Subject:
|
Re: How would you do it?
|
Newsgroups:
|
lugnet.cad.ray
|
Date:
|
Thu, 2 Jun 2011 20:36:26 GMT
|
Viewed:
|
20829 times
|
| |
| |
Larry Pieniazek wrote:
> How bright is "not too bright"? These lights don't obey the r**2 law
> like real lights do, right? I noticed that if I have several
> rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5
> or so for the not too bright ones?
Actually, the sum of *all* your lights should not be too much over <1,1,1>
as some parts of the image may be saturated. I usually use 0.5-0.7 for the
*brightest* light, and 0.1-0.3 for filler lights.
Remember it's easy to modify light intensity by placing the multiplier
before the 'light vector', like
0.2*<1, 1, 1>
this makes it easier to test different values, especially if you are
experimenting with colored lights.
--
Anders Isaksson
|
|
Message is in Reply To:
| | Re: How would you do it?
|
| (...) How bright is "not too bright"? These lights don't obey the r**2 law like real lights do, right? I noticed that if I have several rgb<1,1,1> lights the scene seems "overilluminated" Do you use .5 or so for the not too bright ones? (13 years ago, 2-Jun-11, to lugnet.cad.ray)
|
18 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|