Subject:
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Re: My attempts to get a vector line drawing
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 24 May 2011 00:44:32 GMT
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Viewed:
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19362 times
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In lugnet.cad, Eric Albrecht wrote:
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In lugnet.cad, Roland Melkert wrote:
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Im not sure I 100% understand your goal(s), but I think what you need is:
All white shading with all black edges.
This way the (OpenGL) Z-Buffer does all the hard work for you.
Maybe travis could implement it in LDView, (or just make all LDraw parts
white in your model).
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You are right that I can approximate it simply by making all the parts white
(as shown). However, shaded white is not really white. Every angle of white
reflecting to the camera is actually a different shade of gray. I really
want no shading at all.
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Have you tried disabling lighting?
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Im looking for something more like you would see in a patent or in technical
literature.
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The almost there picture you posted is really cool so I also wouldnt mind
a LDView feature doing that on the fly.
But if you want a real fragment free vector representation you need some
sort of file format and tool(s) to display it. Maybe you could get that by
using a pov-ray export as a starting point, there are more pov-ray
converters then LDraw converters :)
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Exactly! There are any number of good formats including CGM and WMF, and I
already have tools (like Canvas or Illustrator) to display and edit them.
I do plenty of POV-Ray work, but since POV-Ray is all surfaces, there are no
edges. In a way it is the opposite of what I need. If there was a such
thing as a VIEWER for POV-Ray surfaces, that might do the trick. But there
is no such thing that Im aware of.
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I dont know any ether, Im sorry.
roland
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Message has 1 Reply: | | Re: My attempts to get a vector line drawing
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| (...) Wow do I feel stupid. No, I hadn't tried that, and it works perfectly. It's still not a vector image, but at least it gets me to a good raster image in one step instead of five. It is a bit counter-intuitive to me that the way to get a good (...) (14 years ago, 24-May-11, to lugnet.cad, FTX)
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Message is in Reply To:
| | Re: My attempts to get a vector line drawing
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| (...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (14 years ago, 23-May-11, to lugnet.cad, FTX)
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