| | Re: How would you do it?
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(...) Yes, there are parallel lights that work just like orthographic cameras. Check the docs. This way you will get uniform lighting on every object in the scene. Mike (13 years ago, 24-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) I am using an orthographic camera because I don't want perspective at all. I didn't try parallel lights. (there are such? or do you mean area?) That may be what I need to correct the shading differences. One thing I'm still chasing is that I (...) (13 years ago, 22-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) FastRad is a good choice for this scene. I would also use a parallel camera and lights. Mike (13 years ago, 22-Jun-11, to lugnet.cad.ray)
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| | Re: LDraw.org File Encoding Standard Ratified
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(...) Works fine here now! thanks!!! Another possible improvement (I don't know if it is possible at all): character set for reviews is fairly restricted, and it's impossible to use UTF8 chars in comments (or even fairly common characters like (...) (13 years ago, 18-Jun-11, to lugnet.cad)
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| | Re: LDraw.org File Encoding Standard Ratified
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(...) This problem should now be fixed. The detail pages, parts list and activity summary now all force the browser to render using utf-8 encoding. Chris (13 years ago, 18-Jun-11, to lugnet.cad, FTX)
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| | Re: Ideas for partbin group sorting
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Hi Roland, (...) There is a reason. I tend to sort bricks by function (give or take) and slope bricks are rarely interchangeable with regular bricks. With multiple levels I'd probably favour Slopes -45 deg --1x --2x --other -33 deg --1x --2x --other (...) (13 years ago, 17-Jun-11, to lugnet.cad.dev)
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| | Re: LDConfig Update Posted
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(...) ...and I have updated the (URL) visualLDconfig> to include these changes! (URL) Philo (13 years ago, 17-Jun-11, to lugnet.cad, FTX)
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| | Re: Ideas for partbin group sorting
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(...) Current groups mostly work with filters, you can 'include' or 'exclude' stuff based upon category, keywords, description and name. But I'm open for other criteria, like stud count is very interesting :) (...) Thanks (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| | Re: Ideas for partbin group sorting
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(...) Not exactly sorting and subclassing, but what about an edit box where you could enter filtering critera, like "1 x 2" or "diver" etc. By coincidence, this is exactly what my LDList program does :-) (URL) It allows search by number, name, (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| | Re: Ideas for partbin group sorting
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(...) <snip> (...) Yes that's what I was thinking too, but eventually I decided to make it 100% customizable, all groups are defined by ini files users themself can extend or change. All those groups are based on filtering rules or static part (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| | Re: Ideas for partbin group sorting
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(...) Parts aren't limited to a single group, you can have the same parts in multiple groups you can even use the same group in multiple places, e.g: bricks - 1 x n - 2 x n - technic bricks - all technic - gears - technic bricks As you could imagine (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| | Re: Ideas for partbin group sorting
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(...) Thanks this seems like a good starting point, I there a (practical) reason you didn't put slope bricks under bricks e.g.: bricks - plain - etc - slope - - 45 deg - - 33 deg The bin supports unlimited levels and you can use the same group in (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| | Re: Ideas for partbin group sorting
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(...) Hi, I can suggest that using subcategories to filter out parts could be the right way, even if you can first display all parts of a specified category, and let the user refine the search by filtering on subcategories. You may also consider (...) (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| | Re: Ideas for partbin group sorting
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(...) I would like to see something that lets parts be in many groups instead of a strict hierarchy... so that, for example, a part could be in "circular", "rounded top" and "stud on top" all at the same time. (13 years ago, 16-Jun-11, to lugnet.cad.dev)
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| | Re: Ideas for partbin group sorting
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(...) --snip-- (...) Hi Roland, Had you considered having sub-categories? I'd love to see the following if you could. Bricks -Plain -Patterened -Modified -Panels Plates & Tiles -Plates -Tiles -Patterned tiles -Brackets Round parts -Cones -Dishes (...) (13 years ago, 15-Jun-11, to lugnet.cad.dev)
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| | Ideas for partbin group sorting
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Hello all, I've been working on my LDraw editor during my vacation, and I'm wondering on how to populate the partbin by default. The general mechanics are done and I only need to 'sort' the library so it's handy to use during editing. I got the (...) (13 years ago, 15-Jun-11, to lugnet.cad.dev)
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| | Re: Export LDD to LDraw
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(...) I would create a temporary one line ldraw file that adjusts the origin by the desired x, y, and z values, and then inline that file. (13 years ago, 15-Jun-11, to lugnet.cad.ldd)
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| | LDConfig Update Posted
