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  Re: Brickshelf Backup Crawler for Mac
 
(...) Well, I had the advantage of writing it from scratch specifically for this purpose. It's funny because I had been thinking about writing a Brickshelf upload utility (like (URL) Flickr Uploadr>) but circumstances resulted in a download utility (...) (17 years ago, 17-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Brickshelf Backup Crawler for Mac
 
Thanks for that Jim. I got the script working for user backup, and Peter Bartfai (the author of the original script) also got one working for user backup (before seeing my email that I'd gotten it working). However, while I haven't looked at Peter's (...) (17 years ago, 17-Jul-07, to lugnet.general, lugnet.cad.dev.mac, FTX)
 
  Re: Colors, LDconfig, etc...
 
Hi Steve, (...) My bad - I didn't have the updated file here... All stone colors are defined. So I guess I should update NXT parts to color 151 (Light_Stone code). Problem is that color 151 is not natively recognized by MLCad (neither 71 MedStone or (...) (17 years ago, 17-Jul-07, to lugnet.cad)
 
  Re: Colors, LDconfig, etc...
 
(...) Pretty much the thread John pointed out contains the answer. The unofficial files are coded to use color 383, because that color works with all LDraw programs (some better than others). So you have to update the unofficial parts to use the (...) (17 years ago, 17-Jul-07, to lugnet.cad)
 
  Re: Colors, LDconfig, etc...
 
(...) Thanks John, it is a good way to go round this issue. But I'd still like to get LDraw people ideas on this ;o) Philo (17 years ago, 17-Jul-07, to lugnet.cad)
 
  Re: Colors, LDconfig, etc...
 
(...) Philo, Check out this thread in lugnet.cad. I had the same problem a little while back. David Perdue was kind enough to help me out. (URL) want to read the whole thread. John (17 years ago, 17-Jul-07, to lugnet.cad)
 
  Colors, LDconfig, etc...
 
Is there some project to extend LDconfig.ldr to include some recent colors such as Light Stone Gray? Case in point: NXT parts are presently coded in color 383, which works fine with most CAD program but is - as intended - shown as chrome (shiny (...) (17 years ago, 17-Jul-07, to lugnet.cad, lugnet.robotics.nxt)
 
  Re: Optional Lines Calculator utility
 
Hello Willy, (...) ...as well as lines starting with a space. Webpage updated. (...) Done... (...) No, but Richard should upgrade the tool when he has some free time (though I doubt he will write a gui...) Philo (17 years ago, 17-Jul-07, to lugnet.cad)
 
  Brickshelf Backup Crawler for Mac
 
As noted (URL) here>, there is a BSBackup utility for Windows that helps you batch download the contents of Brickshelf galleries. (This is of interest at the moment due to Brickshelf's imminent closure.) I've written a quick hack to accomplish the (...) (17 years ago, 17-Jul-07, to lugnet.general, lugnet.announce, lugnet.cad.dev.mac, FTX)  
 
  Re: Copy of MacMegaPov 0.7
 
(...) Ok I finally got this to work. Now I just need to figure out why the renders are taking so long and find out how to make the lines look better. I think I'm headed in the right direction. You rock, thanks for the help! (17 years ago, 17-Jul-07, to lugnet.cad.dev.mac)
 
  Re: LDD goes Technic
 
(...) From the (URL) web site... "We are currently experiencing problems with the automatic update of LDD for Mac users. You can download a Mac installer here: " (URL) downloading it as I type. Chris (17 years ago, 16-Jul-07, to lugnet.general, lugnet.cad)
 
  Re: James Jessiman's Unofficial LEGO® Pages - The Original???
 
(...) Wow, I had no idea these were still online! I was thinking about this the other day, wondering if someone had kept an archive. Yep, they're the originals. IIRC, in the early days of LDraw.org, there was an archive on the web site. I the site (...) (17 years ago, 14-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Workarounds for two crash bugs in Mac LDView 3.2 Beta 1
 
So far, two bugs have been found in the Mac LDView 3.2 Beta 1 release that cause it to crash, and then subsequently crash every time it is launched. I'm posting a workaround for each of these problems here in the hopes that it will reduce people's (...) (17 years ago, 14-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: James Jessiman's Unofficial LEGO® Pages - The Original???
 
