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 Gaming / *809 (-100)
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Either. (...) That is one of the nice things about the game that it does allow for walk ins. (...) Yea, that was definitely a bummer. I was just wiped by the end of Saturday, and I was also pretty wiped on Sunday plus wanted to relax and do (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Re: Request for Pirate Game thoughts and Player/Ship/Captain names
 
(...) Privately or via post? I know I had a lot of fun. It was great that I could just walk in and take the tiller of IMS Revenue Cutter Sally Forth late in the game. I was bitterly disappointed that I was unable to consummate my rape, either on (...) (23 years ago, 17-Jul-01, to lugnet.gaming)
 
  Request for Pirate Game thoughts and Player/Ship/Captain names
 
Before I write my big review of the game, I thought I'd again request thoughts on the game. It would also be helpful for folks to post their ship's and captain's names (I did get most of them off the board, but the several folks who left early (...) (23 years ago, 17-Jul-01, to lugnet.pirates, lugnet.gaming, lugnet.events.brickfest)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Credit goes to Joe Comeau for the big tree. Isn't the twisting vine-thing cool? I love that too! (and he calls himself a TECHNIC-guy.. pft) ;-) -Suz (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow. Lots of great stuff in there. The buildings are great, but I especially like the tree! What a great idea to use the palm tree trunks as some kind of massive vine growing up around the tree. At least that's what it looks like to me. Nice layout. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
I put a few pictures up as well.. There are directories for pre-game pictures (between team members), pics of players during the game, and fig's eye view during the game. (...) (23 years ago, 9-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  [Review] Bionicle card game
 
This isn't quite a formal review in the set review style (this product doesn't have a set number) but hopefully it is of some help to folks. We received the Bionicle card game (First edition, Deck 1 of 3: "Gali / Pohatu" 14.99 from US S@H) on Friday (...) (23 years ago, 8-Jul-01, to lugnet.technic.bionicle, lugnet.reviews, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
"Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFuKtB.6pp@lugnet.com... (...) game (...) all my (...) would (...) The (...) For the record, I had a blast as well. I especially enjoyed the pre-game planning and coming up with a story. An (...) (23 years ago, 7-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Honestly, I think this was some of the most fun I've had with a Brikwars game as well. I think the real fun of it was having lots of troop-on-troop combat, rather than vehicle on vehicle, which tends to be a lot less carnagey. Also helping was (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) This was my first time playing Brikwars and I had a blast! The gaming was great. Rules, etc were simple enough not to intrude on game flow, while easily settling any issues of moves that were "non-standard" (bizarre, even). Thanks to, "The (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
(...) Well we all got there at about 10am. It took until about noon to get everything setup. The game then lasted until about 6pm. (...) Having the space and the time can definitly be a problem. We have rented rooms in the past but this puts a tight (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: NELUG Tech Level 2 (medieval) game pictures etc..
 
Wow! Great scenery! Looks like a lot of fun. How many hours did you end up playing? I would love to try this sometime, but I think GardenSlug is needing a centralized meeting place that is large enough and convenient for all or most of us... :-( (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  NELUG Tech Level 2 (medieval) game pictures etc..
 
Follow ups to .org.us.nelug and .fun.gaming. .castle was included because this was a Tech Level 2 (medieval) game. There is a small description of the game on the page but I am sure you are probably more interested in the pictures. (URL) a personal (...) (23 years ago, 2-Jul-01, to lugnet.org.us.nelug, lugnet.gaming, lugnet.castle)
 
  Re: Lego Wars (the simple version)
 
(...) <snip> Yeah, on the screen it looks like a lot less though! (I printed out a version, my friends and I were planning on playing... didn't work out though :-( (1)) Don't worry about it. I think if you made the spacing a little smaller it would (...) (23 years ago, 30-Jun-01, to lugnet.gaming)
 
