Subject:
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Re: How to get L3P coordinates
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 24 Jun 2007 19:37:34 GMT
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Viewed:
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6649 times
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In lugnet.cad.dev.mac, Willy Tschager wrote:
> I just wanna make clear that the L3P coordinates have to be "L3P style global
> coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw
> LDView outputs for PoyRay like:
Oops :-/
> If you're going to use LDView to determine the cameras position send me the
> "View Info" instead. Since I'm using a script for LDView's command line to
> render the images I can just copy'n'paste your data into LDView's -DefaultMatrix
> command line option (check out Notes 4 in LDView's Help file for a deeper
> insight).
My mistake, I really thought you wanted the POV thingy. Well, I'm learning,
that's the whole point of it anyway.
And I was just about to ask how to actually input coordinates in LDView should I
need to do that - which you just answered. Sweet. And good thing you mention
there's a help file, I'm dumb enough that I didn't have a single look at it yet.
Jean-Marc
*LDraw noob*
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Message is in Reply To:
| | Re: How to get L3P coordinates
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| (...) I just wanna make clear that the L3P coordinates have to be "L3P style global coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw LDView outputs for PoyRay like: camera { #declare ASPECT = 4/3; location < (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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