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 CAD / Development / Macintosh / 430
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Subject: 
Re: L3P Launcher for Mac OS X
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Thu, 12 Jun 2003 15:04:09 GMT
Viewed: 
4118 times
  
> > > http://www.cc.utah.edu/~jer29950/lego/l3p/
> > 
> > Nice user interface.
> 
> Hey, how'd Lars get to see the interface?  I didn't see any screenshots
> on the webpage.  I'm curious, does it look like l3pao, or lpub, or
> something completely different?  James, have you considered talking to
> Kevin about providing a GUI for lpub that runs on OSX?  I'd almost bet
> that aside from the GUI the lpub source code is fairly portable.

Um, Lars must have Mac OS X...?

Here are some screenshots:

http://firebolt.mlmc.utah.edu/L3PLauncher1.jpg
http://firebolt.mlmc.utah.edu/L3PLauncher2.jpg

The app is Cocoa, so I can easily make the GUI using Apple's Interface Builder,
which is just a drag and drop GUI maker.  Easiest thing in the world.  I just
set the background to Apple's "Brushed metal".

I have already started on totally changing the entire interface.  I want to make
it so that I can use L3P Launcher to make QTVR models.  That is, I have some
perl scripts that I used to create these:

http://firebolt.mlmc.utah.edu/BlueJet.mov
http://firebolt.mlmc.utah.edu/BlueJetFlyby.mov
http://firebolt.mlmc.utah.edu/Exo_53.mov


All the scripts do is execute l3p with a different camera angle.  I want L3P
Launcher to be able to do that, and other batch renders.  So I am changing it so
that there is a batch render queue, and then each queued render can have a saved
l3p state.  I don't know exactly how I am going to do it.  I'm still trying to
figure it out.  That is why I released this.  I figure it will take me along
time to figure out what I am doing and so I figured I might as well get this
working version (even if it is missing alot of stuff) out the door.

About LPUB, Cocoa can be Objective-C or Java.  Objective-C is a subset of ANSI C
(like C++ is).  If it is just a command line tool like l3p, I can easily create
a GUI.  All my app does right now is get the button states and launch l3p with
the correct variables.  If LPUB isn't command line, well, I would have to know
what I am doing more.

No really, my programming skills are fruiting, so I am actually able to do stuff
now that I haven't for a long time.  But it takes me awhile, since I know so few
API's. Perhaps. I don't want to promise though because I am doing so many other
things (I've taken up drawing and writing and I've started writing a little
music again too!  But most important, I've actually started playing with my
LEGOS!)



Message is in Reply To:
  Re: L3P Launcher for Mac OS X
 
(...) Hey, how'd Lars get to see the interface? I didn't see any screenshots on the webpage. I'm curious, does it look like l3pao, or lpub, or something completely different? James, have you considered talking to Kevin about providing a GUI for lpub (...) (23 years ago, 12-Jun-03, to lugnet.cad.dev.mac)

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