Subject:
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Re: POV Coordinate Question
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 18 Dec 2008 00:28:32 GMT
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Viewed:
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6744 times
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In lugnet.cad, Eric Albrecht wrote:
> In lugnet.cad, Anders Isaksson wrote:
>
> > What is your camera definition? In BlockCAD I use L3P to create the POV
> > file, and then I do some post-processing of that file (I don't actually
> > remmeber right now what I'm changing), and those renders are not mirrored.
> > The camera definition in such a POV file looks like:
> >
> > It's the
> > sky -y
> > right -4/3*x
> > which sets up the coordinate system. Removing the minus sign creates a
> > mirror image.
>
> I usually use L3P to create the file, but then I replace the camera with a
> definition from LDView. If I can just change the sign, that will be easy.
That's very strange. I just tested LDView's "Show POV-Ray Camera Info" command
on a car model, and it didn't reverse things. Are you sure you aren't modifying
the camera that comes out of LDView in some way? Also, are you hitting OK on
the dialog in LDView and then pasting the camera that it puts on the clipboard
into the POV file, or are you manually entering the numbers that it shows in the
dialog? It's designed for you to hit OK and then paste the entire replacement
camera into your POV file.
--Travis
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Message has 1 Reply: | | Re: POV Coordinate Question
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| (...) I'm copying it into the clipboard and pasting it into POV. Everything looks good like the angle and the orientation, I just get this mirror image problem. Looks like I don't get the problem when I use the camera directly out of L3P. Eric (16 years ago, 18-Dec-08, to lugnet.cad)
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Message is in Reply To:
| | Re: POV Coordinate Question
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| (...) I usually use L3P to create the file, but then I replace the camera with a definition from LDView. If I can just change the sign, that will be easy. Eric (16 years ago, 17-Dec-08, to lugnet.cad)
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