(...) Yes they are authentic. If you browse the RTL archives, you'll find many links to them. ROSCO (17 years ago, 13-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Optional Lines Calculator utility  [DAT]
 
(...) hi philo, please add that empty lines are not supported as well. a code like this: 4 4 -4.266 10.961 0 -8.96 10.961 0 -8.96 9.086 0 -4.266 9.086 0 4 4 -10.693 10.44 0 -8.96 10.961 0 -8.96 9.086 0 -10.693 9.607 0 0 // white 4 15 16 18 0 15.239 (...) (17 years ago, 13-Jul-07, to lugnet.cad)
 
  James Jessiman's Unofficial LEGO® Pages - The Original???
 
hi folks, tell me that I'm not dreaming: (URL) some of the oldtimers please confirm that they authentic? w. (17 years ago, 13-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: 3D Transformations Architecture Question
 
(...) Roland, Actually the errors wouldn't be a problem. I wasn't thinking of performing transformations on already-transformed data. I was thinking of performing transformations on the original vertex data, then storing that (as a separate set of (...) (17 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: 3D Transformations Architecture Question
 
(...) Thanks Travis, that's *exactly* the info I was looking for. I think I'm going to go ahead and store each object's matrix, as well as the camera and projection matrices, updating any of them only when adjustments are made to the appropriate (...) (17 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: Search path question
 
(...) Hi Roland, Thanks for the input. Has anyone else implemented the mechanism the way Roland has? Kevin (17 years ago, 13-Jul-07, to lugnet.cad.dev)
 
  Re: 3D Transformations Architecture Question
 
(...) Well thanks for spoiling my day :) I tried orions file and discovered a design flow in my new LD4DStudio renderer. It looks like this: (URL) seems Orion uses the rotation matrix to mirror some parts, this totally F-ups my normals :( And there (...) (17 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: 3D Transformations Architecture Question
 
(...) Sorry. I guess I didn't fully understand why you wanted to do the pre-multiplies. Hopefully this reply will be closer to what you are looking for. LDView 1.0 did exactly what you suggest. It calculated the final coordinates for every single (...) (17 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Travis, Thanks, but that answer is exactly what I was trying to avoid in this discussion. I understand about creating a transformation matrix, a camera matrix and a projection/perspective matrix. I understand about compositing them all for a (...) (17 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Actually, based on what you write after the above, this is a "How do you draw in 3D?" question, which is fairly close to "How do you do 3D?". The implementation details of how 3D gets drawn to the screen tend to answer all your questions. When (...) (17 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
Basically you keep 1 copy of the object with its vertices in their original position (local or model space). You take the local to world, world to view, view to projection and projection to viewport matrices and multiply them to get a single (...) (17 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: Search path question
 
(...) The way I understand the file handeling system, this should not load. Because every file's references must be handled relative from the file being loaded (not to the main file). So calling sub/sub2.ldr from sub/sub1.ldr will look at (...) (17 years ago, 13-Jul-07, to lugnet.cad.dev)
 
  Re: Search path question
 
(...) I would also lean towards always requiring the subdirectory, but am open to argument the other way. ROSCO (17 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  3D Transformations Architecture Question
 
Feedback from the guys who built the viewers (LDGlite, LDView, etc) would be really great on this. I have a project, not Lego, but similar and I'm writing some software for 3D viewing and manipulation of items. The LDraw architecture is a good match (...) (17 years ago, 12-Jul-07, to lugnet.cad)
 
  Re: Search path question
 
(...) I know that LPub would only know where to find sub2 if it was specified as sub/sub2.ldr. I think if there only being only one current working directory which is the directory where you've placed your top level model file. (...) This seems the (...) (17 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  Search path question
 
