To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 3046
3045  |  3047
Subject: 
Re: How would you do it?
Newsgroups: 
lugnet.cad.ray
Date: 
Sun, 5 Jun 2011 10:02:42 GMT
Viewed: 
21505 times
  
Larry Pieniazek wrote:

However I've got one niggling difference that's bugging me.
The transparent colors seem "lighter" somehow, meaning that
the interiors of things you see through them are lighter
than the original colors, rather than darker, as in the
original rendering.

Could be an effect of the 'ambient' value for the transparent colors. If you
look at the pov file I sent you, you can see that I have used the following
for color47:

#declare Color47 = #if (version >= 3.1) material { #end texture {
pigment { rgb <1,1,0.99> #if (QUAL > 1) filter 0.65 #end }
finish { ambient 0.65*AMB diffuse 0.65*DIF }
#if (QUAL > 1)
  finish { phong 0.5 phong_size 40 reflection 0.2 }
  #if (version >= 3.1) #else finish { refraction 1 ior 1.25 } #end
  #if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) #if (QUAL > 1) interior { ior 1.25 } #end } #end

I don't know how much of that is original, and how much is my
modifications...


--
Anders Isaksson



Message is in Reply To:
  Re: How would you do it?
 
(...) Thanks for the tips... I used LDView to conver, and got a render that's much closer to the original. However I've got one niggling difference that's bugging me. The transparent colors seem "lighter" somehow, meaning that the interiors of (...) (13 years ago, 5-Jun-11, to lugnet.cad.ray)

18 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR