Subject:
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Re: POV Coordinate Question
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 17 Dec 2008 23:01:45 GMT
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Viewed:
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6672 times
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In lugnet.cad, Anders Isaksson wrote:
> What is your camera definition? In BlockCAD I use L3P to create the POV
> file, and then I do some post-processing of that file (I don't actually
> remmeber right now what I'm changing), and those renders are not mirrored.
> The camera definition in such a POV file looks like:
>
> It's the
> sky -y
> right -4/3*x
> which sets up the coordinate system. Removing the minus sign creates a
> mirror image.
I usually use L3P to create the file, but then I replace the camera with a
definition from LDView. If I can just change the sign, that will be easy.
Eric
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Message has 1 Reply: | | Re: POV Coordinate Question
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| (...) That's very strange. I just tested LDView's "Show POV-Ray Camera Info" command on a car model, and it didn't reverse things. Are you sure you aren't modifying the camera that comes out of LDView in some way? Also, are you hitting OK on the (...) (16 years ago, 18-Dec-08, to lugnet.cad)
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Message is in Reply To:
| | Re: POV Coordinate Question
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| (...) What is your camera definition? In BlockCAD I use L3P to create the POV file, and then I do some post-processing of that file (I don't actually remmeber right now what I'm changing), and those renders are not mirrored. The camera definition in (...) (16 years ago, 17-Dec-08, to lugnet.cad)
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