I just noticed some unexpected behavior in LDView, and I wanted to ask here whether or not the behavior was right. Suppose you have the following files: TestModel.ldr Sub/Sub1.ldr Sub/Sub2.ldr TestModel.ldr contains a reference to Sub/Sub1.ldr. When (...) (17 years ago, 12-Jul-07, to lugnet.cad.dev)
 
  Re: LDD goes Technic
 
(...) I must say they chose a very creative solution to the issue of how to run cables :) (so as not to tease, each end of a cable is represented by the modular connector and a small length of wire. Colored arrows are used to match up which end runs (...) (17 years ago, 11-Jul-07, to lugnet.general, lugnet.cad)
 
  LDLink: reversibly merge part libraries
 
Hi, folks. After reading some of the recent posts discussing support for unofficial parts and part directories, I decided to release this script I wrote to help manage the unofficial parts I use. I keep my unofficial parts in a parallel part library (...) (17 years ago, 11-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev)
 
  CATEGORY and KEYWORD extension ratified by the LSC
 
The LDraw Standards Committee (LSC) has ratified the CATEGORY and KEYWORD language extension. The most major change between the ratified specification and the de-facto standard is to officially move the creation of new part categories away from the (...) (17 years ago, 10-Jul-07, to lugnet.announce, lugnet.cad.dat.parts, lugnet.cad.dev.org.ldraw)  
 
  Re: Convention for directoried for unofficial parts?
 
(...) The following files in LDView's source tree contain the LDrawIni stuff: LDLoader/LDrawIni.c LDLoader/LDrawIni.h LDLoader/LDrawInP.h There's a #include <TCFoundation/TCDefines.h> near the top of LDrawIni.c. You can delete that; the only reason (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  Re: Convention for directoried for unofficial parts?
 
(...) I'm using Qt, and LPub is under GPL, so this sounds perfect. I'm all for standardization, so this sounds great. (...) I'm not looking to judge or criticize anyone. All of our programming efforts are works in progress, so these self analysis' (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  LDD goes Technic
 
OK, it looks like the Mac version isn't quite ready for prime-time, but I'm curious if anybody else has noticed this: (URL) tried it out yet? I've got one model (my NXT remote) already made, and the learning curve was far easier than I expected (it (...) (17 years ago, 10-Jul-07, to lugnet.general, lugnet.cad)
 
  Re: Copy of MacMegaPov 0.7
 
(...) The 0.7 source code is available here: (URL) that (as listed on that page), you'll need POVRay 3.1g to be installed. I have no idea how easy or hard it is to get this source to compile, but it is there. --Travis (17 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I didn't find it, but have you looked at PP_Find_Edges in the current MegaPOV? They claim that it's equivalent to the find edges functionality available in earlier versions. --Travis (17 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Convention for directoried for unofficial parts?
 
(...) I agree (which is why I voted yes on the other proposal, although it's not an exact match for what you're asking for). Having said that, Lars did offer the INI parsing code, and since it's already in LDView (which is under GPL), anyone who (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev)
 
  Copy of MacMegaPov 0.7
 
I'm trying to do the old find_edges renders with the current version of MacMegaPov and they aren't working. Reading through here, it sounds like the 0.7 version of the program works fine for this. I've googled up and down but can't find 0.7 (...) (17 years ago, 10-Jul-07, to lugnet.cad.dev.mac)
 
  Re: Convention for directoried for unofficial parts?
 
(...) That makes sense to me too. Based on the coincidental informal convention already used by LDView and Bricksmith, I suggest $LDRAWDIR/Unofficial as the default unofficial parts directory. It is structured like the regular LDraw directory with (...) (17 years ago, 9-Jul-07, to lugnet.cad.dev)
 
  Re: Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths)
 
(...) That's because the LSC voted against it. Took me a while to find the discussion as well - and I knew it was out there! (URL) (17 years ago, 9-Jul-07, to lugnet.cad.dev)
 
  Re: Convention for directoried for unofficial parts?
 
