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Subject: 
Re: Story crafting (was Re: Please read this!
Newsgroups: 
lugnet.castle, lugnet.general, lugnet.publish
Date: 
Mon, 23 Dec 2002 16:47:04 GMT
Viewed: 
1015 times
  
In lugnet.castle, Larry Pieniazek writes:

> What is the desired focus? That something is set in a particular time period
> does not in and of itself make it milleau... if the characters are what
> drive the story, it's still character. It's not a forcing per se I don't
> feel, but a way to ensure you have focus on what is necessary and what isn't.

The desired focus by far would probably be event
driven. (with a small amount of character thrown
in as well.)

> Certainly you can have multiple foci but I would leave that to very
> experienced writers to pull off successfully.
> 
> Take the Star Wars saga for example. Focus on "A New Hope" for instance This
> is primarily an "events" story. Sure, there's a milleau (which makes it very
> fascinating) but it's a backdrop for the story. Not a lot of time is spent
> exploring how gadgets work or the particulars of societies.

Okay, I haven't really gone into explanation of those,
(technology) although there would be some minor
inclusions when it comes to certain phenomena (magick
for example. I'll just word that into a dialogue,
and avoid all out explanation.)

> you are thrown in and expected to catch up on your own. Sure
> there's character development, but Luke's becoming a Jedi
> is NOT the entire focus of the story, per se.

No, revealing Luke's path t the Jedi would
be rather boring for a first story.

> Sure there are ideas, but they are secondary to the excitement of flying
> down the trench and blowing things up.
> Hope that helps. I'm a never published writer so take that with a grain of
> salt. But I'm an avid reader and I know what I like. Epic, or to a lesser
> extent character driven are often the most fun to read. Ideas can seem
> rather pontificatorial if not done right, and milleau stories tend not to be
> very engaging at all since not much happens.

So, the overall focus here to work on something that
will engage the reader, but still provide a small
amount from each genre. (incorporate small elements
from character driven and millieu stories.) Sounds
interesting.

> I'm a latecomer so I don't know where the FUT belongs but I would tend to
> think it's out of .general at this point ??

Well, it is a castle based story. Have you
taken a few moments to review my story yet? If
so, a few comments would be appreciated.

Thanks,

<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y



Message has 1 Reply:
  Re: Story crafting (was Re: Please read this!
 
(...) True, but we are talking about storycraft, not castle construction. On reflection, publish is the right place I think. (and not o-t.geek either) (...) Yes I have. I have not read all of it but I think much of what others said applies. I found (...) (24 years ago, 23-Dec-02, to lugnet.castle, lugnet.general, lugnet.publish)

Message is in Reply To:
  Story crafting (was Re: Please read this!
 
(...) What is the desired focus? That something is set in a particular time period does not in and of itself make it milleau... if the characters are what drive the story, it's still character. It's not a forcing per se I don't feel, but a way to (...) (24 years ago, 23-Dec-02, to lugnet.castle, lugnet.general, lugnet.publish)

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