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LDConfig.ldr has been updated with four new colors: Dark_Azure Light_Aqua Metallic_Black Metallic_Dark_Gray By popular request, some of the original color values have been updated to colors more representative of the real bricks. Official download (...) (13 years ago, 13-Jun-11, to lugnet.cad)
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| | Re: Star Wars Helmet Rebel
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(...) Yep... and it is not even available in LDD (AFAIK - Maybe I missed it??? That would be the easiest solution) For the record: design number of this shape is 30370. (...) Quite explainable, this part is really complex to build. And 3D scanner (...) (13 years ago, 9-Jun-11, to lugnet.cad)
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| | Star Wars Helmet Rebel
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Hi everybody, I'm sure this has already been asked a million times before, but the Star Wars Rebel Helmet Rebel (x164 serie on Peeron) haven't been modeled anywhere yet. I did give it a try but as I'm only starting authoring parts since a couple of (...) (13 years ago, 8-Jun-11, to lugnet.cad)
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| | Re: LDraw-Pattern-Creator (LPC) [DAT]
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(...) Hi Reuben! Thank you for hosting my program on your web space, for promoting my program to other part authors and Thanks to J.C. Tchang for writing this great manual! I am still working on the LPC. Here is my TODO-List: - To write a (...) (13 years ago, 7-Jun-11, to lugnet.cad)
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| | Re: LDraw-Pattern-Creator (LPC)
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(...) J.C. Tchang has kindly put a manual together for the LDraw-Pattern-Creator. At the moment this is only available in French. I have added some links to the manual on the following page: (URL) can browse the manual online or you can download a (...) (13 years ago, 7-Jun-11, to lugnet.cad)
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| | Re: LDraw-Pattern-Creator (LPC)
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Looks impressive. I'll give it a try with a patterned part I want. Jaco (13 years ago, 6-Jun-11, to lugnet.cad)
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| | Re: How would you do it?
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(...) Could be an effect of the 'ambient' value for the transparent colors. If you look at the pov file I sent you, you can see that I have used the following for color47: #declare Color47 = #if (version >= 3.1) material { #end texture { pigment { (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) --snip-- (...) To take a stab at it: * The light is very high. You'll have to tweak its angle. * If you use an area_light you'll probably get the soft shadow edges * Reflection is turned off or very low * The ground has a fairly high ambience, (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) Received and replied with a zip of the .pov file and accompanying images. The settings for the brighter render is probably in the out-commented light settings in the .pov file (and without radiosity) - I don't know for sure, I fiddled so much (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) Hi Anders! I sent a note requesting it to the address shown in your post, is it still correct? Mine is, so you can use that one to send it. I really like the way that image looks (as well as the next one in the Brickshelf gallery) so would be (...) (13 years ago, 3-Jun-11, to lugnet.cad.ray)
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| | LDraw-Pattern-Creator (LPC)
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Hi everyone, I recently made contact with Nils Schmidt [BlackBrick89], and he kindly sent me a copy of the source code for his LDraw-Pattern-Creator (LPC) program. I've compiled a copy of the code and put some links on my website where you can (...) (13 years ago, 3-Jun-11, to lugnet.cad)
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| | Re: LDraw All-In-One-Installer 2010-03 beta
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(...) works"... I was rendering in POV in no time flat (as soon as I brought the specific .pov and .inc files I needed over) Thanks. (13 years ago, 2-Jun-11, to lugnet.cad.dev.org.ldraw)
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| | Re: How would you do it?
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(...) If I understand it correctly, 'ambient' is what you see if all lights are off. I usually turn this down very low (zero). 'Diffuse' is reflected light from other surfaces, you'd want quite a lot of that. (...) Yes, I think the default (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) Actually, the sum of *all* your lights should not be too much over <1,1,1> as some parts of the image may be saturated. I usually use 0.5-0.7 for the *brightest* light, and 0.1-0.3 for filler lights. Remember it's easy to modify light (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) I am considering using parallel instead of a light source that's very far away... I don't think Jeroen used "parallel" for his source(s) because the shadow angles are steeper in the foreground. (this will be less pronounced with light sources (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) Looking at the lighting, I'm pretty sure he used radiosity and prolly his FastRad library. I might still have a copy lemme poke around. -Orion (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) I'm 99++% certain that's not the case, given the input data Jeroen was able to recover for me. I think removing reflections would be a lot of work, better to change the properties of the surface to get them not to happen. (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) You can use many lights, and still have a single shadow by making all lights but one 'shadowless' (a modifier to the POV light description). I often put a (not too bright) shadowless light at the same position as the camera, to make sure (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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It looks to me like each model / row of models was rendered in POV-Ray individually and then PhotoShopped together. Probably removed any reflections when combined on to one image. Scott (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: How would you do it?
