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  Re: Still no zip file for 2008-01?
 
(...) Note that most programs that can extract ZIP files should be able to extract the contents of the EXE file - self-extracting ZIPs are valid ZIP files themselves. ROSCO (16 years ago, 30-Dec-08, to lugnet.cad, FTX)
 
  Re: MOC Updates
 
(...) Yes! I was already planning on writing a tutorial. It may not be ready until after the new year, though. -Mike (16 years ago, 28-Dec-08, to lugnet.cad.dat.models)
 
  Re: MOC Updates
 
(...) Hey thats great. I would have an instruction how to do such a tour. Can you make that and made it public? cu mikeheide (16 years ago, 28-Dec-08, to lugnet.cad.dat.models)
 
  Re: MOC Updates
 
(...) All right! The panoramic tour is online: (URL) (16 years ago, 28-Dec-08, to lugnet.cad.dat.models)
 
  Re: Still no zip file for 2008-01?
 
(...) Chris has now changed the zip to include ldraw as part of the paths inside, instead of being rooted inside the ldraw directory, so it now works again with LDView's automatic library install. --Travis (16 years ago, 26-Dec-08, to lugnet.cad, FTX)
 
  Re: Still no zip file for 2008-01?
 
(...) Thanks Travis, This is good news. Kevin (16 years ago, 26-Dec-08, to lugnet.cad, FTX)
 
  Re: Still no zip file for 2008-01?
 
(...) Jim (16 years ago, 26-Dec-08, to lugnet.cad, FTX)
 
  Re: Still no zip file for 2008-01?
 
(...) This appears to be the 2008-01 release: (URL) is the file that's linked to from the updates CGI that LDView uses for automatic updates. See here: (URL) that the CGI hasn't been updated to reflect the fact that this is 2008-01 instead of (...) (16 years ago, 26-Dec-08, to lugnet.cad, FTX)  
 
  Re: Still no zip file for 2008-01?
 
(...) Actually with the new license anyone can repackage it as a regular zip. I suspect most zip programs could open the executable zip anyway. But I agree that ldraw.org should make it available in a universal format. I'd guess it just slipped (...) (16 years ago, 26-Dec-08, to lugnet.cad, FTX)
 
  Re: Still no zip file for 2008-01?
 
(...) That's goofy. The content of the library update is a group of LDraw files, not a program. Zip is a common and perfectly reasonable format for distributing such files; it is natively supported on most operating systems I'm aware of. Packing (...) (16 years ago, 25-Dec-08, to lugnet.cad, FTX)
 
  Re: Still no zip file for 2008-01?
 
(...) Why do you need that? Under Linux I have tested this executable and it works perfect (with wine). cu mikeheide (16 years ago, 25-Dec-08, to lugnet.cad, FTX)
 
  Still no zip file for 2008-01?
 
LDraw Library Update 2008-01 is still posted only as a Windows executable. Why is there not yet an universally-accessible zip file of its contents? Allen (16 years ago, 23-Dec-08, to lugnet.cad, FTX)  
 
  Re: POV Coordinate Question
 
(...) Sorry about the delay here. It turns out that the problem was simply that I'm an idiot. I guess I should have just started with that assumption. At any rate, the copy-paste from LDView works just fine. I was apparently deleting the "right" (...) (16 years ago, 24-Dec-08, to lugnet.cad)
 
  Hopper car model
 
A few months back I designed a (URL) train car: (URL) And recently I built LDraw instructions for it and published them online. What's the best way to share them? I put the CAD file (URL) on my blog> and on Flickr (as a comment under the (URL) 3D (...) (16 years ago, 23-Dec-08, to lugnet.announce.moc, lugnet.trains, lugnet.cad, FTX)
 
  Re: L(EGO)Draw parts - 2nd batch
 
(...) I woudln't bother pushing this. LEGO is being very nice to the fan community by providing us parts in LDRAW DAT format. I'd leave it at that. Jeff (16 years ago, 23-Dec-08, to lugnet.cad.dat.parts)
 