  BrikWars 2000 Vehicle Scorer
 
Howdy everybody. Ever dread wasting an hour coming up with stats for really cool vehicles? I did, so I wrote a program to do it for me :) It can handle every calculation, from movement penalties to cost, then you can print off statsheets for them. (...) (23 years ago, 29-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Not too soon. But you don't need to worry much about recoding the equipment and trooper info, a couple of points got shifted here and there but nothing serious. Vehicles, robots, and magic rules have all gotten/will get rocked pretty severely, (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) The supplement should be pretty release-independent, I don't see anything that would keep it from fitting even with bw98 or earlier. But it's on low priority until 2001 is done. (...) MFD is a great idea, BW definitely needs to be able to (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Wait, let me do the math... carry the seven... power of two... hey! There are game designers out there making $20 a year? I'm getting screwed! (...) I go back and forth. When some chunk of the rules undergoes a radical change and it comes time (...) (23 years ago, 28-Jun-01, to lugnet.gaming)
 
  Re: NLDA [aka Medieval] Brikwars*
 
Well, sadly I had an unexpected bug in my Trooper scorer-- for units with power greater than 1, they can ignore Movement Penalties up to 2" for every power rating they have beyond 1. Before I hadn't included that. So beforehand, if you had (for (...) (23 years ago, 27-Jun-01, to lugnet.org.us.nelug, lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) I have the same problem. I wrote a PalmOS app that quickly calculates to-hit modifies for ranged combat, but don't want to release it until the new rules come out. I was working on adding ker-pow tables for vehicle damage, but I understand a (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Hey, these are great! I've been meaning to do something similar for running the BrikWars games at Brickfest. Now I can spend more time building stuff for the scenarios. Thanks! (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) It's funny you were going to do this, since I had initially come up with the stickfigs as an answer to Epic 40k. :-, I've also been playing with the idea of trying to cram my minifig Ogre model into this scale for wargaming purposes, but I'm (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) ...Its funny you should mention this :-) I had been off and on thinking of and working on revising Minifig Death to include "Epic Scale" battles using your stickfig/microfig designs as the base trooper :-) I was going to use 2x4 plates to hold (...) (23 years ago, 27-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Cheers, - jsproat (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Well-- Not sure what you mean by a definitions file, but my next enhancement is going to be for people to be able to save their troopers to their own armies. Hence each person can have an arbitrary amount of armies, each with an arbitrary (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes! Mike, do it! That's about $180 more per year than the average game designer makes! ;-) (...) I'm afraid I have "Parka" tattooed across my forehead...I love to just read the rules, but somehow I can't merge into the Anoraky subculture. I'm (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
(...) Thanks, Frank! (...) These look keen. Especially the separate checkboxes for number of units and number of units destroyed, that's a cool idea. I've been playing with the idea of putting Brikwars units into an Army Builder definitions (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Yes, that's the thing about Mike ... more detail than one could ever hope for. It's an agonizing cycle for those of us who yearn for every update to Brikwars. We hope- nay, *demand* that Mike fill in every detail, and make sure to point out (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: BrikWars Forms
 
Just in case anyone misses this... FUT: lugnet.fun.gaming (...) (23 years ago, 26-Jun-01, to lugnet.fun, lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) Cool! (...) Wow, that's even more detail than I was expecting. Structurally, how would the rules fit within BW 2000? Or would this suppliment be geared for a future release? In a similar vein, I was looking at Stephen's Minifig Death and how (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Re: Brikwars in different scales
 
(...) We're working on rules supplement involving both microfig and nanofig scales, they've been in development for a couple months but are still maybe a year from being production-ready. They're being built around the idea of having a starfleet (...) (23 years ago, 26-Jun-01, to lugnet.gaming)
 
  Brikwars in different scales
 
Hey weekend Brickwarriors, Has anyone experimented with playing Brikwars in scales other than minifig? e.g. using microfig-scale mecha (1) or nanofig-scale starships, etc. Think Warhammer 40,000 Epic, Battlefleet Gothic, Renegade Legion, Battletech, (...) (23 years ago, 25-Jun-01, to lugnet.gaming)
 
  BrickFest 2001 BrikWars
 
Hail fellow BrikWarriors, I've just posted the first two proposed BrikWars scenarios that will be run at BrickFest 2001 over at lugnet.events.brickfest. If you are coming to BrickFest, please read them through and add any comments. John Kornhaus (23 years ago, 22-Jun-01, to lugnet.gaming)
 
  Re: Old stuff, NEW pictures!
 