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(...) Hi Larry, I'm not much of a POV expert, but it looks to me like Jeroen used a single light source (I only see one shadow per model). I'd guess the light source is very far away (to simulate sunlight) because all the shadows cast proportionate (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | How would you do it?
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A long time ago, Jeroen kindly rendered this image for me in POVRay (URL) the source got lost. Now I need it much much larger so I'm trying to recreate it. I am all the way there (all models positioned right, etc) except for the lighting/shadows. (...) (13 years ago, 2-Jun-11, to lugnet.cad.ray)
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| | Re: My attempts to get a vector line drawing
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(...) Great, glad you like them! There are more colouring pictures here: (URL) some phonics worksheets and a maths worksheet. (URL) 3D Lego models and other resources from: (URL) (13 years ago, 30-May-11, to lugnet.cad)
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| | Re: My attempts to get a vector line drawing
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(...) I printed the pirate minifig on my laserprinter at work and it looks perfect. Ready to use as a coloring picture for the kids! Jaco (13 years ago, 30-May-11, to lugnet.cad)
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| | Re: My attempts to get a vector line drawing
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(...) I've been experimenting with generating these type of images for quite a while and so far come up a number of techniques. These are as follows: 1) Convert MLCAD model to DXF file using Rolf Redford's LdrDat2Dxf. Then use PoseRay to create a (...) (13 years ago, 29-May-11, to lugnet.cad)
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| | Re: POVRay Error: lg_defs.inc
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(...) The bug in LDView means that any sloped bricks that have LGEO versions won't work if they use a color not directly supported by LGEO. Your model used color 0x6FFFFFF (which is transparent full white) for at least one brick that contained a (...) (14 years ago, 26-May-11, to lugnet.cad.ray)
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| | Re: Official LPub manual online
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Thank you both. Saso (14 years ago, 26-May-11, to lugnet.cad, FTX)
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| | Re: Official LPub manual online
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|
(...) In lugnet.cad, Saso Tomat wrote: (...) Hi Saso, You need to work with submodels and call those out. You should also apply Show submodels as parts in the PLI. Download the LDraw MPD (Multi Part Dat file): (URL) the PDF: (URL) you want to learn (...) (14 years ago, 26-May-11, to lugnet.cad, FTX)
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| | Re: LDraw All-In-One-Installer 2010-03 beta
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(...) I think that's awesome! Do you think that eventually you would tackle uninstalling? Even just aborting is very helpful though as the user then knows that they have to do some more investigation. (14 years ago, 26-May-11, to lugnet.cad.dev.org.ldraw)
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| | Re: LDraw All-In-One-Installer 2010-03 beta
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(...) A new version is available at: (URL) checks if there is a C:\\ldraw folder and if found it looks if it contains Parts.lst. Otherwise it performs a search for Parts.lst in the user's program files folder. If found it warns the user that there (...) (14 years ago, 26-May-11, to lugnet.cad.dev.org.ldraw)
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| | Re: POVRay Error: lg_defs.inc
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Travis, cool, many thanks, will be able to test the file tomorrow. What can I do within LDraw to avoid this prob in future times? Thx, adrian (14 years ago, 26-May-11, to lugnet.cad.ray)
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| | Re: POVRay Error: lg_defs.inc
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(...) I got your email, tracked down the problem, and sent you a link to a test LDView build. Thanks again. For reference, LDView was referring to sloped brick faces using LGEO's _slope variant of the color even when the color wasn't a color (...) (14 years ago, 26-May-11, to lugnet.cad.ray)
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| | Re: Official LPub manual online
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|
(...) --snip-- (...) --snip-- (...) --snip-- (...) There's two ways I can think of. 1) Make the two sections into submodels. Although that will force them onto different pages. But you can always hand edit them back 2) Use buffer exchange to mask (...) (14 years ago, 25-May-11, to lugnet.cad, FTX)
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| | Re: Official LPub manual online [DAT]
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I need a help with Lpub. I just can't get it to work (checked the manual already). I am posting this here so maybe manual could get an update if necessary. 0 Untitled 0 Name: example.ldr 0 Author: MLCad 0 Unofficial Model 0 ROTATION CENTER 0 0 0 1 (...) (14 years ago, 25-May-11, to lugnet.cad, FTX)
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| | Re: POVRay Error: lg_defs.inc
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(...) You're welcome. I got the POV files, and responded (via email) that I needed the original LDraw file in order to debug LDView. It would seem that you didn't get my email reply. --Travis (14 years ago, 25-May-11, to lugnet.cad.ray)
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| | Re: POVRay Error: lg_defs.inc
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Hi Travis, thanks for your offer, I sent you the file yesterday evening (european time :-) ). cheers, adrian (14 years ago, 25-May-11, to lugnet.cad.ray)
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| | Re: SVG renders possible?
