Subject:
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Re: L3P v1.3 for Mac OSX
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Mon, 30 Jun 2003 21:34:01 GMT
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Viewed:
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1744 times
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In lugnet.cad.dev.mac, Tom Bozzo wrote:
> In lugnet.cad.dev.mac, Lars C. Hassing wrote:
> >
> > Good investigation! An internal datastructure (Lgeo flags) with bit fields
> > was laid out
> > differently on the Mac platform, than on the Intel platforms, and L3P was
> > reading
> > the binary l2p_elmt.tab directly into the structure, a classic bug I'm
> > afraid.
> > I have fixed the bug and made a new version available at
> > http://www.hassings.dk/l3/download2.html
> > /Lars
>
> Lars,
>
> Thanks for the quick fix, and thanks again for supporting Mac OS X!
I'll try to get the fixed version of L3P Launcher out this or next week.
Unfortunately, I got myself hooked on RPG's. So I haven't been too productive
lately...
WWDC was fun last week. I talked to the guy who wrote a Cocoa ldarw editor but
got too busy to finish it. He said it was ok if I released it. So I will do
that some time also.
James
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Message has 1 Reply: | | Re: L3P v1.3 for Mac OSX
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| (...) I have created another version of the L3P Launcher. Here: (URL) includes the new l3p executable, and you can now set the LGEO folder. The only new option is the floor flag (but you can't set the y value of it yet). The camera and light (...) (21 years ago, 21-Jul-03, to lugnet.cad.dev.mac)
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