(...) Get the best of both worlds and do both. Check for the environment variable and if it is blank (or non-existant) default it to a "known" sub-directory. W (17 years ago, 9-Jul-07, to lugnet.cad.dev)
 
  Convention for directories for unofficial parts?
 
To all developers, The LSC does not want to specify how unofficial parts are handled. Personally if find the recommendation that we pull down individual unofficial parts into the same directory as our LDraw file a hassle. Would the group prefer (...) (17 years ago, 9-Jul-07, to lugnet.cad.dev)
 
  Convention for directoried for unofficial parts?
 
To all developers, The LSC does not want to specify how unofficial parts are handled. Personally if find the recommendation that we pull down individual unofficial parts into the same directory as our LDraw file a hassle. Would the group prefer (...) (17 years ago, 9-Jul-07, to lugnet.cad.dev)
 
  Re: Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths)
 
----- Original Message ----- From: "Kevin L. Clague" <kevin_clague@yahoo.com> To: <lugnet.cad.dev@lugnet.com> Sent: Monday, July 09, 2007 5:56 PM Subject: Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths) (...) (...) (17 years ago, 9-Jul-07, to lugnet.cad.dev)
 
  Dear LSC, was: LDrawIni API (was: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths)
 
(...) Dear LSC, I examined the LDraw website and was unable to find formalization for the support of optional part paths. I'm updating LPub and would like to include support for this concept of alternate paths for LDraw parts. The PRE and POST (...) (17 years ago, 9-Jul-07, to lugnet.cad.dev)
 
  Re: Optional Lines Calculator utility
 
(...) Now, not know !!!! Philo (17 years ago, 6-Jul-07, to lugnet.cad, FTX)
 
  Optional Lines Calculator utility
 
I know host (URL) OLC>, a neat program written by Richard Baxter which calculates conditional lines of a LDraw file. I have also made some minor improvements to my own (URL) Isecalc> and (URL) Linetrim>. Enjoy, Philo (17 years ago, 6-Jul-07, to lugnet.cad, FTX)
 
  4939/4891 Creator Alternate Models
 
Here are some little vehicles I built from the the (URL) 4891 Highway Haulers> set: a nasty rat rod and a rugged prerunner (an off road truck). These can be built at the same time from a single set. (URL) rod front>> (URL) rod rear>> (URL) front>> (...) (17 years ago, 4-Jul-07, to lugnet.announce.moc, lugnet.cad, FTX) ! 
 
  Re: Paging Tim Gould, Paging Tim Gould....
 
(...) John, I am in no way a POV-Ray expert (I'm pretty much a novice) but I have done it on a Mac. The tools I use after putting together the model using ldglite or MacBrickCAD or Bricksmith are the Mac OS X version of L3P, POV-Ray 3.6, and (...) (17 years ago, 3-Jul-07, to lugnet.trains, lugnet.cad)
 
  Re: realistic minifig heads with ldraw and povray?
 
Hi again, here is the result of the newly rendered minifig heads: (URL) I think they look much better than the original heads. Greetings Sven (17 years ago, 3-Jul-07, to lugnet.cad.ray, FTX)
 
  Re: Paging Tim Gould, Paging Tim Gould....
 
(...) I could be wrong, but that image looks like it came out of LDView 3.2. --Travis (17 years ago, 3-Jul-07, to lugnet.trains, lugnet.cad, FTX)
 
  Minifig Heads with Inline POV-code at LDraw Wiki POV Parts Repository
 
(...) Done. Added 8 heads so far. (URL) link to my page: (URL) working on that Maxihead, experiencing major problems... I'm deeply sorry for bursting up in this subject. I don't find those "good reasons" good at all, compared to all that we miss. (...) (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Re: Paging Tim Gould, Paging Tim Gould....
 