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|
(...) Add the following to LDView's command line: -GL2PSAllowed=1 Alternatively, run regedit, browse into the HKEY_CURRENT_USER\So...are\Travis Cobbs\LDView key, then create a new DWORD value there named GL2PSAllowed, and set it to 1. Once you do (...) (14 years ago, 25-May-11, to lugnet.cad.dev)
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| | Re: My attempts to get a vector line drawing
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|
(...) (FUT lugnet.cad.dev) I draw everything but the edge lines with glColorMask() set to all false. This updates the depth buffer, but doesn't update the color buffer. Edge lines are drawn with a standard glColorMask(). --Travis (14 years ago, 25-May-11, to lugnet.cad, FTX)
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| | Re: SVG renders possible?
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(...) How would I go about enabling this experimental feature? I'd like to try it out on one of my line drawings. Eric Albrecht (14 years ago, 24-May-11, to lugnet.cad.dev)
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| | Re: MLCad Group
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(...) Hi Tore, Jaco has documented it in the LPub4 web page. The idea is that buffer exchange is most commonly used for removing parts from the previous step, but what if you want to remove something from an older step? You could use buffer (...) (14 years ago, 24-May-11, to lugnet.cad.dev)
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| | Re: Beveled flex tubing [DAT]
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(...) Great! Note that it may be easier to use slant instead of stretch/rotate. It is a bit more difficult to figure out at the beginning, but it avoids calculations and gives simpler coefficients. Here is the result, applied to your file: 0 (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing [DAT]
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(...) That did it! Here's the part I needed... thanks again!!!! 0 ~Technic Flex-System Hose 45 bevel End 0 Name: 76_bevel3.dat 0 Author: Lar with hints from Philo 0 ROTATION CENTER 0 0 0 1 "Custom" 0 ROTATION CONFIG 0 0 0 WRITE Inner cylinder (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing
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(...) Google translate does a pretty fair job, actually, enough to suss out most of what is being said... Manfred's section of notes in the part authoring "tutorial" (URL) is also helpful (URL) wasn't aware that there was a sliced cylinder primitive (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: My attempts to get a vector line drawing
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(...) Hey, this is interesting. Is it actually just drawing the visible lines in some final rendering stage? Or is there more going on there with the Stencil and/or Depth buffer? (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: Beveled flex tubing
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|
OK, I think what you miss is the 4-4cyls.dat primitive, add it to a regular 4-4cyli and you basically have what you need. For the tip, you need a slanted primitive (ring and edges). There is a tutorial (unfortunately in French) here (URL) , (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing
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(...) I was looking at trying to use your cutting tool, actually,.. stretch a 4-4cyli.dat to a long enough length (somehow?) and then just use a big quad tilted to 45 degrees as the "blade". But I can't quite suss out how to do it, being somewhat (...) (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: MLCad Group
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(...) Interesting indeed! Is there any kind of documentation on these META-commands anywhere? I think this may be a better alternative to my unfinished LDSwitch approach(?) /Tore (14 years ago, 24-May-11, to lugnet.cad.dev)
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| | Re: Export LDD to LDraw
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|
(...) Could you send me a couple of samples of files exported to LDraw that are slightly off the grid so I can see if there is any easy way to auto-adjust them? /Tore (14 years ago, 24-May-11, to lugnet.cad.ldd)
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| | Export LDD to LDraw
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|
Hello, When exporting an LDD file to LDraw the xyz position is slightly off the grid. What I do now is replace all dots with comma's, import the LDraw file in Excel, round all xyz coordintates on whole numbers, copy that to notepad and past in the (...) (14 years ago, 24-May-11, to lugnet.cad.ldd)
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| | MLCad Group
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Hi all, Currently I am working on a model where I make extensive use of Groups in MLCad in combination with LPub command REMOVE GROUP. Regarding Groups in MLCad, can someone verify this: - Elements in a group should all be part of the same step in (...) (14 years ago, 24-May-11, to lugnet.cad.mlcad)