  Re: L(EGO)Draw parts - 2nd batch
 
(...) For sure it would be best to get a file format closer from the original design (.stl for example), to be able to tweak stl2dat parameters for better results. Or to create directly POV versions... Philo (16 years ago, 23-Dec-08, to lugnet.cad.dat.parts)
 
  Re: L(EGO)Draw parts - 2nd batch
 
(...) Mike, The LU Team submits directly in LDraw. As you can see in the header: 0 Created with stl2dat conversion tool they use Marc Klein's converter. It is known that TLG uses a heavily modified Maya to author parts. Bye, w. (16 years ago, 23-Dec-08, to lugnet.cad.dat.parts)
 
  Re: L(EGO)Draw parts - 2nd batch
 
I'm curious as to what the differences between the format they submitted them to you are? For instance, do the models you've received have surface normals? -Mike (16 years ago, 21-Dec-08, to lugnet.cad.dat.parts)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) Mike, thanks so much for this suggestion. It certainly helps with things like the arrow shafts crossing the page boundary. I have no idea how this might print to PDF, but it looks like I'll have to upgrade to Qt 4.4 to be able to set custom (...) (16 years ago, 22-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
In lugnet.cad, Kevin L. Clague wrote: [ ... snipped ... ] (...) [ ... snipped ... ] Would allowing multiple sized pages solve the page boundry crossing problem? Imagine if I had most of my default page set up as Letter (8.5x11.0) but allowed a way (...) (16 years ago, 21-Dec-08, to lugnet.cad)
 
  Re: LDraw road macro update
 
There were some bugs that I missed at the very last second. Here's the fixed version: (URL) (16 years ago, 21-Dec-08, to lugnet.cad.ray)
 
  Re: LDraw road macro update
 
I've updated the macros again. Lots of changes and a few bug fixes. All road objects are now solid and can be used within CSG operations. Added optional road embankments. The angle of the embankment is determined by the embankment slope and sky (...) (16 years ago, 21-Dec-08, to lugnet.cad.ray, FTX)
 
  L(EGO)Draw parts - 2nd batch
 
Hi folks, as an early X-Mas present the LEGO Universe Team has shared another batch of part shapes with the community, with the purpose to make them fit for the LDraw Parts Tracker. This time the focus is on Minifig Headgear but there are also some (...) (16 years ago, 20-Dec-08, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts, lugnet.announce)  
 
  Re: LPub4 callout arrows vs. pointers
 
(...) LOL. And if you had not asked, someone (me :-) would have asked after the next release to re-integrate the old style pointers. (16 years ago, 20-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) These are great ideas and on the list of todos, but they will have to wait for some future release. I've always assumed that LPub would support the double page concept so that you could have arrows cross pages, but thats going to take a lot of (...) (16 years ago, 20-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) I knew someone would say that if I asked. You'd think I'd know not to ask ;^) (...) I have a simple mechanism for inserting pages with pictures. Have not progressed to text or arrows.... Kevin (16 years ago, 19-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
Great news Kevin! I too would like to see the BOM back. And it would indeed be so nice to be able to add corners to the callout arrows. Perhaps even a line to the next page? On the other hand, I like the pointers as they are now too. If it is (...) (16 years ago, 19-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) I'd be happy to test it for you too. Can you send me a compiled executable of LPub? Just mail it. (...) Merry Xmas to you all too! And Kevin: once again I thank you! (16 years ago, 19-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) I think that Tim means to say is to open the generated PDF in Adobe Acrobat Reader and print to PDF. I have a PDF printer installed. It seems a plausible solution since PDF is the native file format of Acrobat and if any program should be able (...) (16 years ago, 19-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) It looks just fine. It prints fine on a laserprinter. I haven't been able to try out Tim's suggestion. (16 years ago, 19-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) Yes, of course, but not in this next release. Sorry. I'm guessing that hearing this is a double edge sword for you, because in the past, you've taken most every LPub source code update (hint: www.sourceforge.net) and test driven it for me. I (...) (16 years ago, 19-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) No, but it'd be nice to see an example. Will it be possible to have bends or corners in the arrows? Jim (16 years ago, 19-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) I want to make sure that the PDF looks fine before printing? I'd go to hp.com and see if they have any suggestions. Kevin (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) I don't think there's any direct printing involved but printing the PDF to another PDF as an interim stage may fix (or at least expose) any non-supported PDF in the LPUB output. Tim (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) No, sounds good to me! (...) Very nice! I've been playing with LPub for the past month or so. While there are a few bugs that I have run into, the program has been amazing to use! Philo's comment about the BOM is well taken - and I am happy at (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) Thanks YOU ! Philo (16 years ago, 18-Dec-08, to lugnet.cad, FTX)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) I was done with feature additions, but that is kind of a feature restoration, so I'll work on that now. Thanks, Kevin (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: LPub4 callout arrows vs. pointers
 