(...) Hmmmmm... do I give my secrets away or not? ;) In truth I don't think my renderings are close to the nicest but they are very cheap in terms of time for a fairly high reward (or at least one I like). Unfortunately right now is not a good time (...) (17 years ago, 2-Jul-07, to lugnet.trains, lugnet.cad, FTX)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Actually, since this a fairly minor rule I was thinking more along the lines of an article entitled Generic Rules for Official Library Part Files but this will do for now. -Orion - (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Paging Tim Gould, Paging Tim Gould....
 
I'd really appreciate your help, Tim. As you now know, I'm a Mac person and so I never got into MLCAD, and haven't really explored Bricksmith too much. Ross, however, has puttered in MLCAD, and can create models fine (although he needs to learn (...) (17 years ago, 2-Jul-07, to lugnet.trains, lugnet.cad, FTX)
 
  Re: L3P Launcher version .8
 
(...) I would love a copy. Thanks! (17 years ago, 2-Jul-07, to lugnet.cad.dev.mac)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) if this quick copy'n'paste: (URL) the job we could add it to the "LDraw.org Official Library Standards" at: (URL) me know. w. (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Hello All, First I am no part designer but reading through this discussion I got an idea that might be interesting to share. First I think Orion is right with his stand to not allow povcode because of the 'why only pov-ray' argument. So I was (...) (17 years ago, 2-Jul-07, to lugnet.cad.dev)
 
  Re: NonCA-parts in need of re-writing
 
(...) submitted to the PT: (URL) monitoring the PT activities but it would be useful to drop me a line when submitting a re-written part so I can remove it from the list. w. (17 years ago, 2-Jul-07, to lugnet.cad.dat.parts)
 
  Re: realistic minifig heads with ldraw and povray?
 
Hi guys, thank you very much for so many good answers in a very short time. I found Anton Raves converter page yesterday. In the end the converted data was useless for me and his documentation is unreadable on a Windows PC :-( As so many others Lutz (...) (17 years ago, 2-Jul-07, to lugnet.cad.ray)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Since I've contributed exactly two official parts to the LDraw library (neither of them with inlined POV-Ray code), I'm sure that my opinion carries more weight than anyone's on the subject... :) For some time it has been argued that the use (...) (17 years ago, 2-Jul-07, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) I'd _like_ to see a meta-language for basic shapes defined in their primitives (the current naming system would be fine if it was consistent) as that could be used in converter software of all hues. I also realise this isn't likely to happen (...) (17 years ago, 1-Jul-07, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) At the risk of reigniting this argument, I still hold to the original reasons for disallowing EmPOV: - The POV-RAY SDL is not under the control of the LSC. This means that if the POV-Ray Team decides to depreciate a command (which they have (...) (17 years ago, 1-Jul-07, to lugnet.cad.dev)
 
  Re: Change to existing policy on embedding POV-Ray code in Official Files
 
(...) Lars has already been implementing that support since... what year? 2004? Probably even longer. I may would have joined it, but it didn't work then and I still can't get it to work now, 3½ years later. (tried testdoc.pov) And, like I said, (...) (17 years ago, 1-Jul-07, to lugnet.cad.dev)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Probably because this was decided on so long ago that there wasn't a set place for it at the time. We should make a generic library policy article and list it on the specification page. -Orion (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) hi tore, no flaming at all. there were very good reasons for introducing this policy: (URL) like there is no mirror of this post in the specs at LDraw.org. odd! has some of you an idea why there is no trace? w. (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) *LOL* I just don't know why, but I get this strange feeling that this part needs some work... (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Head stud problem now solved. Will this be good? (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) I'll try - if I get enough time. There is a potential problem with the studs on top of the heads that I haven't solved yet. Btw, I found these beauties by Chuck Sommerville, too: (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Would you be so kind as to add those (and any others you find) to the POV parts repository on the LDraw wiki, please. (URL) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) With very little effort, I found this link: (URL) this pretty little face (left = inline POV and right: standard LDraw) (URL) had to adjust two little code flaws, but it's very little sweat. (Hey, it took less than 30 minutes to locate Paul (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  Re: realistic minifig heads with ldraw and povray?
 
