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Subject: 
Re: My attempts to get a vector line drawing
Newsgroups: 
lugnet.cad
Date: 
Tue, 24 May 2011 00:44:32 GMT
Viewed: 
19362 times
  
In lugnet.cad, Eric Albrecht wrote:
   In lugnet.cad, Roland Melkert wrote:
   I’m not sure I 100% understand your goal(s), but I think what you need is:

All white shading with all black edges. This way the (OpenGL) ‘Z-Buffer’ does all the hard work for you.

Maybe travis could implement it in LDView, (or just make all LDraw parts white in your model).

You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading at all.


Have you tried disabling lighting?

   I’m looking for something more like you would see in a patent or in technical literature.

   The ‘almost there’ picture you posted is really cool so I also wouldn’t mind a LDView feature doing that on the fly.

But if you want a real fragment free vector representation you need some sort of file format and tool(s) to display it. Maybe you could get that by using a pov-ray export as a starting point, there are more pov-ray converters then LDraw converters :)

Exactly! There are any number of good formats including CGM and WMF, and I already have tools (like Canvas or Illustrator) to display and edit them.

I do plenty of POV-Ray work, but since POV-Ray is all surfaces, there are no edges. In a way it is the opposite of what I need. If there was a such thing as a VIEWER for POV-Ray surfaces, that might do the trick. But there is no such thing that I’m aware of.

I don’t know any ether, I’m sorry.

roland



Message has 1 Reply:
  Re: My attempts to get a vector line drawing
 
(...) Wow do I feel stupid. No, I hadn't tried that, and it works perfectly. It's still not a vector image, but at least it gets me to a good raster image in one step instead of five. It is a bit counter-intuitive to me that the way to get a good (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)

Message is in Reply To:
  Re: My attempts to get a vector line drawing
 
(...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)

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