(...) Me sorry (...) Holy cow, dude! I'd have to buy two seats on the airplane! :^) (...) Hmmmm, is there a way it could be done virtually? (...) Eventually, from the flames of Gibralter shall rise another insane creation, you have my word. I was (...) (23 years ago, 21-Jun-01, to lugnet.space, lugnet.gaming)
 
  Re: Brikwars 2000 troop scorer
 
(...) Neato! What a useful tool. Thanks, Dave. -Marc Nelson Jr. (23 years ago, 20-Jun-01, to lugnet.gaming)
 
  Re: Old stuff, NEW pictures!
 
(...) DAN! Say it isn't so .... I was hoping that someday, before you dismantled your carrier, you'd fly out to the Northeast and we'd all get together and play a stunning Space-Pirate Brikwars game in your ship! Or Alien invasion ... either one, (...) (23 years ago, 20-Jun-01, to lugnet.space, lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
(...) I really enjoyed reading your rules. I think one of the most important aspects of a lego battle is that it be hilarious. My friends and I designed a similar system and had many wars when we were in high school and college. We used a 20 sided (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
(...) Yeah, I know. I liked it too. I went back-and-forth about several of the side comments, and most of them went. :/ Mostly because I was trying to keep the length down. I added a lot of space to make it more readable (sections, and headers & (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
Hey, James You left out a small segment of your intro in the 'Spirit' section; "While anal retention has it's place (such as carefully sorting all one's bricks by color and piece type), it is not appreciated in a game." You should of left it… I (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
(...) fun but has too many rules for my small brain. ;-) I'll definitely consider it as a birthday game for me and my two friends. ;-) -Shiri (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Re: Lego Wars (the simple version)
 
(...) Nice, very nice! I've seen your rules before, and they’re one of the better game rules out there. I tend to use a few more Warhammer ® rules to supplement my Brickwars outline. But, everyone who ever asks me about where to find rules on the (...) (23 years ago, 19-Jun-01, to lugnet.gaming)
 
  Lego Wars (the simple version)
 
As part of the on-going retirement on my website on shades-of-night, I've updated & moved the rules for LEGO(r) Wars to a Lugnet FTX page. They are now at: (URL) always, I like getting feedback, or just hearing about people who've used them, so (...) (23 years ago, 18-Jun-01, to lugnet.gaming, lugnet.castle)
 
  Brikwars 2000 troop scorer
 
For all you Brikwars players out there who are like me-- writing down your stats all by hand, crossing this and that out, writing 1+3=9, realizing it equals 7, and having to go back and change it again, this one's for you. The troop scorer is a (...) (23 years ago, 18-Jun-01, to lugnet.gaming)
 
  Re: Beater Beta testing (was: New fantasy battle rules....)
 
(...) Thanks. Good luck with the computer resurrection, hope you didn't lose anything in the switch. (...) Always thought there was more to the Lego-gamer than met the eye, now i realise it's another dimension. (...) (23 years ago, 24-May-01, to lugnet.gaming)
 
  BrickWars and BrickFest!
 
...Who is going to help out running the BrickWars games at BrickFest 2001? There is interest both in a Castle/low-tech/fantasy themed battle as well as a space/sci-fi/hi-tech themed event and I want to make sure we talk things through now rather (...) (23 years ago, 23-May-01, to lugnet.events.brickfest, lugnet.gaming)
 
  Re: Beater Beta testing (was: New fantasy battle rules....)
 
(...) Right now my computer's all busted up from trying to install win2k (dumb move, I know) - hopefully I can resurrect it fast enough that we won't get knocked off-schedule. I'll put your name down for the second editing round. (...) Sounds like (...) (23 years ago, 22-May-01, to lugnet.gaming)
 
  Beater Beta testing (was: New fantasy battle rules....)
 
(...) Ooh ooh! Do you need beta testers or is it all done in-house? If you do need a nother bod to look over the rules this nerd^2 will be happy to oblige. James (another name for a nerd is a square... hmm square squared?) (23 years ago, 22-May-01, to lugnet.gaming)
 
  Re: [OT] Re: New fantasy battle rules....
 