(...) Sounds OK. Any chance to see BOM back in this new version? Philo (16 years ago, 18-Dec-08, to lugnet.cad)
 
  LPub4 callout arrows vs. pointers
 
I've been working a lot on 4.0.0.2. One of the changes I've made is to replace the callout pointers (the triangles), with arrows. The arrow color is the same as the callout border. You will have choices on arrowhead dimensions and shaft thickness. (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) I've never tried to actualy print from LPub directly. There is no menu for that, right? (who wrote the thing anyway?!?!?) The file menu only has "Open", "Save", "Save as..." and "Print to File". How can you print to a printer with the above (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
Thanks Tim, I will try this. (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: Black faces in LPub generated PDF when printing
 
(...) Try printing the PDF to a PDF and then printing that. It seems to me that the HP printer may be messing up its postscript (or related system) so this may fix that issue. Tim (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Black faces in LPub generated PDF when printing
 
Hi all, Creating a PDF in LPub version 4.0.0.1 and printing it gives strange black faces around some assembly images. See here: (URL) the PDF of the same MPD with LPub version 4.0.0.0 prints fine. MPD here: (URL) laserprinter at work prints all (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) Please send me an LDraw model that's exhibiting the problem, and let me know what version of L3P you're using. My test here was with the old version of L3P, not the most recent beta, so something may have changed there. I don't see how the (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) I'm copying it into the clipboard and pasting it into POV. Everything looks good like the angle and the orientation, I just get this mirror image problem. Looks like I don't get the problem when I use the camera directly out of L3P. Eric (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) That's very strange. I just tested LDView's "Show POV-Ray Camera Info" command on a car model, and it didn't reverse things. Are you sure you aren't modifying the camera that comes out of LDView in some way? Also, are you hitting OK on the (...) (16 years ago, 18-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) I usually use L3P to create the file, but then I replace the camera with a definition from LDView. If I can just change the sign, that will be easy. Eric (16 years ago, 17-Dec-08, to lugnet.cad)
 
  Re: POV Coordinate Question
 
(...) What is your camera definition? In BlockCAD I use L3P to create the POV file, and then I do some post-processing of that file (I don't actually remmeber right now what I'm changing), and those renders are not mirrored. The camera definition in (...) (16 years ago, 17-Dec-08, to lugnet.cad)
 
  POV Coordinate Question
 
While doing renderings, I've noticed something odd. POV-Ray mirrors all the models across the XY axis. For instance, look at this image of (URL) 853>. It appears to be right hand drive, but the model I made it from is left hand drive. This isn't (...) (16 years ago, 17-Dec-08, to lugnet.cad, FTX)
 
  Seasonal Community Spirit
 
Maybe the time of year has something to do with it, but I must confess to have been moved by the generosity of a few talented builders lately. Seperately, we’ve seen (URL) Eric Sophie>, (URL) Tim Gould> and (URL) Mark Neumann> sharing not only their (...) (16 years ago, 16-Dec-08, to lugnet.general, lugnet.inst, lugnet.people, lugnet.trains, lugnet.build.mecha, lugnet.cad, lugnet.western, FTX) !! 
 
