Subject:
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Re: How to get L3P coordinates
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Newsgroups:
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lugnet.cad.dev.mac
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Date:
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Sun, 24 Jun 2007 15:18:33 GMT
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Viewed:
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6285 times
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In lugnet.cad.dev.mac, Jean-Marc Nimal wrote:
> Hi,
>
> I'm trying to use LDraw a bit more and I've got to the point where I don't mind
> sending submissions to the MOTM contest (Willy sounds like he wants some).
>
> However, the rules allow for additional camera locations, in L3P coordinates
> format.
I just wanna make clear that the L3P coordinates have to be "L3P style global
coordinates". For example <25,45,0>,<-25,225,0>. Please do not send me raw
LDView outputs for PoyRay like:
camera
{
#declare ASPECT = 4/3;
location < -312.115,-233.096,-155.233 >
sky < 0.31124080309427792912,-0.93406549284165485414,0.17507374895085087152
right ASPECT * < -1,0,0 >
look_at < 38.652359763196386666,-83.517392854008477343,19.224103482403762655
angle 74.3462
}
If you're going to use LDView to determine the cameras position send me the
"View Info" instead. Since I'm using a script for LDView's command line to
render the images I can just copy'n'paste your data into LDView's -DefaultMatrix
command line option (check out Notes 4 in LDView's Help file for a deeper
insight).
w.
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Message has 1 Reply: | | Re: How to get L3P coordinates
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| (...) Oops :-/ (...) My mistake, I really thought you wanted the POV thingy. Well, I'm learning, that's the whole point of it anyway. And I was just about to ask how to actually input coordinates in LDView should I need to do that - which you just (...) (17 years ago, 24-Jun-07, to lugnet.cad.dev.mac)
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Message is in Reply To:
| | How to get L3P coordinates
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| Hi, I'm trying to use LDraw a bit more and I've got to the point where I don't mind sending submissions to the MOTM contest (Willy sounds like he wants some). However, the rules allow for additional camera locations, in L3P coordinates format. Now, (...) (17 years ago, 21-Jun-07, to lugnet.cad.dev.mac)
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