(...) See my other post about the accuracy of this site. I'm not convinced that all the scans are correct. But we are getting so off topic we should probably stop now :-) Regards Neil. (23 years ago, 9-May-01, to lugnet.gaming)
 
  Re: (OT) Re: D&D history
 
(...) Unfortunately it has a few errors... for instance it has no mention of the original dark blue cover version of the Basic D&D rulebook. Once my copy is out of storage I'll be sending the maintainer a scan so he can add it to the site. Neil. (23 years ago, 9-May-01, to lugnet.gaming)
 
  [OT] Re: New fantasy battle rules....
 
(...) The very first printing of the Monster Manual had "Advanced Dungeons & Dragons" in red right at the top of the front cover. It never made much sense to me to release the MM before the PHB, but that is how it happened. For images of that cover (...) (23 years ago, 7-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) Ha ha it's all good, I was just joking around about the wound and all. Secretly I half agree with you - by coincidence I was just having a conversation with Dave Brown a few days ago about how professionally-written BrikWars isn't, taking the (...) (24 years ago, 6-May-01, to lugnet.gaming)
 
  (OT) Re: D&D history
 
I noticed several folks posting about D&D history, etc. For the best history on the web of D&D products including Chainmail, manuals, and a BUNCH of other stuff, visit The Acaeum, "Dungeons & Dragons Knowledge Compendium": (URL) lugnet.fun.gaming, (...) (24 years ago, 5-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) Hmm, I distinctly remember the MM being branded AD&D. As I recall, Basic D&D (the original one) mentioned the "Advanced Dungeons and Dragons" which was soon to come out. Of course I could be horribly mistaken. Frank (24 years ago, 5-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
This is getting horrendously off topic... but what the heck :-) (...) It is actually correct as the Monster Manual was originally released as a Dungeons & Dragons product (not Advanced D&D), it was re-branded after the release of the PHB and DMG. (...) (24 years ago, 5-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) Hello Mike (and Shaun), Where do I begin? I am _really_ sorry the way that came out. I really do enjoy your Brikwars rules. In my fervor to gush about the Chainmail rules, I gave your ruleset a back-hand slap, and I apologize. I don't want to (...) (24 years ago, 4-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) As I understand it from some folks I have talked to, there actually was some roleplaying even earlier than Chainmail, it just didn't directly develop into the first commerical role playing game. Of course many wargames are also technically (...) (24 years ago, 4-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) Oof! You wound him! Actually, don't get me started on the volumnuous (sp?) merits of Brikwars ... I can extemporaize for hours about this wonderful system, and I still haven't even gotten on Mike's payroll yet. -s (24 years ago, 4-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) Oh! You wound me! - Mike. (URL) (24 years ago, 3-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) Close, Robin... but not close enough. D&D was first developed from Chainmail about 30 years ago. In around 1970 was the first fantasy Chainmail game that started the concept of role-playing in a wargame... and creating some new form of gaming (...) (24 years ago, 3-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) Hello James, I didn't realize anyone would be that well-versed in the lore of DnD, but that is correct. I think it's a neat way to respect the heritage of the game. As an aside, I'm looking forward to using my Qui-Gon Jinn LEGO mini as a (...) (24 years ago, 3-May-01, to lugnet.gaming)
 
  Re: New fantasy battle rules....
 
(...) <snip> Holy full circle, batman! D&D was developed *from* a fantasy wargame called Chainmail, something like 20 years ago. James (24 years ago, 3-May-01, to lugnet.gaming)
 
  New fantasy battle rules....
 
Hello everyone, I have been an avid pen-n-paper Dungeons and Dragons fan for many years, as well as an AFOL for the past 3 years or so. I always wanted to leverage my LEGO collection into the D&D realm, but with little success. The BrikWars games I (...) (24 years ago, 3-May-01, to lugnet.gaming)
 
  BrickWars at BrickFest
 
Is there interest in BrickWars at BrickFest. I know that it was mentioned a few weeks ago (URL) anyone want to speak up in support of a BrickWars Event, possibly all day Friday? Christina www.brickfest.com (24 years ago, 20-Apr-01, to lugnet.events.brickfest, lugnet.gaming, lugnet.org.us.bloc, lugnet.loc.us.va.ric, lugnet.loc.us.va, lugnet.loc.us.dc, lugnet.loc.us.md)
 
  Re: Yet more piratical space paraphenalia...
 