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| | Re: Beveled flex tubing
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(...) Larry, would you have a picture or drawing of what you need exactly? Philo (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: Beveled flex tubing
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(...) Or alternatively, you could use ring/cone/cyl primitives, should be lots easier than doing individual quads. ROSCO (14 years ago, 24-May-11, to lugnet.cad)
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| | Re: My attempts to get a vector line drawing
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|
In lugnet.cad, Eric Albrecht wrote: ... (...) You don't need to disable primitive substitution; just uncheck "Texture Studs" in the "Primitive Substitution" box. (If you follow my instructions from my other post, the stud logo isn't present, and (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) See this thread: (URL) Maybe outputting only lines could give much smaller file sizes. Then you could live paint in Illustrator to consolidate faces. --Bram (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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The "Show Edges Only" feature in LDView is intended to be used with Wireframe disabled. I believe it does exactly what you want in combination with "Black Edges": (URL) Note that the image above was saved with the "Transparent Background" check box (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) Wow do I feel stupid. No, I hadn't tried that, and it works perfectly. It's still not a vector image, but at least it gets me to a good raster image in one step instead of five. It is a bit counter-intuitive to me that the way to get a good (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) Have you tried disabling lighting? (...) I don't know any ether, I'm sorry. roland (14 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) <snip> (...) I'm not sure I 100% understand your goal(s), but I think what you need is: All white shading with all black edges. This way the (OpenGL) 'Z-Buffer' does all the hard work for you. Maybe travis could implement it in LDView, (or (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | My attempts to get a vector line drawing
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For various reasons, I've been attempting to extract a vector line drawing of a large LDraw model. On the surface, this would seem simple (which is always the case for the hardest projects). LDraw itself is a vector format. Each edge line is defined (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: Beveled flex tubing
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(...) For anything with radial symmetry a little perl script is the right tool :) Tim (14 years ago, 23-May-11, to lugnet.cad)
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| | Beveled flex tubing
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Has anyone modeled a bit of flex tubing that has beveled ends? I think I know what I need to do to model it but actually doing it may be beyond my patience, (but maybe I'm using the wrong tool, working with quads in MLCad is a bit hard) Thanks. (14 years ago, 23-May-11, to lugnet.cad)
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| | Re: POVRay Error: lg_defs.inc
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(...) That sounds like an LDView bug. If you send me your model, I will investigate. --Travis (14 years ago, 23-May-11, to lugnet.cad.ray)
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| | Re: LDraw.org website theme.
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(...) I've pretty much decided on Joomla 1.6. Unless I hit any major snags, that's what I've prepped for. When I get everything setup, I'll send out a call for help. -Orion (14 years ago, 23-May-11, to lugnet.cad)
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| | Re: LDraw.org website theme.
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(...) Orion, What CMS are you going to use? I have some experience in making websites and want to help if needed. Jaco (14 years ago, 23-May-11, to lugnet.cad)
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| | Re: POVRay Error: lg_defs.inc
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Hi, I tried the installation, works fine, but get same error as with the tip of Larry: "No matching in 'material', undeclared identifier 'LDXColor117440511_slope'" Any idea? Thx, adrian (14 years ago, 23-May-11, to lugnet.cad.ray)
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| | Re: POVRay Error: lg_defs.inc
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Hi Larry, no, Ben wasn't there, I forgot the name of the guy you've visited, I will ask Ralph, maybe he remembers. Your tip with the library path helped a bit, the error I asked about doesn't show up again, but now there is a new one: "No matching (...) (14 years ago, 23-May-11, to lugnet.cad.ray)
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| | Re: LDraw.org website theme.