  Re: Western Train with instructions
 
(...) Ahhh I found them. The original loco and the last two. I must have accidentally switched LPub across to a different setting before doing (and redoing in the case of the loco) the instructions. Newer versions will be uploaded. Tim (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) So do I but going back to the original issue which instructions are using the black edgelines? Tim (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I agree fully with Philo's thoughts about the "Always black" edgelines. cu mikeheide (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I always considered that "Always black" was unusable since dark colors were illegible. So for me the answer is yes. I would be tempted to push the threshold further: even if there is enough contrast on screen, it could be insufficient in (...) (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I agree that dark gray would have worked better for these edge lines. I can easily change "always back" in LDView to be "usually black". I played around with the settings a bit, and with r * 30 + g * 59 + b * 11 <= 3600 as my threshold for (...) (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: 3D matrix math question
 
(...) Maybe I'll just automatically disable the scaling when "Show control points" is turned on. I'll definitely disable the scaling when "Show all" is turned on. (...) Having the control lines be a different color won't necessarily help when they (...) (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: Western Train with instructions
 
(...) See the difference between your instructions and those I created from the MPD: (URL) guess is that your LDView lpub setup has edge lines set to "always black" Philo (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad)
 
  Re: Western Train with instructions
 
(...) Thanks! Strange. The edgelines show up very clearly on my system. I'm curious how other people find them? They're set to something similar to dark grey. Tim (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
Hi Tim, Wonderful models and instructions! (no I'm not turning train ;o)... But I find the edgelines of black parts much too dark, making these parts illegible. What setup did you use? Philo (16 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: 3D matrix math question
 
(...) Actually the switch turning off condline controls scaling could be a sub-option of "Show control points" and be active only in this case. BTW, could it be possible to show control lines in another color to distinguish them from conditional (...) (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) This is true, and I actually try to work this way, but if you look up the thread to ((URL) here>), you'll see that this bug led to a problem that would be visible in real-world parts if the suggested conditional edge primitive is created. And (...) (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) Fixing this one group of rarely important special cases in an efficient manner is probably not the most valuable use of your time. You could always offer 'condition point compression' as a user-selectable option. Tim (16 years ago, 16-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: LETGUI new version 0.1.0.18
 
(...) Philo just informed me that both versions that I have packed into the setup are the old versions. So I compliled it again with the current (above mentioned) versions of that tools. I am sorry for any trouble this may have caused on your side. (...) (16 years ago, 15-Dec-08, to lugnet.cad.dev)
 
  LGEO Update
 
Hi All, time to release an updated LGEO library. Here is a list of changes since the last update: lg_30552: added lg_30553: added lg_30554: added lg_41532: added lg_3645: added lg_49059: added lg_55013: added lg_3647: removed unreferenced (...) (16 years ago, 15-Dec-08, to lugnet.cad)
 
  Re: 3D matrix math question
 
(...) OK, I applied this fix (pulling the control points to be 1 LDU from the first point of the conditional line), and it seems to work. It makes the "Show control points" option under conditional lines less useful, but that's a price I'm willing (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) Well, I know where the camera is, and I can create vectors from the camera to both end-points of the conditional line, and to both control points. I'm pretty sure that the calculation could be done with just this information. However, I'm not (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev)
 
  Re: 3D matrix math question
 
(...) In the case that exhibits the bug, the control points are outside the frustum, but the conditional line itself isn't. So I still need to decide whether or not to draw the conditional line. In this case, it was being drawn at times that it (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) I think you're right. I'll look into that. It seems like the most straightforward, and since it's just a pre-processing step, it shouldn't affect the performance for anything other than model loading. --Travis (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) Is there some 'easy' way to determine if the control points are in or out of frustum? Is there any other way to transform points, without considering the frustum (Well, obviously there is at least one, but it's the long way of calculating the (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev)
 