(...) Well...if there's another 3052 around for $20 I'd be interested :) [perhaps arriving by pirate-post with the welshishish contingent in June.] Also, I'd be interested in the odd Johny thunder [or however many seem to be around] along with baron (...) (24 years ago, 18-Apr-01, to lugnet.loc.au, lugnet.gaming, lugnet.space)
 
  Re: Yet more piratical space paraphenalia...
 
(...) What are you after figwise? If you've got x-team perhaps we can arrainge cross-institutional studies... (...) Ahhh. Starship Troopers, B-grade sci-fi on an A-grade budget. As always, never as good as the book (and the book wasn't a prize (...) (24 years ago, 18-Apr-01, to lugnet.loc.au, lugnet.gaming, lugnet.space)
 
  Re: Yet more piratical space paraphenalia...
 
(...) Six fully armed troopers, plus three Black Guards, plus some equipment. I could probably sling in a bit more, but fully trained troopers are a bit hard to come by (as are matching minifigs :-). (...) Yup, seen it. Didn't mind it actually - had (...) (24 years ago, 18-Apr-01, to lugnet.loc.au, lugnet.gaming, lugnet.space)
 
  Re: Yet more piratical space paraphenalia...
 
(...) Absolutely ;-) (...) About the only things about Bill and Ted that are Lego are actually the engines, thrusters, and cockpit, all purloined from the Imperial Shuttle. For me, these are among the 'big stuff' :-) Richard Still baldly going... (24 years ago, 18-Apr-01, to lugnet.loc.au, lugnet.gaming, lugnet.space)
 
  Re: Yet more piratical space paraphenalia...
 
(...) Cool models! Fun + Functional ...They have a heavy duty, reinforced hull look that conveys their purpose well...namely deployment of troops during combat. I like the color scheme too...the standard gray is broken up nicely. How many troops can (...) (24 years ago, 17-Apr-01, to lugnet.loc.au, lugnet.gaming, lugnet.space)
 
  Re: Yet more piratical space paraphenalia...
 
(...) Hey Richard....all if fine with love and clone bricks when your budget dictates. It's better to have some clone bricks thrown into the mix than no bricks at all, don't you agree? :^) Very nice Saucy Slayer and Bill & Ted drop ships. Although, (...) (24 years ago, 17-Apr-01, to lugnet.loc.au, lugnet.gaming, lugnet.space)
 
  Yet more piratical space paraphenalia...
 
Evening all, Last especially cross piratical space dudes page for a bit now - I have reached the limit of what I expect to be able to transport to Victoria for BrikWars at the June fest :-) There are more shots of the shuttles at (URL) some of the (...) (24 years ago, 17-Apr-01, to lugnet.loc.au, lugnet.gaming, lugnet.space)
 
  Re: Pirate Game (was BrickFest Registration)
 
(...) Yea, well he probably thinks you smell funny too... (how often did pirates take baths? :-) :-) :-) (...) Chris and I shared a room last year, and we definitely took at least some advantage of that, though most of it was a postmortem Sunday (...) (24 years ago, 8-Apr-01, to lugnet.gaming)
 
  Re: Pirate Game (was BrickFest Registration)
 
Frank et al.: (...) That time frame seems a bit restrictive. We pirates don't cotton to rules n' regulations! Arrrrr! (Well, okay, we do, but don't tell anyone.) (...) The person next to me in the internet cafe smells funny. Oh, wait, you meant (...) (24 years ago, 8-Apr-01, to lugnet.gaming)
 
  Re: Brikwars at Brickfest
 
(...) tactical sqaud painted ;) (...) I know, I have 2 of em! Ones on display above my monitor =] (...) I like those models... know who built them? Did you? (Stupid question? Im getting mixed answered? im tired...) I'm also going to try and add a (...) (24 years ago, 8-Apr-01, to lugnet.gaming)
 
