: L3P v1.3 for Mac OSX
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 30 Jun 2003 21:18:08 GMT
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Viewed:
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1687 times
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In lugnet.cad.dev.mac, Lars C. Hassing wrote:
>
> Good investigation! An internal datastructure (Lgeo flags) with bit fields
> was laid out
> differently on the Mac platform, than on the Intel platforms, and L3P was
> reading
> the binary l2p_elmt.tab directly into the structure, a classic bug I'm
> afraid.
> I have fixed the bug and made a new version available at
> http://www.hassings.dk/l3/download2.html
> /Lars
Lars,
Thanks for the quick fix, and thanks again for supporting Mac OS X!
Regards, Tom
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Message has 2 Replies: | | Re: L3P v1.3 for Mac OSX
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| (...) I'll try to get the fixed version of L3P Launcher out this or next week. Unfortunately, I got myself hooked on RPG's. So I haven't been too productive lately... WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but got (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
| | | Re: L3P v1.3 for Mac OSX
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| (...) Thanks for the update Lars. Tom, I have been playing a bit with L3P, but I have never used the LGEO parts. Are they worth the extra effort? (I have no idea how to use them, but I am sure that I can figure it out from the available info... that (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | Re: L3P v1.3 for Mac OSX
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| (...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
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