  Running Leocad under linux (Ubuntu 8.10 32-bit)
 
For anyone interested, I will hereby share my experiences with Leocad under Linux (Ubuntu 8.10 32-bit) I write this because I stumbled across some issues which might be related to LeoCad itself or just my complete lack of experience. This being said (...) (16 years ago, 14-Dec-08, to lugnet.cad.leocad, FTX)
 
  Re: 3D matrix math question
 
(...) OK... I think I understand what I was getting at here. When you introduce perspective then the distance of the conditional point from the line becomes important. Eg. if you have a point that is directly behind its line in a perspective free (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) Hmmm... Though I can't quite pin it down I have a suspicion that this has something to do with the spatial reduction cause by projection. What projection matrix are you using? Would a simple solution just be to move the conditional points (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) I am not the best in 3D, but if something outside the view frustum, you do not need to draw that. If you have the special case that only parts of what you should draw are outside the view frustum, I would go to calculate that values for a (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) Actually, the projected points are all that I am checking, and that's how it's supposed to work. (...) No. The way that conditional lines work is that if the two control points lie on the same side of the conditional line on the screen (in (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: 3D matrix math question
 
(...) If I understand correctly you shouldn't be checking on the projection, only on the full 3D transformed points. That means you should check after stage 2.5. You'll need the Z value to work out which side things lie on. Tim (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  3D matrix math question
 
(...) I think I need help. I thought I was using gluProject for the conditional calculations, but discovered that I'm not. I multiple the projection matrix by the model-view matrix to get my transformation matrix, then run the points through that to (...) (16 years ago, 14-Dec-08, to lugnet.cad.dev, FTX)
 
  Re: Conditional Ring primitive?
 
(...) OK, I'll go on evaluating cedge interest when you have fixed this issue. (...) Could be workable indeed. Philo (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Of course I start counts from zero ;o) (...) OK! My setup seems to work anyway... Philo (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) Looks like you found another LDView bug ;-). Zoom out and it works fine. It only doesn't work when the control points are clipped by the edge of the window. I'll have to figure out a way to fix that. (...) It's difficult, but by using polling (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Hopefully you have primitive substitution set to two (second notch), since 1 provides 8-sided circular primitives. As for separating the stud logo from the primitive substitution, the logo is an implicit part of the substituted stud. It's not (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: BlueBrick
 
(...) Hi Michael, I've just released a new version of BlueBrick that fix the problem for the 4.5V and 12V rails. But you will need to upload some unofficial LDraw parts from the LDRAW.org part tracker, especially the new shortcuts created by Philo (...) (16 years ago, 13-Dec-08, to lugnet.cad, FTX)
 
  Re: x210c01 ChromeSilver Drill 4 x 4 x 7
 
(...) When the curvature is the only concern, then yes, but I have to take the screwshape into consideration, the closer I am to the ideal curve, the easier it is to calculate the screwshape and avoid holes in the part. Furthermore when thinking (...) (16 years ago, 13-Dec-08, to lugnet.cad.dat.parts)
 
  Re: Conditional Ring primitive?  [DAT]
 
I made a quick try - and it doesn't work very well, even when it should (between a cylinder and a cone). Example: (URL) (cedge primitive is here included). Cedge seems to behave correctly on the more sloped cone, but not on the other, it appears (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) I'll need to keep 3 dp in this case. But since it didn't smooth anyway I had no incentive to enlarge the file... (...) OK, we'll see if there is downsides to this. Maybe for very small details? Have a look at some fine mesh parts such as (URL) (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Something to try. If it works it would help for several shading issues I have seen. See for example around peghole going through curved surface of (URL) Could you send me the LDraw file used to generate 61069s01a1.png? I'll see how (...) You (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) triangle has had its surface normal pulled down. So the triangle isn't co-planar with the quad as far as the lighting is concerned. With curve smoothing, all polygons who share a smoothed vertex use a common surface normal for that vertex. But (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  LD4DStudio suggestions?
 