  Re: Brikwars at Brickfest
 
Im not objecting to it, but I dont have enough castle minifigs to feild an army of enough size- But an alternative would be building an army of undead black and green alien like things... WOOO GO CASTLE BRIKWARS! Seriously though. Is it possible we (...) (24 years ago, 8-Apr-01, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Brikwars at Brickfest
 
Hey Pearson!! Wow, it sure has been a while! And hey, of *course* we know who you are, silly. ;-) (...) Awesome! I'm planning on being there myself, I had tons of fun last year, and am expecting to have even more this year. ;-) (...) Huh. Well, I (...) (24 years ago, 8-Apr-01, to lugnet.gaming, lugnet.castle.org.cw)
 
  Re: Brikwars at Brickfest
 
(...) Yep rhino it is, if you're thinking of something along the blue model lower-mid picture here (URL) blue and white flying things behind are also W40K inspired, landspeeders. Anyway the APC in the pictures has 4 opening hatches, top mounted gun (...) (24 years ago, 8-Apr-01, to lugnet.gaming)
 
  Brikwars at Brickfest
 
Heylo all! Im sure none of you know who I am since I havent posted on the forums in about 5 months, but hey- that's ok! Well, I'm going to try and get to brickfest this year (It's looking good so far, the 'rents have to break sometime! Who could (...) (24 years ago, 8-Apr-01, to lugnet.gaming)
 
  Pirate Game (was BrickFest Registration)
 
(...) Saturday. I just wanted to get a feel from folks for how they felt about that time frame. Last year we started setup sometime in the morning, and the game itself started sometime around noon or so, and ran until 6 or 7. There was a definite (...) (24 years ago, 6-Apr-01, to lugnet.org.us.wamalug, lugnet.gaming, lugnet.pirates, lugnet.events)
 
  Re: Hi Everyone! (esp. Richard)
 
(...) Good work Zac :-) Nice to have you here. I note that Zac would probably also be up for some BrikWars if there were other proponents north of the border... Richard Still baldly going... (24 years ago, 4-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Re: Hi Everyone! (esp. Richard)
 
(...) Hiya Zac.... Kev here from Sydney area.... great to see your post... If you're ever down this way, let us know ...one of our group would prob meet up with you... Hope to see lots of futre posts... Kev...: ) (24 years ago, 3-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Re: Hi Everyone! (esp. Richard)
 
(...) G'morning Zac :) "Zac, Zac he's a Lego maniac" haha ok so I have been watching too many American Lego ads :P Welcome to Lugnet, hopefully in the future you will be able to make it to the QLD Lego group/meets called "Bugs" which is held in (...) (24 years ago, 3-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Re: Brikwars quessie
 
(...) That's the way to do it. (24 years ago, 3-Apr-01, to lugnet.gaming)
 
  Hi Everyone! (esp. Richard)
 
Hi everyone! My name is Zac Soden. I am 16 years old and live on the sunshine coast in Queensland. I have been a Lego maniac all of my life and are a keen collector of Star Wars sets. (URL) - thats my universe (still not fininshed) Well I worked it (...) (24 years ago, 3-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Port Block/Port Block Yards/Studs easier to read...
 
Evening all, After worthy feedback from helpful dudes (thanks Tim and Udo), and having seen the Netscape rendition of the Port Block Yards site for the first time (eeeek!), I have washed simpler, lower contrast backgrounds through all three sites, (...) (24 years ago, 3-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming, lugnet.off-topic.clone-brands)
 
  Studs BrikWars: Wherefore art thou Romeo?
 
Evening all, Wwaaaayy back in October, at Studfest V, there was a glorious BrikWars. With the recent help of online lego sales point ozBricks (also gracious webhost), we now bring you: BrikWars: Wherefore art thou Romeo? from: (URL) have hit (...) (24 years ago, 2-Apr-01, to lugnet.loc.au, lugnet.pirates, lugnet.gaming) ! 
 