(...) Taking the risk of being flamed again, I recall there were some minifig heads made using inline POV-code for use in L3P. If they can be spotted or reproduced, you (and I) will have very realistic minifig heads without compromizing the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  LDraw.org's June 2007 Model and Scene of the Month Winners
 
Congratulations to the winners of the June 2007 Model/Scene Of The Month (MOTM/SOTM) contests: (URL) MOTM, Lotus 49B by Luca Rusconi (RoscoPC)> (URL) POTM - Best Part, Technic Sprocket Wheel 40.4 by Donald Sutter (technog)> (URL) POTM – Most Desired (...) (17 years ago, 1-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce, FTX)  
 
  realistic minifig heads with ldraw and povray?
 
Hi, I'm trying to produce a realistic minifig head with povray. I tried severals head parts in MLcad but the result after conversion with L3P is always not very good. I tried LGEO parts but it is too old and only supports a very early version of the (...) (17 years ago, 1-Jul-07, to lugnet.cad.ray)
 
  PRR T1 #6110
 
I have finally completed building the PRR T1 MOC that I planned out in LDD2. Naturally, I still had to make modifications once finally building in real life. Apart from the BBB wheel set and linkages, all of the pieces used are available from the (...) (17 years ago, 1-Jul-07, to lugnet.trains, lugnet.announce.moc, lugnet.cad.ldd)  
 
  RACHAL Impossible entry - Hangin' around
 
Hi folks, I just submitted my entry to the raytracing contest: (URL) More about the rendering process can be found here: (URL) (17 years ago, 30-Jun-07, to lugnet.cad.ray, FTX)
 
  RACHAL Polar - changeover day
 
Hi all, Another quarter (well, tomorrow anyway) and another RACHAL. The last entry for RACHAL Impossible is up (URL) 1> and it's time for a new challenge. This month we go back to the snow (yes it seems we have an addiction) with a guest submission (...) (17 years ago, 30-Jun-07, to lugnet.cad.dev.org.ldraw, lugnet.cad.ray, lugnet.announce, FTX)
 
  Re: L3P Launcher version .8
 
(...) I do have a copy of the L3P launcher I could zip and mail to you if it remains unavailable. Hopefully James sees this and fixes the link, though. The Mac OS X version of the L3P command line program is still available at (URL) too, for what (...) (17 years ago, 30-Jun-07, to lugnet.cad.dev.mac)
 
  Re: L3P Launcher version .8
 
(...) The download link at this page is dead. Does anyone know a new location for the L3P launcher or have a copy to share? Thanks in advance! (17 years ago, 29-Jun-07, to lugnet.cad.dev.mac)
 
  Re: First few parts James Jessiman made
 
(...) If you download and install ldraw.exe (the ORIGINAL dos installer) it will give you the original files that James created for LDraw. -Ahui LDraw Help Desk (17 years ago, 28-Jun-07, to lugnet.cad)
 
  Re: First few parts James Jessiman made
 
(...) Pretty sure the first ones were 3001, 3002, and 3003. The original default model was PYRAMID.DAT, which only uses 2x4 and 2x2 bricks. --Bram (17 years ago, 27-Jun-07, to lugnet.cad)
 
  Re: Missing primitives after part update.
 
(...) I don't understand your question. How would you go about doing what? And while you might not know what else the MLCad base path would be, your description of the problem makes it sound like MLCad has to be looking for parts in some other (...) (17 years ago, 27-Jun-07, to lugnet.cad.dat.parts.primitives)
 
  Re: Missing primitives after part update.
 
