Subject:
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Re: My attempts to get a vector line drawing
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 23 May 2011 23:14:42 GMT
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Viewed:
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18971 times
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In lugnet.cad, Eric Albrecht wrote:
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For various reasons, Ive been attempting to extract a vector line drawing of
a large LDraw model. snip
Any help would be appreciated.
Eric Albrecht
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Im not sure I 100% understand your goal(s), but I think what you need is:
All white shading with all black edges.
This way the (OpenGL) Z-Buffer does all the hard work for you.
Maybe travis could implement it in LDView, (or just make all LDraw parts white
in your model).
The almost there picture you posted is really cool so I also wouldnt mind a
LDView feature doing that on the fly.
But if you want a real fragment free vector representation you need some sort of
file format and tool(s) to display it. Maybe you could get that by using a
pov-ray export as a starting point, there are more pov-ray converters then LDraw
converters :)
Roland
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Message has 1 Reply: | | Re: My attempts to get a vector line drawing
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| (...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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Message is in Reply To:
| | My attempts to get a vector line drawing
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| For various reasons, I've been attempting to extract a vector line drawing of a large LDraw model. On the surface, this would seem simple (which is always the case for the hardest projects). LDraw itself is a vector format. Each edge line is defined (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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