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Subject: 
Re: How to get L3P coordinates
Newsgroups: 
lugnet.cad.dev.mac
Date: 
Sun, 24 Jun 2007 19:37:34 GMT
Viewed: 
6649 times
  
In lugnet.cad.dev.mac, Willy Tschager wrote:

I just wanna make clear that the L3P coordinates have to be "L3P style global
coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw
LDView outputs for PoyRay like:

Oops :-/

If you're going to use LDView to determine the cameras position send me the
"View Info" instead. Since I'm using a script for LDView's command line to
render the images I can just copy'n'paste your data into LDView's -DefaultMatrix
command line option (check out Notes 4 in LDView's Help file for a deeper
insight).

My mistake, I really thought you wanted the POV thingy. Well, I'm learning,
that's the whole point of it anyway.

And I was just about to ask how to actually input coordinates in LDView should I
need to do that - which you just answered. Sweet. And good thing you mention
there's a help file, I'm dumb enough that I didn't have a single look at it yet.


Jean-Marc
*LDraw noob*



Message is in Reply To:
  Re: How to get L3P coordinates
 
(...) I just wanna make clear that the L3P coordinates have to be "L3P style global coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw LDView outputs for PoyRay like: camera { #declare ASPECT = 4/3; location < (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)

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