(...) My base path is C:\LDraw. I don't know what else it would be. As for your suggestion, how would I go about that? Thank you so much for your patience -Bill. (17 years ago, 27-Jun-07, to lugnet.cad.dat.parts.primitives)
 
  Re: Commemoration of the 10th anniversary of James Jessiman's passing
 
(...) This is a fantastic idea and a very fitting tribute! James passed away just as I was first getting into LDraw, and even though he and I never corresponded directly, I've had a few email contacts with his family in the subsequent decade. (...) (17 years ago, 26-Jun-07, to lugnet.cad.dev.org.ldraw)
 
  First few parts James Jessiman made
 
Does any one know the order of the first several parts James Jessiman made and what they were? Looking for the first 2-8 brick elements. Thanks in advance, Mike Gallagher MIKESLGEO (17 years ago, 26-Jun-07, to lugnet.cad)
 
  Re: How to get L3P coordinates
 
(...) Oops :-/ (...) My mistake, I really thought you wanted the POV thingy. Well, I'm learning, that's the whole point of it anyway. And I was just about to ask how to actually input coordinates in LDView should I need to do that - which you just (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Commemoration of the 10th anniversary of James Jessiman's passing
 
On the 25th July 1997, James Jessiman passed away due to complications from the flu. The LDraw Steering Committee would like to commemorate the 10th anniversary of this sad day with a tribute page to James and his great foundation. We invite you to (...) (17 years ago, 24-Jun-07, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.announce) !! 
 
  Re: How to get L3P coordinates
 
(...) I just wanna make clear that the L3P coordinates have to be "L3P style global coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw LDView outputs for PoyRay like: camera { #declare ASPECT = 4/3; location < (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Now that you say it, I seem to remember that playing with preferences sets might have been the last thing I tried to do before the first crash - thought it'd be an interesting feature to test out. And indeed now that it works again I've been (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I'm not 100% sure, but it appears that preference sets are setting off the crash. I'm not sure why yet, but QT on the Mac just completely wigs out when you launch LDView after creating and switching to a new preference set. So I'd say, don't (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) ... (...) ... (...) My guess is that file came from your QT 4 compile of LDView. That sounds like a serious step backwards from the QT 3 behavior, though. Even if they did change the API to require usage of the com.yada.yada.yada format, not (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Great! I suspect I found the funnily named file because I was running an earlier version of LDView on this machine. I'm glad you're back in business. (...) No problem. Be well, Jim (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I don't have that file; but Travis pointed me to another preferences file I had missed in /Library/Preferences which was named com.LDView.plist. I guess I missed it because of the com. prefix which the file in my own preferences directory (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) No, I don't need the report. It doesn't sound like something I can diagnose - I just asked on the chance that there was a specific setting or command you had tried that I could duplicate to help identify the problem, if I had not encountered (...) (17 years ago, 23-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Guess I'll just have to do that on a PC sometimes then... (...) Sure. I'd already sent a mail to Travis and he's looking into it; but if you get an idea, I suppose he wouldn't frown at your intervention either. Unfortunately there isn't much (...) (17 years ago, 22-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) I'd try and get LDview working because it should be able to do this. But if for some reason you can't get it to work, you could try ldglite as a last resort. (URL) I think you have to launch it from the command line, so only go there if you're (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
 
  Re: How to get L3P coordinates
 
(...) Yep, LDView can do this for you. After you open a model and position the view as you would like, select "Show POV-Ray Camera Info" from the "Tools" menu. A dialog containing coordinates you can copy will appear. Can you describe more about how (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
 
  How to get L3P coordinates
 
Hi, I'm trying to use LDraw a bit more and I've got to the point where I don't mind sending submissions to the MOTM contest (Willy sounds like he wants some). However, the rules allow for additional camera locations, in L3P coordinates format. Now, (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
 
  Re: Complete Install on Windows Vista
 
(...) Could you tell us which version of POV-Ray worked under VISTA? The next ALL IN ONE INSTALLER may end up having to be "2 flavors" one just for VISTA and one for "Pre-VISTA" from the feedback I have been slowly getting back at the LDraw Help (...) (17 years ago, 21-Jun-07, to lugnet.cad.mlcad)


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