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(...) Hi Orion, You may find more people with those skills over on Flickr. I've copied the message to there. Tim (14 years ago, 22-May-11, to lugnet.cad)
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| | LDraw.org website theme.
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Hi all, I'm going to be working on the website over the next few weeks. I suck at graphic design, I think this is a perfect to solicit ideas/designs for the website theme. No coding experience is required. I can handle that aspect if needed. -Orion (14 years ago, 22-May-11, to lugnet.cad)
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| | Re: LDraw.org File Encoding Standard Ratified
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(...) Wow, that was fast! Thanks, Chris. Unfortunately it doesn't solve the issue. LDraw Apache server sends the page telling that charset is iso-8859-1 (why???) and this overrides page head specification. If I save the page and open it with my (...) (14 years ago, 21-May-11, to lugnet.cad, FTX)
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| | Re: LDraw.org File Encoding Standard Ratified
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(...) Parts Tracker pages now specify charset=UTF-8. Chris (14 years ago, 21-May-11, to lugnet.cad, FTX)
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| | Re: LDraw.org File Encoding Standard Ratified
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(...) It would be a good thing that Parts Tracker generated html pages use utf-8 as encoding charset instead of iso-8859-1 See discussion here (URL) this message (URL) it seems that a new CMS is on its way, maybe the charset change should be done in (...) (14 years ago, 21-May-11, to lugnet.cad, FTX)
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| | Re: Updating LDConfig - Request for New Colors
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(...) Personally, I have always used color 256 (Rubber Black) for that part and it looks very good. See this picture as an example: (URL) Albrecht (14 years ago, 20-May-11, to lugnet.cad, FTX)
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| | Re: Updating LDConfig - Request for New Colors
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(...) Bricklink color 150, Medium Dark Flesh, does not have a matching color name/number from TLG or LDraw in any color chart I've seen. It may be too new; it only first appeared in sets from 2010. Their color 151, Speckle Black-Gold, also first (...) (14 years ago, 20-May-11, to lugnet.cad)
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| | Updating LDConfig - Request for New Colors
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I was recently informed that LDConfig does not have the proper colors for this part: (URL) anyone know of any more colors that may be missing or need to be added? I have also been asked to change a few colors in LDConfig that don't look quite right. (...) (14 years ago, 20-May-11, to lugnet.cad)
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| | Re: LDD and LDraw - which has the most parts?
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(...) OK, but that rules out parts that were in before that have been removed. I recently opened an old LDD file which was complete, but is now incomplete due to lack of parts. Also correct models opened in free build mode give incorrect colors (...) (14 years ago, 20-May-11, to lugnet.cad)
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| | Re: LDD and LDraw - which has the most parts?
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An estimation made by JC Tchang gives 2433 parts for LDD and 4506 for LDraw. These figures include patterned parts, but not the 550 LDraw shortcut parts. Philo (14 years ago, 20-May-11, to lugnet.cad)
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| | Re: LDD and LDraw - which has the most parts?
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--snip-- (...) The newer versions have a free build mode with all parts available in all colours. I'd guess that LDraw has many more non-minifig parts but LDD may pip it now for total due to the proliferation of minifig parts. Tim (14 years ago, 20-May-11, to lugnet.cad)
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| | Re: LDD and LDraw - which has the most parts?
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I am glad import function for LDraw in LDD has been restored. For me it didn't work a while. Pitty not all parts are in and parts that are in LDD get removed now and then. (14 years ago, 19-May-11, to lugnet.cad)
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| | Re: LDD and LDraw - which has the most parts?
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(...) Hmm, and I am sure that LDraw has more though (correct me if I am wrong or prove otherwise). I mean, take all old parts that _are_ in LDraw and _not_ in LDD. Take the color availability in to account, and there you go. If I'd model my designs (...) (14 years ago, 19-May-11, to lugnet.cad)
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| | Re: Why does "dark tan" in LDConfig not look like dark tan?
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(...) Thanks...I'll change them and upload them soon. Scott W. (14 years ago, 19-May-11, to lugnet.cad)
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| | Re: LDD and LDraw - which has the most parts?
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(...) I'm pretty sure LDD has way more parts, patterns being a possible exception. Many LDraw parts that have been developed more recently were done so with the gracious help of the Lego Universe Team, who did us the favor of converting batches of (...) (14 years ago, 18-May-11, to lugnet.cad)
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