Subject:
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Re: L3P v1.3 for Mac OSX
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Tue, 1 Jul 2003 00:26:07 GMT
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Viewed:
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1740 times
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In article <HHBCI8.vJC@lugnet.com>,
"Tom Bozzo" <abozzo*nospam@midplains.net> wrote:
> In lugnet.cad.dev.mac, Lars C. Hassing wrote:
> >
> > Good investigation! An internal datastructure (Lgeo flags) with bit fields
> > was laid out
> > differently on the Mac platform, than on the Intel platforms, and L3P was
> > reading
> > the binary l2p_elmt.tab directly into the structure, a classic bug I'm
> > afraid.
> > I have fixed the bug and made a new version available at
> > http://www.hassings.dk/l3/download2.html
> > /Lars
>
> Lars,
>
> Thanks for the quick fix, and thanks again for supporting Mac OS X!
>
> Regards, Tom
Thanks for the update Lars.
Tom,
I have been playing a bit with L3P, but I have never used the LGEO
parts. Are they worth the extra effort? (I have no idea how to use them,
but I am sure that I can figure it out from the available info... that
is what I mean by effort.)
Also Tom, what do you render with? I have been using the Classic PPC
version (3.2 something-or-other) because I have found that it is much
faster and more reliable than the OS X 3.5 version. What are your
feelings on the matter?
Chris
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Message has 1 Reply: | | Re: L3P v1.3 for Mac OSX
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| (...) Chris, I think the LGEO parts are worth the effort, which is now pretty minimal -- downloading the LGEO library (two files: the 'complete' library through update 14, and update 15, at (URL)), setting the LGEODIR environment variable, and (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev.mac, FTX)
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