Subject:
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Re: L3P v1.3 for Mac OSX
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 29 Jun 2003 04:42:10 GMT
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Viewed:
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1609 times
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> First off, many thanks to Lars for making this tool available for OS X!
>
> L3P has been working very well overall, but I'm having an issue with LGEO parts
> substitution, which I'm curious to know if anyone else has seen. This is with
> the 20021209 version of L3P, running under OS X 10.2.6, and both the update 14
> and 15 versions of the LGEO library.
>
> The problem is that the generated POV-Ray code is not referencing the LGEO slope
> objects for slope bricks (such as lg_3297_slope), so only the 'body' of the
> slope brick renders. By accident, I found with one model that the POV code
> attempted to reference the *_slope object for a brick (the 4x4 space radar dish)
> that doesn't have one. This makes me suspect either the l2p_elmt.tab file (some
> PC-to-Mac/Unix conversion issue?), or perhaps how L3P is reading it, as the
> underlying cause.
>
> Any assistance would be greatly appreciated!
>
> Tom
I haven't used the LGEO substitution. I haven't seen comments from anyone else
on this list that indicated they use them either.
Sorry!
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Message is in Reply To:
| | Re: L3P v1.3 for Mac OSX
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| (...) First off, many thanks to Lars for making this tool available for OS X! L3P has been working very well overall, but I'm having an issue with LGEO parts substitution, which I'm curious to know if anyone else has seen. This is with the 20021209 (...) (21 years ago, 29-Jun-03, to lugnet.cad.dev.mac)
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