  Brikwars quessie
 
OK, how does automatic fire with combined fire work? I made a rough ruling yesterday that you added your automatic fire damage dice together (so if you hit twice with a gyrorifle on automatic fire you did 2D6+6 damage) Steve (24 years ago, 2-Apr-01, to lugnet.gaming)
 
  Re: Weekend of LEGO Pirate Games!
 
(...) Ah, figured out what was wrong, just had my URLs for the thumbnails screwed up... All fixed, and while I was there, I fixed the links to Richard Parsons's pages (actually they were fixed earlier, I just finally got around to uploading the (...) (24 years ago, 28-Mar-01, to lugnet.gaming)
 
  Re: Cutter Sails
 
Me to please! I've been meaning to post about this for some time. (...) (24 years ago, 27-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Cutter Sails
 
Hi! Could anyone provide me with some scans of the Cutter Sails from Port Royal? I've just built six of them for a Pirate Game I ran on Saturday (write-up to follow), but they look a bit... Naked. Thanks. Steve (24 years ago, 27-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) Nope, not the 1x4 with towball either. The Weapons Wagon has 3 1x2 plate with rod hooking up, and a cannon. The 1x4 plate with towball is available in a couple recent (non-Pirate) sets: 5978 Sphynx Secret Surprise (4 in brown), 6584 Extreme (...) (24 years ago, 26-Mar-01, to lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) That's a lot to balance, granted--and upon thinking about it, I agree that it's kind of silly to add cannon. After all, there's no added amount of broadside area, so why more guns? Regarding treasure, it might be easiest just to make merchant (...) (24 years ago, 26-Mar-01, to lugnet.gaming)
 
  Query for interest in a new (space) game idea for Brickfest or whatever - Studded Death
 
I've been thinking about my growing interest in LEGO Space creations, and what a cool set of game rules Iron Crown's Silent Death is, and how it would be real cool to mix the two. Part of this idea also comes from the mixing of Silent Death rules (...) (24 years ago, 25-Mar-01, to lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) I would be inclined to make the only change be that the number of cannon doesn't jump. The hit points and initial crew for a battle game probably do make sense to have the jump. Of course it's a limited issue in some ways the way I will tend (...) (24 years ago, 25-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Re: Green Ship MOC
 
(...) Stands to reason. But could not the larger class still be useful, if only for carrying capacity, speed, and hits to destroy? I'd be interested in hearing what the new difference would be, if any. (...) I'm glad you managed to get a bunch of (...) (24 years ago, 25-Mar-01, to lugnet.pirates, lugnet.gaming)
 
  Re: We don't need another hero-fig...
 
(...) Well, I think the Briktorians will reclaim that title...the snipers are back to practicing on flame-thrower Jar-Jars...and you know what that means for poor defenceless medics/engineers :) As to the entire mobilization idea...they're looking (...) (24 years ago, 22-Mar-01, to lugnet.loc.au, lugnet.gaming)
 
  (canceled)
 
 
  Re: NELUG BrikWars 3-17-2001
 
Hi James, We usually have a Brikwars game about every 6 weeks or so, it seems. Last year it wasn't quite so frequent, but in the past couple of months we've already had three games, one at TL3 (medieval), one at TL 5, and one at TL 6. This past (...) (24 years ago, 21-Mar-01, to lugnet.gaming, lugnet.org.us.nelug)
 
  Re: We don't need another hero-fig...
 
(...) ROTFLMAO I LOVE this. Just fantastic. Ahab bags 'impossibly stupid'. Richard Still baldly going... (24 years ago, 21-Mar-01, to lugnet.loc.au, lugnet.gaming)
 
  We don't need another hero-fig...
 
Listen all! This is the truth of it. Fighting leads to killing. And killing gets to warring. And that was damn near the death of us all. Look at us now! Busted up and everyone talking about hard rain! But we've learned, by the dust of them (...) (24 years ago, 21-Mar-01, to lugnet.loc.au, lugnet.gaming)
 
  Re: NELUG BrikWars 3-17-2001
 
I have to ask this, how often do you run your BrikWars games? The frequency of posts seems to be increasing and I am interested in participating in some of these events. I have downloaded all the available rules from of various sources on the net (...) (24 years ago, 21-Mar-01, to lugnet.gaming)


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