Hello all, I was wondering if people have some minor suggestions / bug reports for my current LD4DStudio version. Work on the 1.1 version is taking longer than expected so I was planning to release a bugfix only version this month. Any additional (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) My comment about needing twice the geometry for the edge was based on a misunderstanding of what you wrote. Based on what I now assume you meant, two wouldn't be required for each joint. However, your solution would only work if the cones on (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) It sounds like it would work, but I'm not sure if people would go for it. Of course, if the POTM competitions are anything to go by, you're making a majority of the complicated parts right now, so if you go with it, that's probably all we need (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) Mmhhh... maybe by setting 2 conditional rings on the junction. Each condring would be set between a cylinder and a cone. Scaling the ring would adapt to various cone slopes. Of course 2 rings would be needed, one for converging cones, one for (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) That's a primitive I have been longing for... but I realized it is impossible to build: where would you put the control lines? The top control points would need to be scaled differently from bottom ones to match various cylinders/cones (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  Conditional Ring primitive?
 
(...) I just noticed something else while investigating a fix for the above problem. The above model could really use a circular conditional edge primitive. I would vote for x-ycedge.dat as the filename (ie 1-4cedge.dat, 4-4cedge.dat, (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) I played with the settings, and I had to set the precision all the way down to 0.133 in order to get it to fully smooth. (0.125 failed to smooth properly.) (...) .005. I think I'll set the precision to .01, to hopefully give it some leeway. I (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: LETGUI new version 0.1.0.18
 
(...) Thanks! For the record: - Ytruder 1.2 is no longer limited to Y direction and can extrude along x, y or z directions - Intersector 1.3 has a new scaling option that improves result for small parts. Philo (16 years ago, 12-Dec-08, to lugnet.cad.dev)
 
  Re: Colinear Vertices
 
(...) It makes sense! (...) An example, this button: (URL) I rounded condlines to 2 decimal places since I couldn't get smoothing anyway. I did more experiments, with full precision in condline it works: (URL) but after rounding to 3 dp there is no (...) (16 years ago, 12-Dec-08, to lugnet.cad)
 
  LETGUI new version 0.1.0.18
 
A new version of LETGUI ((URL) is now available. Support for new commandline options for Ytruder1.2 and Intersector1.3 are added. Have fun! cu mikeheide (16 years ago, 12-Dec-08, to lugnet.cad.dev)
 
  Re: x210c01 ChromeSilver Drill 4 x 4 x 7
 
(...) Welcome back! (...) I agree with Mikeheide, since the total curvature is low I think 6 cones would be more than enough! (...) Seems a good approach. As for the edge line between screw and cones, Isecalc will provide it instantly! (It would be (...) (16 years ago, 12-Dec-08, to lugnet.cad.dat.parts)
 
  Re: x210c01 ChromeSilver Drill 4 x 4 x 7
 
(...) I do not understand correctly what you are saying. If you use a cone primitive you can stretch it in all direction. There is no need to use "about 40 cones". A maximum of 10 should do the same! You should use for this the program "cones and (...) (16 years ago, 12-Dec-08, to lugnet.cad.dat.parts)
 
  Re: x210c01 ChromeSilver Drill 4 x 4 x 7
 
(...) Just to refresh my memory ( I haven't done any parts since 2951) The 48 primitives divide a circle in 48 straight lines, right? That would for a 60 LDU diameter mean that each straight line is approx 4 LDU's long, so using coneshapes each 4 (...) (16 years ago, 11-Dec-08, to lugnet.cad.dat.parts)
 
  Re: x210c01 ChromeSilver Drill 4 x 4 x 7
 
(...) None I know... (...) The official way is to ask a number to a LDraw admin. That said there are numerous parts on tracker named px... (would be px210c01 here) (...) Yes you should be able to use stacked cone primitives. As Travis suggested the (...) (16 years ago, 11-Dec-08, to lugnet.cad.dat.parts)


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