Subject:
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Re: May-June 2000 Mania Magazine
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Newsgroups:
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lugnet.admin.general
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Date:
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Tue, 16 May 2000 13:12:53 GMT
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Viewed:
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772 times
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In lugnet.admin.general, Larry Pieniazek writes:
> In lugnet.admin.general, Mike Stanley writes:
>
> > There was a time when I thought the only person who could come up with
> > something to meet most, if not all, of my auction/selling needs would be Todd
> > and LUGNET and I begged for the opportunity to sell my stuff through some sort
> > of LUGNET/AucZILLA interface. I'd still be interested in the possibility, but
> > there are more opportunities for doing this sort of thing now ... and more
> > than one on the way.
>
> Yup. Sometimes there is a lot to be said for getting things exactly perfect by
> a horde of tiny changes and limited trials, but "better is the enemy of good
> enough" and even in the hobby game there is such a thing as first mover
> advantage. AucZILLA doesn't have it any more, unfortunately, although it did
> once. First mover advantage is hard to overcome if you have it. Consider what
> would need to be done to overcome Brickshelf's position in the scanned
> instruction "market" or even in the "post your own pictures in a gallery
> without a lot of fuss and bother" market. Practically unassailable.
>
> Also I have reason to suspect that the way AucZILLA is implemented makes it not
> very amenable to anyone other than Todd running it, anyway.
>
> So while a good auction service can be a source of revenue to someone or some
> set of someones, it already is. LUGNET should focus on the other parts of
> the commerce puzzle that are hard and that no one is addresssing.
>
> My opinion, anyway.
I think it is also fair to say that any major investment (time and/or money) in
parts auctions may be rather short sighted given that Lego Direct is about to
be thrust upon us. I very much doubt LD will be all some people are hoping it
will be, but right now it is a unknown quantity.
Scott A
>
> ++Lar
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Message has 3 Replies: | | Re: May-June 2000 Mania Magazine
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| (...) That must be alterable. I've done a little code hacking...not real programming like so many of you have/do...and I know that it can be a lot of work. But I also know that it can be done. (...) Maybe so. But I have to assume that the bulk of a (...) (25 years ago, 16-May-00, to lugnet.admin.general)
| | | Re: May-June 2000 Mania Magazine
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| (...) I don't anticipate LD having much of an impact, if any, on my parts sales. I don't do auctions anymore because they're too labor-intensive for me (even with my own auction site) and they last too long. I'd be willing to bet my prices on just (...) (25 years ago, 16-May-00, to lugnet.admin.general)
| | | Re: May-June 2000 Mania Magazine
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| (...) I agree on the second part. On the first part, I believe that no matter how much of a part of daily life LD ever becomes, people will always still be finding LEGO sets on clearance or deep discount and will see it as worth their while to buy (...) (25 years ago, 16-May-00, to lugnet.admin.general)
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Message is in Reply To:
| | Re: May-June 2000 Mania Magazine
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| (...) Yup. Sometimes there is a lot to be said for getting things exactly perfect by a horde of tiny changes and limited trials, but "better is the enemy of good enough" and even in the hobby game there is such a thing as first mover advantage. (...) (25 years ago, 16-May-00, to lugnet.admin.general)
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